forked from EXTERNAL/bareiron
"deferred block updates": falling sand and flowing water
This commit is contained in:
@@ -34,8 +34,8 @@
|
|||||||
// Max render distance, determines how many chunks to send
|
// Max render distance, determines how many chunks to send
|
||||||
#define VIEW_DISTANCE 2
|
#define VIEW_DISTANCE 2
|
||||||
|
|
||||||
// Time between server ticks in microseconds (default = 1s)
|
// Time between server ticks in microseconds (default = 0.05s)
|
||||||
#define TIME_BETWEEN_TICKS 1000000
|
#define TIME_BETWEEN_TICKS 50000
|
||||||
|
|
||||||
// Calculated from TIME_BETWEEN_TICKS
|
// Calculated from TIME_BETWEEN_TICKS
|
||||||
#define TICKS_PER_SECOND ((float)1000000 / TIME_BETWEEN_TICKS)
|
#define TICKS_PER_SECOND ((float)1000000 / TIME_BETWEEN_TICKS)
|
||||||
@@ -74,6 +74,10 @@
|
|||||||
// Determines the fixed amount of memory allocated to blocks
|
// Determines the fixed amount of memory allocated to blocks
|
||||||
#define MAX_BLOCK_CHANGES 20000
|
#define MAX_BLOCK_CHANGES 20000
|
||||||
|
|
||||||
|
// How many "deferred" (happen at a later time than triggered) block updates to store.
|
||||||
|
// Determines the fixed amount of memory allocated to that list
|
||||||
|
#define MAX_DEFERRED_BLOCK_UPDATES 64
|
||||||
|
|
||||||
// If defined, writes and reads world data to/from disk (or flash).
|
// If defined, writes and reads world data to/from disk (or flash).
|
||||||
// This is a synchronous operation, and can cause performance issues if
|
// This is a synchronous operation, and can cause performance issues if
|
||||||
// frequent random disk access is slow. Data is still stored in and
|
// frequent random disk access is slow. Data is still stored in and
|
||||||
@@ -195,6 +199,24 @@ typedef struct {
|
|||||||
uint8_t block;
|
uint8_t block;
|
||||||
} BlockChange;
|
} BlockChange;
|
||||||
|
|
||||||
|
#define UPDATE_BASIC (1 << 0)
|
||||||
|
// the sand at this position will be moved down immediately when this is processed
|
||||||
|
#define UPDATE_FALL_SAND (1 << 1)
|
||||||
|
#define UPDATE_FLOW_WATER (1 << 2)
|
||||||
|
// the sand below this block will fall soon
|
||||||
|
#define UPDATE_CHECK_SAND_FALL (1 << 3)
|
||||||
|
#define UPDATE_CHECK_WATER (1 << 4)
|
||||||
|
|
||||||
|
#define UPDATE_NOW (UPDATE_BASIC | UPDATE_CHECK_SAND_FALL | UPDATE_CHECK_WATER)
|
||||||
|
|
||||||
|
typedef struct {
|
||||||
|
short update_kind;
|
||||||
|
short x;
|
||||||
|
short z;
|
||||||
|
uint8_t y;
|
||||||
|
uint8_t await_ticks;
|
||||||
|
} DeferredBlockUpdate;
|
||||||
|
|
||||||
#pragma pack(push, 1)
|
#pragma pack(push, 1)
|
||||||
|
|
||||||
typedef struct {
|
typedef struct {
|
||||||
@@ -267,6 +289,10 @@ typedef struct {
|
|||||||
extern BlockChange block_changes[MAX_BLOCK_CHANGES];
|
extern BlockChange block_changes[MAX_BLOCK_CHANGES];
|
||||||
extern int block_changes_count;
|
extern int block_changes_count;
|
||||||
|
|
||||||
|
extern DeferredBlockUpdate deferred_block_updates[MAX_DEFERRED_BLOCK_UPDATES];
|
||||||
|
extern int deferred_block_updates_count;
|
||||||
|
extern uint8_t is_processing_deferred_block_updates;
|
||||||
|
|
||||||
extern PlayerData player_data[MAX_PLAYERS];
