fix potentially uninitialized pointers

This commit is contained in:
p2r3
2025-09-01 22:28:38 +03:00
parent b20c9f508f
commit 390befe9cf

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@@ -1086,13 +1086,14 @@ void handlePlayerUseItem (PlayerData *player, short x, short y, short z, uint8_t
#ifdef ALLOW_CHESTS
else if (target == B_chest) {
// Get a pointer to the entry following this chest in block_changes
uint8_t *storage_ptr;
uint8_t *storage_ptr = NULL;
for (int i = 0; i < block_changes_count; i ++) {
if (block_changes[i].block != B_chest) continue;
if (block_changes[i].x != x || block_changes[i].y != y || block_changes[i].z != z) continue;
storage_ptr = (uint8_t *)(&block_changes[i + 1]);
break;
}
if (storage_ptr == NULL) return;
// Terrible memory hack!!
// Copy the pointer into the player's crafting table item array.
// This allows us to save some memory by repurposing a feature that
@@ -1497,7 +1498,7 @@ void handleServerTick (int64_t time_since_last_tick) {
}
// Find the player closest to this mob
PlayerData* closest_player;
PlayerData* closest_player = &player_data[0];
uint32_t closest_dist = 2147483647;
for (int j = 0; j < MAX_PLAYERS; j ++) {
if (player_data[j].client_fd == -1) continue;