forked from EXTERNAL/bareiron
deferred block updates: falling sand
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@@ -44,6 +44,8 @@ void handlePlayerAction (PlayerData *player, int action, short x, short y, short
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void handlePlayerUseItem (PlayerData *player, short x, short y, short z, uint8_t face);
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void checkFluidUpdate (short x, uint8_t y, short z, uint8_t block);
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void processBlockUpdate (short x, uint8_t y, short z, uint8_t block);
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void deferBlockUpdate (short x, uint8_t y, short z, uint8_t awaitTicks);
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void spawnMob (uint8_t type, short x, uint8_t y, short z, uint8_t health);
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void interactEntity (int entity_id, int interactor_id);
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