|
extern PlayerData player_data[MAX_PLAYERS];
|
||||||
extern int player_data_count;
|
extern int player_data_count;
|
||||||
|
|
||||||
|
@@ -32,9 +32,11 @@ uint8_t makeBlockChange (short x, uint8_t y, short z, uint8_t block);
|
|||||||
|
|
||||||
uint8_t isInstantlyMined (PlayerData *player, uint8_t block);
|
uint8_t isInstantlyMined (PlayerData *player, uint8_t block);
|
||||||
uint8_t isColumnBlock (uint8_t block);
|
uint8_t isColumnBlock (uint8_t block);
|
||||||
|
uint8_t isFallingBlock (uint8_t block);
|
||||||
uint8_t isPassableBlock (uint8_t block);
|
uint8_t isPassableBlock (uint8_t block);
|
||||||
uint8_t isPassableSpawnBlock (uint8_t block);
|
uint8_t isPassableSpawnBlock (uint8_t block);
|
||||||
uint8_t isReplaceableBlock (uint8_t block);
|
uint8_t isReplaceableBlock (uint8_t block);
|
||||||
|
uint8_t getFluid (uint8_t block);
|
||||||
uint32_t isCompostItem (uint16_t item);
|
uint32_t isCompostItem (uint16_t item);
|
||||||
uint8_t getItemStackSize (uint16_t item);
|
uint8_t getItemStackSize (uint16_t item);
|
||||||
|
|
||||||
@@ -43,7 +45,10 @@ void bumpToolDurability (PlayerData *player);
|
|||||||
void handlePlayerAction (PlayerData *player, int action, short x, short y, short z);
|
void handlePlayerAction (PlayerData *player, int action, short x, short y, short z);
|
||||||
void handlePlayerUseItem (PlayerData *player, short x, short y, short z, uint8_t face);
|
void handlePlayerUseItem (PlayerData *player, short x, short y, short z, uint8_t face);
|
||||||
|
|
||||||
void checkFluidUpdate (short x, uint8_t y, short z, uint8_t block);
|
void processBlockUpdate (short x, uint8_t y, short z, uint8_t block, short update_kind);
|
||||||
|
void updateXZNeighbors (short x, uint8_t y, short z, short update_kind);
|
||||||
|
void updateXYZNeighbors (short x, uint8_t y, short z, short update_kind);
|
||||||
|
void deferBlockUpdate (short x, uint8_t y, short z, uint8_t await_ticks, short update_kind);
|
||||||
|
|
||||||
void spawnMob (uint8_t type, short x, uint8_t y, short z, uint8_t health);
|
void spawnMob (uint8_t type, short x, uint8_t y, short z, uint8_t health);
|
||||||
void interactEntity (int entity_id, int interactor_id);
|
void interactEntity (int entity_id, int interactor_id);
|
||||||
|
@@ -50,6 +50,10 @@ uint16_t client_count;
|
|||||||
BlockChange block_changes[MAX_BLOCK_CHANGES];
|
BlockChange block_changes[MAX_BLOCK_CHANGES];
|
||||||
int block_changes_count = 0;
|
int block_changes_count = 0;
|
||||||
|
|
||||||
|
DeferredBlockUpdate deferred_block_updates[MAX_DEFERRED_BLOCK_UPDATES];
|
||||||
|
int deferred_block_updates_count = 0;
|
||||||
|
uint8_t is_processing_deferred_block_updates = 0;
|
||||||
|
|
||||||
PlayerData player_data[MAX_PLAYERS];
|
PlayerData player_data[MAX_PLAYERS];
|
||||||
int player_data_count = 0;
|
int player_data_count = 0;
|
||||||
|
|
||||||
|
@@ -595,6 +595,10 @@ int main () {
|
|||||||
// Check if it's time to yield to the idle task
|
// Check if it's time to yield to the idle task
|
||||||
task_yield();
|
task_yield();
|
||||||
|
|
||||||
|
if (deferred_block_updates_count == MAX_DEFERRED_BLOCK_UPDATES) {
|
||||||
|
