forked from EXTERNAL/bareiron
perf: Optimize main loop to eliminate idle CPU usage
This commit is contained in:
256
src/main.c
256
src/main.c
@@ -26,6 +26,7 @@
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#include <sys/socket.h>
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#include <sys/socket.h>
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#include <netinet/in.h>
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#include <netinet/in.h>
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#include <arpa/inet.h>
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#include <arpa/inet.h>
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#include <sys/select.h>
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#endif
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#endif
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#include <unistd.h>
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#include <unistd.h>
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#include <time.h>
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#include <time.h>
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@@ -586,141 +587,168 @@ int main () {
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// Track time of last server tick (in microseconds)
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// Track time of last server tick (in microseconds)
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int64_t last_tick_time = get_program_time();
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int64_t last_tick_time = get_program_time();
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/**
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// Main server loop: use select() to sleep until I/O or next tick
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* Cycles through all connected clients, handling one packet at a time
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* from each player. With every iteration, attempts to accept a new
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* client connection.
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*/
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while (true) {
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while (true) {
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// Check if it's time to yield to the idle task
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fd_set read_fds;
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task_yield();
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FD_ZERO(&read_fds);
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FD_SET(server_fd, &read_fds);
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if (deferred_block_updates_count == MAX_DEFERRED_BLOCK_UPDATES) {
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if (deferred_block_updates_count == MAX_DEFERRED_BLOCK_UPDATES) {
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printf("WARNING: Deferred block update queue maxed out\n");
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printf("WARNING: Deferred block update queue maxed out\n");
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}
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}
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// Attempt to accept a new connection
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// Attempt to accept a new connection
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int max_fd = server_fd;
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for (int i = 0; i < MAX_PLAYERS; i ++) {
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for (int i = 0; i < MAX_PLAYERS; i ++) {
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if (clients[i] != -1) continue;
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clients[i] = accept(server_fd, (struct sockaddr *)&client_addr, &addr_len);
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// If the accept was successful, make the client non-blocking too
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if (clients[i] != -1) {
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if (clients[i] != -1) {
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printf("New client, fd: %d\n", clients[i]);
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FD_SET(clients[i], &read_fds);
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#ifdef _WIN32
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if (clients[i] > max_fd) max_fd = clients[i];
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u_long mode = 1;
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ioctlsocket(clients[i], FIONBIO, &mode);
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#else
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int flags = fcntl(clients[i], F_GETFL, 0);
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fcntl(clients[i], F_SETFL, flags | O_NONBLOCK);
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#endif
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client_count ++;
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}
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}
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break;
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}
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}
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// Look for valid connected clients
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// Compute timeout until next server tick
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client_index ++;
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struct timeval timeout;
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if (client_index == MAX_PLAYERS) client_index = 0;
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int64_t now = get_program_time();
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if (clients[client_index] == -1) continue;
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int64_t elapsed = now - last_tick_time;
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int64_t to_next = TIME_BETWEEN_TICKS - elapsed;
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if (to_next < 0) to_next = 0;
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timeout.tv_sec = (time_t)(to_next / 1000000);
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timeout.tv_usec = (suseconds_t)(to_next % 1000000);
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// Handle periodic events (server ticks)
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int activity;
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int64_t time_since_last_tick = get_program_time() - last_tick_time;
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#ifdef _WIN32
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if (time_since_last_tick > TIME_BETWEEN_TICKS) {
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activity = select(0, &read_fds, NULL, NULL, &timeout);
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handleServerTick(time_since_last_tick);
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if (activity == SOCKET_ERROR) {
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int err = WSAGetLastError();
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if (err == WSAEINTR) continue;
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if (err == WSAETIMEDOUT) activity = 0;
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}
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#else
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activity = select(max_fd + 1, &read_fds, NULL, NULL, &timeout);
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if (activity < 0) {
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if (errno == EINTR) continue; // interrupted, retry
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}
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#endif
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now = get_program_time();
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elapsed = now - last_tick_time;
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if (elapsed >= TIME_BETWEEN_TICKS) {
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handleServerTick(elapsed);
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last_tick_time = get_program_time();
