forked from EXTERNAL/bareiron
fix chunks sometimes not loading after unclean shutdown
This commit is contained in:
@@ -47,6 +47,7 @@ int getClientIndex (int client_fd) {
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return -1;
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return -1;
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}
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}
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// Restores player data to initial state (fresh spawn)
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void resetPlayerData (PlayerData *player) {
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void resetPlayerData (PlayerData *player) {
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player->health = 20;
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player->health = 20;
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player->hunger = 20;
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player->hunger = 20;
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@@ -66,16 +67,26 @@ void resetPlayerData (PlayerData *player) {
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}
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}
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}
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}
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// Assigns the given data to a player_data entry
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int reservePlayerData (int client_fd, uint8_t *uuid, char *name) {
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int reservePlayerData (int client_fd, uint8_t *uuid, char *name) {
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for (int i = 0; i < MAX_PLAYERS; i ++) {
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for (int i = 0; i < MAX_PLAYERS; i ++) {
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// Found existing player entry (UUID match)
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if (memcmp(player_data[i].uuid, uuid, 16) == 0) {
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if (memcmp(player_data[i].uuid, uuid, 16) == 0) {
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// Set network file descriptor and username
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player_data[i].client_fd = client_fd;
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player_data[i].client_fd = client_fd;
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memcpy(player_data[i].name, name, 16);
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// Flag player as loading
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player_data[i].flags |= 0x20;
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player_data[i].flags |= 0x20;
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player_data[i].flagval_16 = 0;
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player_data[i].flagval_16 = 0;
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memcpy(player_data[i].name, name, 16);
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// Reset their recently visited chunk list
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for (int j = 0; j < VISITED_HISTORY; j ++) {
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player_data[i].visited_x[j] = 32767;
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player_data[i].visited_z[j] = 32767;
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}
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return 0;
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return 0;
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}
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}
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// Search for unallocated player slots
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uint8_t empty = true;
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uint8_t empty = true;
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for (uint8_t j = 0; j < 16; j ++) {
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for (uint8_t j = 0; j < 16; j ++) {
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if (player_data[i].uuid[j] != 0) {
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if (player_data[i].uuid[j] != 0) {
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@@ -83,6 +94,7 @@ int reservePlayerData (int client_fd, uint8_t *uuid, char *name) {
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break;
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break;
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}
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}
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}
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}
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// Found free space for a player, initialize default parameters
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if (empty) {
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if (empty) {
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if (player_data_count >= MAX_PLAYERS) return 1;
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if (player_data_count >= MAX_PLAYERS) return 1;
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player_data[i].client_fd = client_fd;
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player_data[i].client_fd = client_fd;
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@@ -117,11 +129,6 @@ void handlePlayerDisconnect (int client_fd) {
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if (player_data[i].client_fd != client_fd) continue;
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if (player_data[i].client_fd != client_fd) continue;
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// Mark the player as being offline
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// Mark the player as being offline
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player_data[i].client_fd = -1;
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player_data[i].client_fd = -1;
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// Reset their recently visited chunk list
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for (int j = 0; j < VISITED_HISTORY; j ++) {
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player_data[i].visited_x[j] = 32767;
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player_data[i].visited_z[j] = 32767;
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}
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// Prepare leave message for broadcast
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// Prepare leave message for broadcast
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uint8_t player_name_len = strlen(player_data[i].name);
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uint8_t player_name_len = strlen(player_data[i].name);
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strcpy((char *)recv_buffer, player_data[i].name);
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strcpy((char *)recv_buffer, player_data[i].name);
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