initial code dump

This commit is contained in:
p2r3
2025-08-12 03:51:57 +03:00
parent 94b568d2ac
commit 269e8346eb
17 changed files with 5134 additions and 0 deletions

285
main.c Normal file
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#include <stdio.h>
#include <stdlib.h>
#include <string.h>
#include <time.h>
#ifndef CLOCK_REALTIME
#define CLOCK_REALTIME 0
#endif
#include <arpa/inet.h>
#include <unistd.h>
#include "src/globals.h"
#include "src/tools.h"
#include "src/varnum.h"
#include "src/packets.h"
void handlePacket (int client_fd, int length, int packet_id) {
int state = getClientState(client_fd);
switch (packet_id) {
case 0x00:
if (state == STATE_NONE) {
if (cs_handshake(client_fd)) break;
return;
} else if (state == STATE_LOGIN) {
if (cs_loginStart(client_fd)) break;
if (reservePlayerData(client_fd, recv_buffer + 17)) break;
if (sc_loginSuccess(client_fd, recv_buffer, recv_buffer + 17)) break;
return;
} else if (state == STATE_CONFIGURATION) {
if (cs_clientInformation(client_fd)) break;
if (sc_knownPacks(client_fd)) break;
if (sc_registries(client_fd)) break;
return;
}
break;
case 0x02:
if (state == STATE_CONFIGURATION) {
if (cs_pluginMessage(client_fd)) break;
return;
}
break;
case 0x03:
if (state == STATE_LOGIN) {
printf("Client Acknowledged Login\n\n");
setClientState(client_fd, STATE_CONFIGURATION);
return;
} else if (state == STATE_CONFIGURATION) {
printf("Client Acknowledged Configuration\n\n");
setClientState(client_fd, STATE_PLAY);
sc_loginPlay(client_fd);
short x = 8, y = 80, z = 8;
int8_t yaw = 0, pitch = 0;
restorePlayerPosition(client_fd, &x, &y, &z, &yaw, &pitch);
sc_synchronizePlayerPosition(client_fd, x, y, z, yaw * 180 / 127, pitch * 90 / 127);
short _x = x / 16, _z = z / 16;
uint8_t *inventory = getPlayerInventory(client_fd);
for (uint8_t i = 0; i < 82; i += 2) {
sc_setContainerSlot(client_fd, 0, serverSlotToClientSlot(i / 2), inventory[i + 1], inventory[i]);
}
sc_setDefaultSpawnPosition(client_fd, 8, 80, 8);
sc_startWaitingForChunks(client_fd);
sc_setCenterChunk(client_fd, _x, _z);
for (int i = -2; i <= 2; i ++) {
for (int j = -2; j <= 2; j ++) {
sc_chunkDataAndUpdateLight(client_fd, _x + i, _z + j);
}
}
return;
}
break;
case 0x07:
if (state == STATE_CONFIGURATION) {
printf("Received Client's Known Packs\n");
printf(" Finishing configuration\n\n");
sc_finishConfiguration(client_fd);
}
break;
case 0x0C:
if (state == STATE_PLAY) {
// client tick
return;
}
break;
case 0x11:
if (state == STATE_PLAY) {
cs_clickContainer(client_fd);
return;
}
break;
case 0x1D:
case 0x1E:
if (state == STATE_PLAY) {
double x, y, z;
float yaw, pitch;
if (packet_id == 0x1D) cs_setPlayerPosition(client_fd, &x, &y, &z);
else cs_setPlayerPositionAndRotation(client_fd, &x, &y, &z, &yaw, &pitch);
short cx = x + 0.5, cy = y, cz = z + 0.5;
short px, py, pz;
restorePlayerPosition (client_fd, &px, &py, &pz, NULL, NULL);
short _x = (cx < 0 ? cx - 16 : cx) / 16, _z = (cz < 0 ? cz - 16 : cz) / 16;
short dx = _x - (px < 0 ? px - 16 : px) / 16, dz = _z - (pz < 0 ? pz - 16 : pz) / 16;
if (dx != 0 || dz != 0) {
printf("sending new chunks (%d, %d)\n", _x, _z);
sc_setCenterChunk(client_fd, _x, _z);
clock_t start, end;
int count = 0;
start = clock();
if (dx != 0 && dz != 0) {
sc_chunkDataAndUpdateLight(client_fd, _x + dx * 2, _z - dx);
sc_chunkDataAndUpdateLight(client_fd, _x + dx * 2, _z);
