forked from EXTERNAL/bareiron
fix network overhead in worldgen
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@@ -9,4 +9,7 @@ uint32_t getChunkHash (short x, short z);
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int getHeightAt (int rx, int rz, int _x, int _z, uint32_t chunk_hash);
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uint8_t getBlockAt (int x, int y, int z);
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extern uint8_t chunk_section[4096];
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void buildChunkSection (int x, int y, int z);
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#endif
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