From b3654fea6f89684c450354a42cf40a2b81608af6 Mon Sep 17 00:00:00 2001 From: p2r3 Date: Fri, 22 Aug 2025 17:56:48 +0300 Subject: [PATCH] reduce mob Y axis attack reach --- src/procedures.c | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/src/procedures.c b/src/procedures.c index 5f8c403..f2190e3 100644 --- a/src/procedures.c +++ b/src/procedures.c @@ -667,7 +667,7 @@ void handleServerTick (int64_t time_since_last_tick) { } else { // Hostile mob movement handling // If we're already next to the player, hurt them and skip movement - if (closest_dist < 3) { + if (closest_dist < 3 && abs(mob_data[i].y - closest_player->y) < 2) { hurtEntity(closest_player->client_fd, 65536 + i, D_generic, 6); continue; }