handle column blocks more consistently

This commit is contained in:
p2r3
2025-08-21 13:32:40 +03:00
parent c8ee2c6bf1
commit 2a0d465ad7
3 changed files with 92 additions and 41 deletions

View File

@@ -53,8 +53,10 @@ uint8_t clientSlotToServerSlot (int window_id, uint8_t slot);
uint8_t getBlockChange (short x, uint8_t y, short z);
void makeBlockChange (short x, uint8_t y, short z, uint8_t block);
uint16_t getMiningResult (PlayerData *player, uint8_t block);
uint8_t isInstantlyMined (PlayerData *player, uint8_t block);
uint8_t isColumnBlock (uint8_t block);
uint16_t getMiningResult (uint16_t held_item, uint8_t block);
void bumpToolDurability (PlayerData *player);
void handlePlayerAction (PlayerData *player, int action, short x, short y, short z);
#endif