prevent players from leaving world boundaries

This commit is contained in:
p2r3
2025-08-23 02:30:05 +03:00
parent d0dfa01d9d
commit bbbf137388
3 changed files with 15 additions and 4 deletions

View File

@@ -47,7 +47,8 @@ void resetPlayerData (PlayerData *player) {
player->hunger = 20;
player->x = 8;
player->z = 8;
player->y = -32767;
player->y = 0;
player->flags &= 0x02;
player->grounded_y = 0;
for (int i = 0; i < 41; i ++) {
player->inventory_items[i] = 0;
@@ -203,7 +204,7 @@ void spawnPlayer (PlayerData *player) {
float spawn_x = 8.5f, spawn_y = 80.0f, spawn_z = 8.5f;
float spawn_yaw = 0.0f, spawn_pitch = 0.0f;
if (player->y == -32767) { // Is this a new player?
if ((player->flags & 0x02) == 0) { // Is this a new player?
// Determine spawning Y coordinate based on terrain height
spawn_y = getHeightAt(8, 8) + 1;
} else { // Not a new player