forked from EXTERNAL/bareiron
implement player poses (sneak/sprint)
* Added sending player metadata with poses to everyone * Renamed sendPlayerMetadataToAll to broadcastPlayerMetadata * Made entity metadata system flexible * Made broadcastPlayerMetadata create new metadata instead of using a global one * Moved writeEntityData, sizeEntityData and sizeEntityMetadata to procedures * style nitpicks --------- Co-authored-by: p2r3 <p2r3@p2r3.com>
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@@ -20,6 +20,8 @@ void disconnectClient (int *client_fd, int cause);
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int givePlayerItem (PlayerData *player, uint16_t item, uint8_t count);
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void spawnPlayer (PlayerData *player);
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void broadcastPlayerMetadata (PlayerData *player);
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uint8_t serverSlotToClientSlot (int window_id, uint8_t slot);
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uint8_t clientSlotToServerSlot (int window_id, uint8_t slot);
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@@ -47,4 +49,9 @@ void handleServerTick (int64_t time_since_last_tick);
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void broadcastChestUpdate (int origin_fd, uint8_t *storage_ptr, uint16_t item, uint8_t count, uint8_t slot);
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ssize_t writeEntityData (int client_fd, EntityData *data);
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int sizeEntityData (EntityData *data);
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int sizeEntityMetadata (EntityData *metadata, size_t length);
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#endif
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