printf("WARNING: Deferred block update queue maxed out\n");
|
||||||
|
}
|
||||||
|
|
||||||
// Attempt to accept a new connection
|
// Attempt to accept a new connection
|
||||||
for (int i = 0; i < MAX_PLAYERS; i ++) {
|
for (int i = 0; i < MAX_PLAYERS; i ++) {
|
||||||
if (clients[i] != -1) continue;
|
if (clients[i] != -1) continue;
|
||||||
|
259
src/procedures.c
259
src/procedures.c
@@ -1,3 +1,4 @@
|
|||||||
|
#include <stdint.h>
|
||||||
#include <stdio.h>
|
#include <stdio.h>
|
||||||
#include <stdlib.h>
|
#include <stdlib.h>
|
||||||
#include <string.h>
|
#include <string.h>
|
||||||
@@ -761,6 +762,13 @@ uint8_t isInstantlyMined (PlayerData *player, uint8_t block) {
|
|||||||
|
|
||||||
}
|
}
|
||||||
|
|
||||||
|
// Checks whether the given block can fall down (like sand, anvils, ...)
|
||||||
|
uint8_t isFallingBlock (uint8_t block) {
|
||||||
|
return (
|
||||||
|
block == B_sand
|
||||||
|
);
|
||||||
|
}
|
||||||
|
|
||||||
// Checks whether the given block has to have something beneath it
|
// Checks whether the given block has to have something beneath it
|
||||||
uint8_t isColumnBlock (uint8_t block) {
|
uint8_t isColumnBlock (uint8_t block) {
|
||||||
return (
|
return (
|
||||||
@@ -790,8 +798,7 @@ uint8_t isPassableBlock (uint8_t block) {
|
|||||||
}
|
}
|
||||||
// Checks whether the given block is non-solid and spawnable
|
// Checks whether the given block is non-solid and spawnable
|
||||||
uint8_t isPassableSpawnBlock (uint8_t block) {
|
uint8_t isPassableSpawnBlock (uint8_t block) {
|
||||||
if ((block >= B_water && block < B_water + 8) ||
|
if (getFluid(block))
|
||||||
(block >= B_lava && block < B_lava + 4))
|
|
||||||
{
|
{
|
||||||
return 0;
|
return 0;
|
||||||
}
|
}
|
||||||
@@ -1037,6 +1044,17 @@ void handleFluidMovement (short x, uint8_t y, short z, uint8_t fluid, uint8_t bl
|
|||||||
// a higher fluid "level" means the fluid has traveled farther
|
// a higher fluid "level" means the fluid has traveled farther
|
||||||
uint8_t level = block - fluid;
|
uint8_t level = block - fluid;
|
||||||
|
|
||||||
|
uint8_t max_level;
|
||||||
|
switch (fluid) {
|
||||||
|
case B_lava:
|
||||||
|
max_level = 3;
|
||||||
|
break;
|
||||||
|
|
||||||
|
case B_water:
|
||||||
|
max_level = 7;
|
||||||
|
break;
|
||||||
|
}
|
||||||
|
|
||||||
// Query blocks adjacent to this fluid stream
|
// Query blocks adjacent to this fluid stream
|
||||||
uint8_t adjacent[4] = {
|
uint8_t adjacent[4] = {
|
||||||
getBlockAt(x + 1, y, z),
|
getBlockAt(x + 1, y, z),
|
||||||
@@ -1058,10 +1076,7 @@ void handleFluidMovement (short x, uint8_t y, short z, uint8_t fluid, uint8_t bl
|
|||||||
// If not connected, clear this block and recalculate surrounding flow
|
// If not connected, clear this block and recalculate surrounding flow
|
||||||
if (!connected) {
|
if (!connected) {
|
||||||
makeBlockChange(x, y, z, B_air);
|
makeBlockChange(x, y, z, B_air);
|
||||||
checkFluidUpdate(x + 1, y, z, adjacent[0]);
|
updateXYZNeighbors(x, y, z, UPDATE_NOW);
|
||||||
checkFluidUpdate(x - 1, y, z, adjacent[1]);
|
|
||||||
checkFluidUpdate(x, y, z + 1, adjacent[2]);
|
|
||||||
checkFluidUpdate(x, y, z - 1, adjacent[3]);
