forked from EXTERNAL/bareiron
terminate connections on long network timeouts
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@@ -15,6 +15,7 @@ void resetPlayerData (PlayerData *player);
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int reservePlayerData (int client_fd, uint8_t *uuid, char* name);
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int getPlayerData (int client_fd, PlayerData **output);
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void handlePlayerDisconnect (int client_fd);
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void disconnectClient (int *client_fd, int cause);
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int givePlayerItem (PlayerData *player, uint16_t item, uint8_t count);
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void spawnPlayer (PlayerData *player);
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