fix player entities desyncing on join sometimes

This commit is contained in:
p2r3
2025-09-13 20:06:25 +03:00
parent bad337a032
commit e3589a02f0
5 changed files with 43 additions and 21 deletions

View File

@@ -21,6 +21,7 @@ int cs_chat (int client_fd);
int cs_interact (int client_fd);
int cs_playerInput (int client_fd);
int cs_playerCommand (int client_fd);
int cs_playerLoaded (int client_fd);
// Clientbound packets
int sc_statusResponse (int client_fd);

View File

@@ -15,6 +15,7 @@ void resetPlayerData (PlayerData *player);
int reservePlayerData (int client_fd, uint8_t *uuid, char* name);
int getPlayerData (int client_fd, PlayerData **output);
void handlePlayerDisconnect (int client_fd);
void handlePlayerJoin (PlayerData* player);
void disconnectClient (int *client_fd, int cause);
int givePlayerItem (PlayerData *player, uint16_t item, uint8_t count);
void spawnPlayer (PlayerData *player);