|
|
||||||
return;
|
return;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
@@ -1070,42 +1085,38 @@ void handleFluidMovement (short x, uint8_t y, short z, uint8_t fluid, uint8_t bl
|
|||||||
uint8_t block_below = getBlockAt(x, y - 1, z);
|
uint8_t block_below = getBlockAt(x, y - 1, z);
|
||||||
if (isReplaceableBlock(block_below)) {
|
if (isReplaceableBlock(block_below)) {
|
||||||
makeBlockChange(x, y - 1, z, fluid);
|
makeBlockChange(x, y - 1, z, fluid);
|
||||||
return handleFluidMovement(x, y - 1, z, fluid, fluid);
|
updateXYZNeighbors(x, y, z, UPDATE_NOW);
|
||||||
|
return;
|
||||||
}
|
}
|
||||||
|
|
||||||
// Stop flowing laterally at the maximum level
|
// Stop flowing laterally at the maximum level
|
||||||
if (level == 3 && fluid == B_lava) return;
|
if (level == max_level) return;
|
||||||
if (level == 7) return;
|
|
||||||
|
|
||||||
// Handle lateral water flow, increasing level by 1
|
// Handle lateral water flow, increasing level by 1
|
||||||
if (isReplaceableFluid(adjacent[0], level, fluid)) {
|
if (isReplaceableFluid(adjacent[0], level, fluid)) {
|
||||||
makeBlockChange(x + 1, y, z, block + 1);
|
makeBlockChange(x + 1, y, z, block + 1);
|
||||||
handleFluidMovement(x + 1, y, z, fluid, block + 1);
|
updateXYZNeighbors(x, y, z, UPDATE_NOW);
|
||||||
}
|
}
|
||||||
if (isReplaceableFluid(adjacent[1], level, fluid)) {
|
if (isReplaceableFluid(adjacent[1], level, fluid)) {
|
||||||
makeBlockChange(x - 1, y, z, block + 1);
|
makeBlockChange(x - 1, y, z, block + 1);
|
||||||
handleFluidMovement(x - 1, y, z, fluid, block + 1);
|
updateXYZNeighbors(x, y, z, UPDATE_NOW);
|
||||||
}
|
}
|
||||||
if (isReplaceableFluid(adjacent[2], level, fluid)) {
|
if (isReplaceableFluid(adjacent[2], level, fluid)) {
|
||||||
makeBlockChange(x, y, z + 1, block + 1);
|
makeBlockChange(x, y, z + 1, block + 1);
|
||||||
handleFluidMovement(x, y, z + 1, fluid, block + 1);
|
updateXYZNeighbors(x, y, z, UPDATE_NOW);
|
||||||
}
|
}
|
||||||
if (isReplaceableFluid(adjacent[3], level, fluid)) {
|
if (isReplaceableFluid(adjacent[3], level, fluid)) {
|
||||||
makeBlockChange(x, y, z - 1, block + 1);
|
makeBlockChange(x, y, z - 1, block + 1);
|
||||||
handleFluidMovement(x, y, z - 1, fluid, block + 1);
|
updateXYZNeighbors(x, y, z, UPDATE_NOW);
|
||||||
}
|
}
|
||||||
|
|
||||||
}
|
}
|
||||||
|
|
||||||
void checkFluidUpdate (short x, uint8_t y, short z, uint8_t block) {
|
uint8_t getFluid(uint8_t block) {
|
||||||
|
if (block >= B_water && block < B_water + 8)
|
||||||
uint8_t fluid;
|
return B_water;
|
||||||
if (block >= B_water && block < B_water + 8) fluid = B_water;
|
else if (block >= B_lava && block < B_lava + 4)
|
||||||
else if (block >= B_lava && block < B_lava + 4) fluid = B_lava;
|
return B_lava;
|
||||||
else return;
|
return 0;
|
||||||
|
|
||||||
handleFluidMovement(x, y, z, fluid, block);
|
|
||||||
|
|
||||||
}
|
}
|
||||||
|
|
||||||
#ifdef ENABLE_PICKUP_ANIMATION
|
#ifdef ENABLE_PICKUP_ANIMATION
|
||||||
@@ -1143,6 +1154,111 @@ void playPickupAnimation (PlayerData *player, uint16_t item, double x, double y,
|
|||||||
}
|
}
|
||||||
#endif
|
#endif
|
||||||
|
|
||||||
|
// can not be zero!!
