support multiple simultaneous connections

This commit is contained in:
p2r3
2025-08-18 03:01:41 +03:00
parent 1be62beca8
commit 20f9856b47
5 changed files with 179 additions and 66 deletions

View File

@@ -1,6 +1,7 @@
#include <stdio.h>
#include <stdlib.h>
#include <string.h>
#include <errno.h>
#ifdef ESP_PLATFORM
#include "lwip/sockets.h"
@@ -26,6 +27,42 @@ static uint64_t htonll (uint64_t value) {
#endif
}
ssize_t recv_all (int client_fd, void *buf, size_t n, uint8_t require_first) {
char *p = buf;
size_t total = 0;
// First-byte check if requested
if (require_first) {
ssize_t r = recv(client_fd, p, 1, MSG_PEEK);
if (r <= 0) {
if (r < 0 && (errno == EAGAIN || errno == EWOULDBLOCK)) {
return 0; // no first byte available yet
}
return -1; // error or connection closed
}
}
// Busy-wait until we get exactly n bytes
while (total < n) {
ssize_t r = recv(client_fd, p + total, n - total, 0);
if (r < 0) {
if (errno == EAGAIN || errno == EWOULDBLOCK) {
// spin until data arrives
wdt_reset();
continue;
} else {
return -1; // real error
}
} else if (r == 0) {
// connection closed before full read
return total;
}
total += r;
}
return total; // got exactly n bytes
}
ssize_t writeByte (int client_fd, uint8_t byte) {
return send(client_fd, &byte, 1, 0);
}
@@ -55,22 +92,22 @@ ssize_t writeDouble (int client_fd, double num) {
}
uint8_t readByte (int client_fd) {
recv_count = recv(client_fd, recv_buffer, 1, MSG_WAITALL);
recv_count = recv_all(client_fd, recv_buffer, 1, false);
return recv_buffer[0];
}
uint16_t readUint16 (int client_fd) {
recv_count = recv(client_fd, recv_buffer, 2, MSG_WAITALL);
recv_count = recv_all(client_fd, recv_buffer, 2, false);
return ((uint16_t)recv_buffer[0] << 8) | recv_buffer[1];
}
uint32_t readUint32 (int client_fd) {
recv_count = recv(client_fd, recv_buffer, 4, MSG_WAITALL);
recv_count = recv_all(client_fd, recv_buffer, 4, false);
return ((uint32_t)recv_buffer[0] << 24) |
((uint32_t)recv_buffer[1] << 16) |
((uint32_t)recv_buffer[2] << 8) |
((uint32_t)recv_buffer[3]);
}
uint64_t readUint64 (int client_fd) {
recv_count = recv(client_fd, recv_buffer, 8, MSG_WAITALL);
recv_count = recv_all(client_fd, recv_buffer, 8, false);
return ((uint64_t)recv_buffer[0] << 56) |
((uint64_t)recv_buffer[1] << 48) |
((uint64_t)recv_buffer[2] << 40) |
@@ -81,7 +118,7 @@ uint64_t readUint64 (int client_fd) {
((uint64_t)recv_buffer[7]);
}
int64_t readInt64 (int client_fd) {
recv_count = recv(client_fd, recv_buffer, 8, MSG_WAITALL);
recv_count = recv_all(client_fd, recv_buffer, 8, false);
return ((int64_t)recv_buffer[0] << 56) |
((int64_t)recv_buffer[1] << 48) |
((int64_t)recv_buffer[2] << 40) |
@@ -106,7 +143,7 @@ double readDouble (int client_fd) {
void readString (int client_fd) {
uint32_t length = readVarInt(client_fd);
recv_count = recv(client_fd, recv_buffer, length, MSG_WAITALL);
recv_count = recv_all(client_fd, recv_buffer, length, false);
recv_buffer[recv_count] = '\0';
}
@@ -127,10 +164,18 @@ uint64_t splitmix64 (uint64_t state) {
int client_states[MAX_PLAYERS * 2];
void setClientState (int client_fd, int new_state) {
// Look for a client state with a matching file descriptor
for (int i = 0; i < MAX_PLAYERS * 2; i += 2) {
if (client_states[i] != client_fd && client_states[i] != 0) continue;
if (client_states[i] != client_fd) continue;
client_states[i + 1] = new_state;
return;
}
// If the above failed, look for an unused client state slot
for (int i = 0; i < MAX_PLAYERS * 2; i += 2) {
if (client_states[i] != -1) continue;
client_states[i] = client_fd;
client_states[i + 1] = new_state;
return;
}
}
@@ -299,8 +344,10 @@ uint8_t getBlockChange (short x, short y, short z) {
void makeBlockChange (short x, short y, short z, uint8_t block) {
// Transmit block update to all managed clients
// Transmit block update to all in-game clients
for (int i = 0; i < MAX_PLAYERS; i ++) {
if (player_data[i].client_fd == -1) continue;
if (getClientState(player_data[i].client_fd) != STATE_PLAY) continue;
sc_blockUpdate(player_data[i].client_fd, x, y, z, block);
}