forked from EXTERNAL/bareiron
implement arm swinging animation
* Added packets to show players swinging their arms * fix misleading comment --------- Co-authored-by: p2r3 <p2r3@p2r3.com>
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@@ -437,6 +437,10 @@ void handlePacket (int client_fd, int length, int packet_id, int state) {
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case 0x34:
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if (state == STATE_PLAY) cs_setHeldItem(client_fd);
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break;
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case 0x3C:
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if (state == STATE_PLAY) cs_swingArm(client_fd);
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break;
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case 0x28:
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if (state == STATE_PLAY) cs_playerAction(client_fd);
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