From a1ef1c52d236dcd6896a2e679fffdd4882f26a56 Mon Sep 17 00:00:00 2001 From: p2r3 Date: Sat, 30 Aug 2025 00:44:02 +0300 Subject: [PATCH] don't give players items when their inventory is full --- src/procedures.c | 3 ++- 1 file changed, 2 insertions(+), 1 deletion(-) diff --git a/src/procedures.c b/src/procedures.c index c16cfe8..a26b406 100644 --- a/src/procedures.c +++ b/src/procedures.c @@ -239,7 +239,8 @@ int givePlayerItem (PlayerData *player, uint16_t item, uint8_t count) { } } - if (slot == 255) return 1; + // Fail to assign item if slot is outside of main inventory + if (slot >= 36) return 1; player->inventory_items[slot] = item; player->inventory_count[slot] += count;