sc_chunkDataAndUpdateLight(client_fd, _x + dx * 2, _z + dz);
sc_chunkDataAndUpdateLight(client_fd, _x + dx * 2, _z + dz * 2);
sc_chunkDataAndUpdateLight(client_fd, _x + dx, _z + dz * 2);
sc_chunkDataAndUpdateLight(client_fd, _x, _z + dz * 2);
sc_chunkDataAndUpdateLight(client_fd, _x - dz, _z + dz * 2);
count += 5;
} else {
for (int i = -2; i <= 2; i ++) {
count ++;
sc_chunkDataAndUpdateLight(client_fd, _x + dx * 2 + i * dz, _z + dz * 2 + i * dx);
printf("(%d, %d) ", _x + dx * 2 + i * dz, _z + dz * 2 + i * dx);
}
printf("\n");
}
end = clock();
double total_ms = (double)(end - start) / CLOCKS_PER_SEC * 1000;
printf("generated %d chunks in %.0f ms (%.2f ms per chunk)\n", count, total_ms, total_ms / count);
}
if (packet_id == 0x1D) savePlayerPosition(client_fd, cx, cy, cz);
else savePlayerPositionAndRotation(client_fd, cx, cy, cz, yaw / 180.0f * 127.0f, pitch / 90.0f * 127.0f);
return;
}
break;
case 0x34:
if (state == STATE_PLAY) {
cs_setHeldItem(client_fd);
return;
}
break;
case 0x28:
if (state == STATE_PLAY) {
cs_playerAction(client_fd);
return;
}
break;
case 0x3F:
if (state == STATE_PLAY) {
cs_useItemOn(client_fd);
return;
}
break;
default: break;
}
if (packet_id < 16) printf("Unknown/bad packet: 0x0%X, length: %d, state: %d\n\n", packet_id, length, state);
else printf("Unknown/bad packet: 0x%X, length: %d, state: %d\n\n", packet_id, length, state);
recv_count = recv(client_fd, recv_buffer, length, 0);
}
int main () {
memset(block_changes, 0xFF, sizeof(block_changes));
int server_fd, client_fd, opt = 1;
struct sockaddr_in server_addr, client_addr;
socklen_t addr_len = sizeof(client_addr);
struct sockaddr_in addr;
// Create socket
server_fd = socket(AF_INET, SOCK_STREAM, 0);
if (server_fd == -1) {
perror("socket failed");
exit(EXIT_FAILURE);
}
if (setsockopt(server_fd, SOL_SOCKET, SO_REUSEADDR, &opt, sizeof(opt)) < 0) {
perror("socket options failed");
exit(EXIT_FAILURE);
}
// Bind socket to IP/port
server_addr.sin_family = AF_INET;
server_addr.sin_addr.s_addr = INADDR_ANY;
server_addr.sin_port = htons(PORT);
if (bind(server_fd, (struct sockaddr *)&server_addr, sizeof(server_addr)) < 0) {
perror("bind failed");
close(server_fd);
exit(EXIT_FAILURE);
}
// Listen for incoming connections
if (listen(server_fd, 5) < 0) {
perror("listen failed");
close(server_fd);
exit(EXIT_FAILURE);
}
printf("Server listening on port %d...\n", PORT);
while (true) {
// Accept a connection
client_fd = accept(server_fd, (struct sockaddr *)&client_addr, &addr_len);
if (client_fd < 0) {
perror("accept failed");
close(server_fd);
exit(EXIT_FAILURE);
}
printf("Client connected.\n");
struct timespec time_now;
struct timespec keepalive_last;
clock_gettime(CLOCK_REALTIME, &time_now);
clock_gettime(CLOCK_REALTIME, &keepalive_last);
while (true) {
if (getClientState(client_fd) == STATE_PLAY) {
clock_gettime(CLOCK_REALTIME, &time_now);
if (time_now.tv_sec - keepalive_last.tv_sec > 10) {
sc_keepAlive(client_fd);
clock_gettime(CLOCK_REALTIME, &keepalive_last);
}
}
int length = readVarInt(client_fd);
if (length == VARNUM_ERROR) break;
int packet_id = readVarInt(client_fd);
if (packet_id == VARNUM_ERROR) break;
handlePacket(client_fd, length - sizeVarInt(packet_id), packet_id);
if (recv_count == -1) break;
}
setClientState(client_fd, STATE_NONE);
clearPlayerFD(client_fd);
close(client_fd);
printf("Connection closed.\n");
}
close(server_fd);
printf("Server closed.\n");
return 0;
}