forked from EXTERNAL/bareiron
implement mob drops
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@@ -790,6 +790,15 @@ void hurtEntity (int entity_id, int attacker_id, uint8_t damage_type, uint8_t da
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if (mob_health <= damage) {
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if (mob_health <= damage) {
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mob->data -= mob_health;
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mob->data -= mob_health;
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entity_died = true;
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entity_died = true;
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// Handle mob drops
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if (attacker_id < 65536) switch (mob->type) {
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case 25: givePlayerItem(player, I_chicken, 1); break;
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case 28: givePlayerItem(player, I_beef, 1 + (fast_rand() % 3)); break;
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case 95: givePlayerItem(player, I_porkchop, 1 + (fast_rand() % 3)); break;
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case 106: givePlayerItem(player, I_mutton, 1 + (fast_rand() & 1)); break;
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case 145: givePlayerItem(player, I_rotten_flesh, (fast_rand() % 3)); break;
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default: break;
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}
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} else mob->data -= damage;
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} else mob->data -= damage;
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}
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}
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