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last_tick_time = get_program_time();
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}
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}
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// Handle this individual client
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if (activity <= 0) {
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int client_fd = clients[client_index];
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// timeout or error already handled; continue loop
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// Check if at least 2 bytes are available for reading
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#ifdef _WIN32
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recv_count = recv(client_fd, recv_buffer, 2, MSG_PEEK);
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if (recv_count == 0) {
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disconnectClient(&clients[client_index], 1);
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continue;
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continue;
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}
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}
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if (recv_count == SOCKET_ERROR) {
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int err = WSAGetLastError();
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if (FD_ISSET(server_fd, &read_fds)) {
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if (err == WSAEWOULDBLOCK) {
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while (true) {
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continue; // no data yet, keep client alive
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int slot = -1;
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} else {
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for (int i = 0; i < MAX_PLAYERS; i ++) {
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disconnectClient(&clients[client_index], 1);
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if (clients[i] == -1) { slot = i; break; }
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}
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if (slot == -1) {
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int tmp = accept(server_fd, (struct sockaddr *)&client_addr, &addr_len);
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if (tmp == -1) break;
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#ifdef _WIN32
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closesocket(tmp);
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#else
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close(tmp);
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#endif
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break;
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}
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clients[slot] = accept(server_fd, (struct sockaddr *)&client_addr, &addr_len);
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if (clients[slot] == -1) break; // no more pending
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printf("New client, fd: %d\n", clients[slot]);
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#ifdef _WIN32
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u_long mode = 1;
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ioctlsocket(clients[slot], FIONBIO, &mode);
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#else
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int flags = fcntl(clients[slot], F_GETFL, 0);
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fcntl(clients[slot], F_SETFL, flags | O_NONBLOCK);
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#endif
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client_count ++;
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}
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}
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for (int i = 0; i < MAX_PLAYERS; i ++) {
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int client_fd = clients[i];
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if (client_fd == -1) continue;
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if (!FD_ISSET(client_fd, &read_fds)) continue;
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#ifdef _WIN32
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recv_count = recv(client_fd, recv_buffer, 2, MSG_PEEK);
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if (recv_count == 0) {
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disconnectClient(&clients[i], 1);
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continue;
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}
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if (recv_count == SOCKET_ERROR) {
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int err = WSAGetLastError();
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if (err == WSAEWOULDBLOCK) {
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continue; // no data yet, keep client alive
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} else {
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disconnectClient(&clients[i], 1);
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continue;
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}
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}
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#else
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recv_count = recv(client_fd, &recv_buffer, 2, MSG_PEEK);
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if (recv_count < 2) {
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if (recv_count == 0 || (recv_count < 0 && errno != EAGAIN && errno != EWOULDBLOCK)) {
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disconnectClient(&clients[i], 1);
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}
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continue;
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}
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#endif
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#ifdef DEV_ENABLE_BEEF_DUMPS
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if (recv_buffer[0] == 0xBE && recv_buffer[1] == 0xEF && getClientState(client_fd) == STATE_NONE) {
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send_all(client_fd, block_changes, sizeof(block_changes));
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send_all(client_fd, player_data, sizeof(player_data));
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shutdown(client_fd, SHUT_WR);
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recv_all(client_fd, recv_buffer, sizeof(recv_buffer), false);
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disconnectClient(&clients[i], 6);
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continue;
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}
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if (recv_buffer[0] == 0xFE && recv_buffer[1] == 0xED && getClientState(client_fd) == STATE_NONE) {
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recv_all(client_fd, recv_buffer, 2, false);
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recv_all(client_fd, block_changes, sizeof(block_changes), false);
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recv_all(client_fd, player_data, sizeof(player_data), false);
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for (int j = 0; j < MAX_BLOCK_CHANGES; j ++) {
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if (block_changes[j].block == 0xFF) continue;
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if (block_changes[j].block == B_chest) j += 14;
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if (j >= block_changes_count) block_changes_count = j + 1;
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}
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writeBlockChangesToDisk(0, block_changes_count);
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writePlayerDataToDisk();
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disconnectClient(&clients[i], 7);
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continue;
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}
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#endif
