implement growing saplings with bone meal

This commit is contained in:
p2r3
2025-08-23 23:04:45 +03:00
parent 5ac426f21a
commit aa74a55a19
3 changed files with 98 additions and 15 deletions

55
src/structures.c Normal file
View File

@@ -0,0 +1,55 @@
#include <stdlib.h>
#include "globals.h"
#include "tools.h"
#include "registries.h"
#include "worldgen.h"
#include "procedures.h"
#include "structures.h"
void setBlockIfReplaceable (short x, uint8_t y, short z, uint8_t block) {
if (!isReplaceableBlock(getBlockAt(x, y, z))) return;
makeBlockChange(x, y, z, block);
}
// Places a tree centered on the input coordinates
void placeTreeStructure (short x, uint8_t y, short z) {
// Get a random number for tree height and leaf edges
uint32_t r = fast_rand();
uint8_t height = 4 + (r % 3);
// Set tree base - replace sapling with log and put dirt below
makeBlockChange(x, y - 1, z, B_dirt);
makeBlockChange(x, y, z, B_oak_log);
// Create tree stump
for (int i = 1; i < height; i ++) {
setBlockIfReplaceable(x, y + i, z, B_oak_log);
}
// Keep track of leaf corners, determines random number bit shift
uint8_t t = 2;
// First (bottom) leaf layer
for (int i = -2; i <= 2; i ++) {
for (int j = -2; j <= 2; j ++) {
setBlockIfReplaceable(x + i, y + height - 3, z + j, B_oak_leaves);
// Randomly skip some corners, emulating vanilla tree shape
if ((i == 2 || i == -2) && (j == 2 || j == -2)) {
t ++;
if ((r >> t) & 1) continue;
}
setBlockIfReplaceable(x + i, y + height - 2, z + j, B_oak_leaves);
}
}
// Second (top) leaf layer
for (int i = -1; i <= 1; i ++) {
for (int j = -1; j <= 1; j ++) {
setBlockIfReplaceable(x + i, y + height - 1, z + j, B_oak_leaves);
if ((i == 1 || i == -1) && (j == 1 || j == -1)) {
t ++;
if ((r >> t) & 1) continue;
}
setBlockIfReplaceable(x + i, y + height, z + j, B_oak_leaves);
}
}
}