make simulation distance equal to view distance

This commit is contained in:
p2r3
2025-08-28 01:46:39 +03:00
parent c1a78e8509
commit b5d72f852e

View File

@@ -167,7 +167,7 @@ int sc_finishConfiguration (int client_fd) {
// S->C Login (play) // S->C Login (play)
int sc_loginPlay (int client_fd) { int sc_loginPlay (int client_fd) {
writeVarInt(client_fd, 49 + sizeVarInt(MAX_PLAYERS)); writeVarInt(client_fd, 47 + sizeVarInt(MAX_PLAYERS) + sizeVarInt(VIEW_DISTANCE) * 2);
writeByte(client_fd, 0x2B); writeByte(client_fd, 0x2B);
// entity id // entity id
writeUint32(client_fd, client_fd); writeUint32(client_fd, client_fd);
@@ -183,7 +183,7 @@ int sc_loginPlay (int client_fd) {
// view distance // view distance
writeVarInt(client_fd, VIEW_DISTANCE); writeVarInt(client_fd, VIEW_DISTANCE);
// sim distance // sim distance
writeVarInt(client_fd, 2); writeVarInt(client_fd, VIEW_DISTANCE);
// reduced debug info // reduced debug info
writeByte(client_fd, 0); writeByte(client_fd, 0);
// respawn screen // respawn screen