forked from EXTERNAL/bareiron
make simulation distance equal to view distance
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@@ -167,7 +167,7 @@ int sc_finishConfiguration (int client_fd) {
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// S->C Login (play)
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int sc_loginPlay (int client_fd) {
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writeVarInt(client_fd, 49 + sizeVarInt(MAX_PLAYERS));
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writeVarInt(client_fd, 47 + sizeVarInt(MAX_PLAYERS) + sizeVarInt(VIEW_DISTANCE) * 2);
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writeByte(client_fd, 0x2B);
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// entity id
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writeUint32(client_fd, client_fd);
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@@ -183,7 +183,7 @@ int sc_loginPlay (int client_fd) {
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// view distance
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writeVarInt(client_fd, VIEW_DISTANCE);
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// sim distance
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writeVarInt(client_fd, 2);
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writeVarInt(client_fd, VIEW_DISTANCE);
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// reduced debug info
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writeByte(client_fd, 0);
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// respawn screen
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