forked from EXTERNAL/bareiron
implement arm swinging animation
* Added packets to show players swinging their arms * fix misleading comment --------- Co-authored-by: p2r3 <p2r3@p2r3.com>
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@@ -14,6 +14,7 @@ int cs_setPlayerPosition (int client_fd, double *x, double *y, double *z, uint8_
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int cs_setPlayerRotation (int client_fd, float *yaw, float *pitch, uint8_t *on_ground);
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int cs_setPlayerMovementFlags (int client_fd, uint8_t *on_ground);
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int cs_setHeldItem (int client_fd);
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int cs_swingArm (int client_fd);
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int cs_clickContainer (int client_fd);
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int cs_closeContainer (int client_fd);
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int cs_clientStatus (int client_fd);
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@@ -47,6 +48,7 @@ int sc_acknowledgeBlockChange (int client_fd, int sequence);
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int sc_playerInfoUpdateAddPlayer (int client_fd, PlayerData player);
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int sc_spawnEntity (int client_fd, int id, uint8_t *uuid, int type, double x, double y, double z, uint8_t yaw, uint8_t pitch);
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int sc_spawnEntityPlayer (int client_fd, PlayerData player);
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int sc_entityAnimation (int client_fd, int id, uint8_t animation);
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int sc_teleportEntity (int client_fd, int id, double x, double y, double z, float yaw, float pitch);
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int sc_setHeadRotation (int client_fd, int id, uint8_t yaw);
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int sc_updateEntityRotation (int client_fd, int id, uint8_t yaw, uint8_t pitch);
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