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int length = readVarInt(client_fd);
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if (length == VARNUM_ERROR) {
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disconnectClient(&clients[i], 2);
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continue;
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}
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int packet_id = readVarInt(client_fd);
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if (packet_id == VARNUM_ERROR) {
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disconnectClient(&clients[i], 3);
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continue;
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}
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int state = getClientState(client_fd);
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if (state == STATE_NONE && length == 254 && packet_id == 122) {
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disconnectClient(&clients[i], 5);
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continue;
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}
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handlePacket(client_fd, length - sizeVarInt(packet_id), packet_id, state);
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if (recv_count == 0 || (recv_count == -1 && errno != EAGAIN && errno != EWOULDBLOCK)) {
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disconnectClient(&clients[i], 4);
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continue;
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continue;
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}
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}
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}
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}
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#else
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recv_count = recv(client_fd, &recv_buffer, 2, MSG_PEEK);
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if (recv_count < 2) {
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if (recv_count == 0 || (recv_count < 0 && errno != EAGAIN && errno != EWOULDBLOCK)) {
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disconnectClient(&clients[client_index], 1);
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}
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continue;
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}
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#endif
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// Handle 0xBEEF and 0xFEED packets for dumping/uploading world data
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#ifdef DEV_ENABLE_BEEF_DUMPS
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// Received BEEF packet, dump world data and disconnect
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if (recv_buffer[0] == 0xBE && recv_buffer[1] == 0xEF && getClientState(client_fd) == STATE_NONE) {
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// Send block changes and player data back to back
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// The client is expected to know (or calculate) the size of these buffers
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send_all(client_fd, block_changes, sizeof(block_changes));
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send_all(client_fd, player_data, sizeof(player_data));
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// Flush the socket and receive everything left on the wire
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shutdown(client_fd, SHUT_WR);
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recv_all(client_fd, recv_buffer, sizeof(recv_buffer), false);
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// Kick the client
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disconnectClient(&clients[client_index], 6);
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continue;
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}
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// Received FEED packet, load world data from socket and disconnect
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if (recv_buffer[0] == 0xFE && recv_buffer[1] == 0xED && getClientState(client_fd) == STATE_NONE) {
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// Consume 0xFEED bytes (previous read was just a peek)
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recv_all(client_fd, recv_buffer, 2, false);
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// Write full buffers straight into memory
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recv_all(client_fd, block_changes, sizeof(block_changes), false);
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recv_all(client_fd, player_data, sizeof(player_data), false);
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// Recover block_changes_count
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for (int i = 0; i < MAX_BLOCK_CHANGES; i ++) {
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if (block_changes[i].block == 0xFF) continue;
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if (block_changes[i].block == B_chest) i += 14;
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if (i >= block_changes_count) block_changes_count = i + 1;
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}
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// Update data on disk
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writeBlockChangesToDisk(0, block_changes_count);
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writePlayerDataToDisk();
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// Kick the client
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disconnectClient(&clients[client_index], 7);
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continue;
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}
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#endif
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// Read packet length
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int length = readVarInt(client_fd);
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if (length == VARNUM_ERROR) {
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disconnectClient(&clients[client_index], 2);
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continue;
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}
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// Read packet ID
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int packet_id = readVarInt(client_fd);
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if (packet_id == VARNUM_ERROR) {
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disconnectClient(&clients[client_index], 3);
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continue;
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}
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// Get client connection state
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int state = getClientState(client_fd);
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// Disconnect on legacy server list ping
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if (state == STATE_NONE && length == 254 && packet_id == 122) {
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disconnectClient(&clients[client_index], 5);
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continue;
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}
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// Handle packet data
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handlePacket(client_fd, length - sizeVarInt(packet_id), packet_id, state);
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if (recv_count == 0 || (recv_count == -1 && errno != EAGAIN && errno != EWOULDBLOCK)) {
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disconnectClient(&clients[client_index], 4);
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continue;
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}
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}
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}
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close(server_fd);
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close(server_fd);
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