forked from EXTERNAL/bareiron
prevent players from dropping and losing items
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@@ -32,6 +32,7 @@ int sc_setCenterChunk (int client_fd, int x, int y);
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int sc_chunkDataAndUpdateLight (int client_fd, int _x, int _z);
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int sc_keepAlive (int client_fd);
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int sc_setContainerSlot (int client_fd, int window_id, uint16_t slot, uint8_t count, uint16_t item);
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int sc_setCursorItem (int client_fd, uint16_t item, uint8_t count);
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int sc_setHeldItem (int client_fd, uint8_t slot);
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int sc_blockUpdate (int client_fd, int64_t x, int64_t y, int64_t z, uint8_t block);
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int sc_openScreen (int client_fd, uint8_t window, const char *title, uint16_t length);
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