make esp task yielding more consistent and reduce overhead

This commit is contained in:
p2r3
2025-08-20 15:21:02 +03:00
parent 5f3dcc56f9
commit 8936eb32db
6 changed files with 36 additions and 23 deletions

View File

@@ -16,6 +16,7 @@
#include "esp_wifi.h"
#include "esp_event.h"
#include "esp_task_wdt.h"
#include "esp_timer.h"
#include "lwip/sockets.h"
#include "lwip/netdb.h"
#else
@@ -97,7 +98,7 @@ void handlePacket (int client_fd, int length, int packet_id) {
sc_synchronizePlayerPosition(client_fd, spawn_x, spawn_y, spawn_z, spawn_yaw, spawn_pitch);
wdt_reset();
task_yield();
for (uint8_t i = 0; i < 41; i ++) {
sc_setContainerSlot(client_fd, 0, serverSlotToClientSlot(0, i), player->inventory_count[i], player->inventory_items[i]);
@@ -115,7 +116,7 @@ void handlePacket (int client_fd, int length, int packet_id) {
sc_startWaitingForChunks(client_fd);
sc_setCenterChunk(client_fd, _x, _z);
wdt_reset();
task_yield();
// Send spawn chunk first
sc_chunkDataAndUpdateLight(client_fd, _x, _z);
@@ -128,7 +129,7 @@ void handlePacket (int client_fd, int length, int packet_id) {
// Re-synchronize player position after all chunks have been sent
sc_synchronizePlayerPosition(client_fd, spawn_x, spawn_y, spawn_z, spawn_yaw, spawn_pitch);
wdt_reset();
task_yield();
// Register all existing players and spawn their entities, and broadcast
// information about the joining player to all existing players.
@@ -398,7 +399,8 @@ int main () {
* client connection.
*/
while (true) {
if (client_count == 0) { wdt_reset(); }
// Check if it's time to yield to the idle task
task_yield();
// Attempt to accept a new connection
for (int i = 0; i < MAX_PLAYERS; i ++) {
@@ -473,8 +475,6 @@ int main () {
disconnectClient(&clients[client_index], 4);
continue;
}
// Reset watchdog and yield between packets
wdt_reset();
}
@@ -486,7 +486,6 @@ int main () {
#ifdef ESP_PLATFORM
void bareiron_main (void *pvParameters) {
esp_task_wdt_add(NULL);
main();
vTaskDelete(NULL);
}
@@ -528,6 +527,7 @@ void wifi_init () {
}
void app_main () {
esp_timer_early_init();
wifi_init();
}