|
||||||
|
#define SAND_FALL_T 15
|
||||||
|
#define SAND_FALL_PROPAGATE_T 2
|
||||||
|
|
||||||
|
void processBlockUpdate (short x, uint8_t y, short z, uint8_t block, short update_kind) {
|
||||||
|
if (update_kind & UPDATE_BASIC) {
|
||||||
|
// "normal" block update
|
||||||
|
}
|
||||||
|
|
||||||
|
if (update_kind & UPDATE_CHECK_WATER) {
|
||||||
|
uint8_t fluid = getFluid(block);
|
||||||
|
if (fluid) {
|
||||||
|
uint8_t flow_speed;
|
||||||
|
switch (fluid) {
|
||||||
|
case B_lava:
|
||||||
|
flow_speed = 30;
|
||||||
|
break;
|
||||||
|
|
||||||
|
case B_water:
|
||||||
|
flow_speed = 5;
|
||||||
|
break;
|
||||||
|
}
|
||||||
|
|
||||||
|
deferBlockUpdate(x, y, z, flow_speed, UPDATE_FLOW_WATER);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
if (update_kind & UPDATE_FLOW_WATER) {
|
||||||
|
uint8_t fluid = getFluid(block);
|
||||||
|
if (fluid) {
|
||||||
|
handleFluidMovement(x, y, z, fluid, block);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
if (update_kind & UPDATE_CHECK_SAND_FALL) {
|
||||||
|
// we have a separate UPDATE_CHECK_SAND_FALL,
|
||||||
|
// to make chains of falling sand fall as one,
|
||||||
|
// with less delay between each
|
||||||
|
|
||||||
|
if (isFallingBlock(block) && y) {
|
||||||
|
uint8_t below = getBlockAt(x, y - 1, z);
|
||||||
|
if (isReplaceableBlock(below)) {
|
||||||
|
// move the sand down in 15 ticks
|
||||||
|
deferBlockUpdate(x, y, z, SAND_FALL_T - 1, UPDATE_FALL_SAND);
|
||||||
|
|
||||||
|
if (y != 255 && isFallingBlock(getBlockAt(x, y + 1, z))) {
|
||||||
|
// also tell the block above that the sand will be gone soon
|
||||||
|
deferBlockUpdate(x, y + 1, z, SAND_FALL_PROPAGATE_T, UPDATE_CHECK_SAND_FALL);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
if (update_kind & UPDATE_FALL_SAND) {
|
||||||
|
// make sure that is a fallable:tm: block, and we are not in the floor
|
||||||
|
if (isFallingBlock(block) && y) {
|
||||||
|
uint8_t below = getBlockAt(x, y - 1, z);
|
||||||
|
// TODO: what to do if below block breaks sand
|
||||||
|
if (isReplaceableBlock(below)) {
|
||||||
|
// TODO: drop item of below block
|
||||||
|
makeBlockChange(x, y, z, B_air);
|
||||||
|
makeBlockChange(x, y - 1, z, B_air);
|
||||||
|
makeBlockChange(x, y - 1, z, block);
|
||||||
|
// update this block after moved
|
||||||
|
processBlockUpdate (x, y - 1, z, block, UPDATE_NOW);
|
||||||
|
// also update the neighbors
|
||||||
|
updateXZNeighbors(x, y, z, UPDATE_NOW);
|
||||||
|
updateXZNeighbors(x, y - 1, z, UPDATE_NOW);
|
||||||
|
if (y != 255) {
|
||||||
|
processBlockUpdate(x, y + 1, z, getBlockAt(x, y + 1, z), UPDATE_NOW);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
void updateXZNeighbors (short x, uint8_t y, short z, short update_kind) {
|
||||||
|
processBlockUpdate(x - 1, y, z, getBlockAt(x - 1, y, z), update_kind);
|
||||||
|
