fix up player flag descriptions

This commit is contained in:
p2r3
2025-08-29 23:02:48 +03:00
parent 2f0bf1d802
commit 5f75cb687e

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@@ -132,11 +132,11 @@ typedef struct {
// Usage depends on player's flags, see below
// When no flags are set, acts as cursor item count
uint8_t flagval_8;
// 0x01 - attack cooldown
// 0x01 - attack cooldown, uses flagval_8 as the timer
// 0x02 - has not spawned yet
// 0x04 - sneaking
// 0x08 - sprinting
// 0x10 - eating, makes extra8 act as eating timer
// 0x10 - eating, makes flagval_16 act as eating timer
// 0x20 - client not fully loaded
uint8_t flags;
} PlayerData;