processBlockUpdate(x + 1, y, z, getBlockAt(x + 1, y, z), update_kind);
|
||||||
|
processBlockUpdate(x, y, z - 1, getBlockAt(x, y, z - 1), update_kind);
|
||||||
|
processBlockUpdate(x, y, z + 1, getBlockAt(x, y, z + 1), update_kind);
|
||||||
|
}
|
||||||
|
|
||||||
|
void updateXYZNeighbors (short x, uint8_t y, short z, short update_kind) {
|
||||||
|
processBlockUpdate(x - 1, y, z, getBlockAt(x - 1, y, z), update_kind);
|
||||||
|
processBlockUpdate(x + 1, y, z, getBlockAt(x + 1, y, z), update_kind);
|
||||||
|
processBlockUpdate(x, y, z - 1, getBlockAt(x, y, z - 1), update_kind);
|
||||||
|
processBlockUpdate(x, y, z + 1, getBlockAt(x, y, z + 1), update_kind);
|
||||||
|
processBlockUpdate(x, y - 1, z, getBlockAt(x, y - 1, z), update_kind);
|
||||||
|
processBlockUpdate(x, y + 1, z, getBlockAt(x, y + 1, z), update_kind);
|
||||||
|
}
|
||||||
|
|
||||||
|
void deferBlockUpdate (short x, uint8_t y, short z, uint8_t await_ticks, short update_kind) {
|
||||||
|
if (deferred_block_updates_count == MAX_DEFERRED_BLOCK_UPDATES) {
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
|
||||||
|
DeferredBlockUpdate *u = &deferred_block_updates[deferred_block_updates_count ++];
|
||||||
|
u->x = x;
|
||||||
|
u->y = y;
|
||||||
|
u->z = z;
|
||||||
|
u->await_ticks = await_ticks + is_processing_deferred_block_updates;
|
||||||
|
u->update_kind = update_kind;
|
||||||
|
}
|
||||||
|
|
||||||
void handlePlayerAction (PlayerData *player, int action, short x, short y, short z) {
|
void handlePlayerAction (PlayerData *player, int action, short x, short y, short z) {
|
||||||
|
|
||||||
// Re-sync slot when player drops an item
|
// Re-sync slot when player drops an item
|
||||||
@@ -1166,55 +1282,34 @@ void handlePlayerAction (PlayerData *player, int action, short x, short y, short
|
|||||||
// Ignore further actions not pertaining to mining blocks
|
// Ignore further actions not pertaining to mining blocks
|
||||||
if (action != 0 && action != 2) return;
|
if (action != 0 && action != 2) return;
|
||||||
|
|
||||||
|
uint8_t block = getBlockAt(x, y, z);
|
||||||
|
|
||||||
// In creative, only the "start mining" action is sent
|
// In creative, only the "start mining" action is sent
|
||||||
// No additional verification is performed, the block is simply removed
|
// No additional verification is performed, the block is simply removed
|
||||||
if (action == 0 && GAMEMODE == 1) {
|
if (action == 0 && GAMEMODE == 1) {
|
||||||
makeBlockChange(x, y, z, 0);
|
makeBlockChange(x, y, z, B_air);
|
||||||
return;
|
}
|
||||||
|
else {
|
||||||
|
// If this is a "start mining" packet, the block must be instamine
|
||||||
|
if (action == 0 && !isInstantlyMined(player, block)) return;
|
||||||
|
|
||||||
|
// Don't continue if the block change failed
|
||||||
|
if (makeBlockChange(x, y, z, B_air)) return;
|
||||||
|
|
||||||
|
uint16_t held_item = player->inventory_items[player->hotbar];
|
||||||
|
uint16_t item = getMiningResult(held_item, block);
|
||||||
|
bumpToolDurability(player);
|
||||||
|
|
||||||
|
if (item) {
|
||||||
|
#ifdef ENABLE_PICKUP_ANIMATION
|
||||||
|
playPickupAnimation(player, item, x, y, z);
|
||||||
|
#endif
|
||||||
|
givePlayerItem(player, item, 1);
|
||||||
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
uint8_t block = getBlockAt(x, y, z);
|
// Update nearby blocks
|
||||||
|
updateXYZNeighbors(x, y, z, UPDATE_NOW);
|
||||||
// If this is a "start mining" packet, the block must be instamine
|
|
||||||
if (action == 0 && !isInstantlyMined(player, block)) return;
|
|
||||||
|
|
||||||
// Don't continue if the block change failed
|
|
||||||
if (makeBlockChange(x, y, z, 0)) return;
|
|
||||||
|
|
||||||
uint16_t held_item = player->inventory_items[player->hotbar];
|
|
||||||
uint16_t item = getMiningResult(held_item, block);
|
|
||||||
bumpToolDurability(player);
|
|
||||||
|
|
||||||
if (item) {
|
|
||||||
#ifdef ENABLE_PICKUP_ANIMATION
|
|
||||||
playPickupAnimation(player, item, x, y, z);
|
|
||||||
#endif
|
|
||||||
givePlayerItem(player, item, 1);
|
|
||||||
}
|
|
||||||
|
|
||||||
// Update nearby fluids
|
|
||||||
uint8_t block_above = getBlockAt(x, y + 1, z);
|
|
||||||
#ifdef DO_FLUID_FLOW
|
|
||||||
checkFluidUpdate(x, y + 1, z, block_above);
|
|
||||||
checkFluidUpdate(x - 1, y, z, getBlockAt(x - 1, y, z));
|
|
||||||
checkFluidUpdate(x + 1, y, z, getBlockAt(x + 1, y, z));
|
|
||||||
checkFluidUpdate(x, y, z - 1, getBlockAt(x, y, z - 1));
|
|
||||||
checkFluidUpdate(x, y, z + 1, getBlockAt(x, y, z + 1));
|
|
||||||
#endif
|
|
||||||
|
|
||||||
// Check if any blocks above this should break, and if so,
|
|
||||||
// iterate upward over all blocks in the column and break them
|
|
||||||
uint8_t y_offset = 1;
|
|
||||||
while (isColumnBlock(block_above)) {
|
|
||||||
// Destroy the next block
|
|
||||||
makeBlockChange(x, y + y_offset, z, 0);
|
|
||||||
// Check for item drops *without a tool*
|
|
||||||
uint16_t item = getMiningResult(0, block_above);
|
|
||||||
if (item) givePlayerItem(player, item, 1);
|
|
||||||
// Select the next block in the column
|
|
||||||
y_offset ++;
|
|
||||||
block_above = getBlockAt(x, y + y_offset, z);
|
|
||||||
}
|
|
||||||
}
|
}
|
||||||
|
|
||||||
void handlePlayerUseItem (PlayerData *player, short x, short y, short z, uint8_t face) {
|
void handlePlayerUseItem (PlayerData *player, short x, short y, short z, uint8_t face) {
|
||||||
@@ -1350,8 +1445,7 @@ void handlePlayerUseItem (PlayerData *player, short x, short y, short z, uint8_t
|
|||||||
(y == player->y || y == player->y + 1) &&
|
(y == player->y || y == player->y + 1) &&
|
||||||
z == player->z
|
z == player->z
|
||||||
) &&
|
) &&
|
||||||
isReplaceableBlock(getBlockAt(x, y, z)) &&
|
isReplaceableBlock(getBlockAt(x, y, z))
|
||||||
(!isColumnBlock(block) || getBlockAt(x, y - 1, z) != B_air)
|
|
||||||
) {
|
) {
|
||||||
// Apply server-side block change
|
// Apply server-side block change
|
||||||
if (makeBlockChange(x, y, z, block)) return;
|
if (makeBlockChange(x, y, z, block)) return;
|
||||||
@@ -1359,14 +1453,9 @@ void handlePlayerUseItem (PlayerData *player, short x, short y, short z, uint8_t
|
|||||||
*count -= 1;
|
*count -= 1;
|
||||||
// Clear item id in slot if amount is zero
|
// Clear item id in slot if amount is zero
|
||||||
if (*count == 0) *item = 0;
|
if (*count == 0) *item = 0;
|
||||||
// Calculate fluid flow
|
// Send updates
|
||||||
#ifdef DO_FLUID_FLOW
|
processBlockUpdate(x, y, z, block, UPDATE_NOW);
|
||||||
checkFluidUpdate(x, y + 1, z, getBlockAt(x, y + 1, z));
|
updateXYZNeighbors(x, y, z, UPDATE_NOW);
|
||||||
checkFluidUpdate(x - 1, y, z, getBlockAt(x - 1, y, z));
|
|
||||||
checkFluidUpdate(x + 1, y, z, getBlockAt(x + 1, y, z));
|
|
||||||
checkFluidUpdate(x, y, z - 1, getBlockAt(x, y, z - 1));
|
|
||||||
checkFluidUpdate(x, y, z + 1, getBlockAt(x, y, z + 1));
|
|
||||||
#endif
|
|
||||||
}
|
}
|
||||||
|
|
||||||
// Sync hotbar contents to player
|
// Sync hotbar contents to player
|
||||||
@@ -1685,6 +1774,22 @@ void handleServerTick (int64_t time_since_last_tick) {
|
|||||||
*/
|
*/
|
||||||
if (rng_seed == 0) rng_seed = world_seed;
|
if (rng_seed == 0) rng_seed = world_seed;
|
||||||
|
|
||||||
|
// block updates might add more deferred block updates,
|
||||||
|
// so we temporarily make all new block updates add one more tick to the defer tick counter
|
||||||
|
is_processing_deferred_block_updates = 1;
|
||||||
|
int next_update_idx = 0;
|
||||||
|
for (int i = 0; i < deferred_block_updates_count; i ++) {
|
||||||
|
DeferredBlockUpdate *u = &deferred_block_updates[i];
|
||||||
|
if (u->await_ticks) {
|
||||||
|
u->await_ticks --;
|
||||||
|
deferred_block_updates[next_update_idx ++] = *u;
|
||||||
|
} else {
|
||||||
|
processBlockUpdate(u->x, u->y, u->z, getBlockAt(u->x, u->y, u->z), u->update_kind);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
deferred_block_updates_count = next_update_idx;
|
||||||
|
is_processing_deferred_block_updates = 0;
|
||||||
|
|
||||||
// Tick mob behavior
|
// Tick mob behavior
|
||||||
for (int i = 0; i < MAX_MOBS; i ++) {
|
for (int i = 0; i < MAX_MOBS; i ++) {
|
||||||
if (mob_data[i].type == 0) continue;
|
if (mob_data[i].type == 0) continue;
|
||||||
|
@@ -16,6 +16,8 @@
|
|||||||
|
|
||||||
int64_t last_disk_sync_time = 0;
|
int64_t last_disk_sync_time = 0;
|
||||||
|
|
||||||
|
// TODO: store deferred block updates
|
||||||
|
|
||||||
// Restores world data from disk, or writes world file if it doesn't exist
|
// Restores world data from disk, or writes world file if it doesn't exist
|
||||||
int initSerializer () {
|
int initSerializer () {
|
||||||
|
|
||||||
|
Reference in New Issue
Block a user