forked from EXTERNAL/bareiron
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5 Commits
fix/max-re
...
main
Author | SHA1 | Date | |
---|---|---|---|
7e23cabfce | |||
![]() |
d02608c69d | ||
7e7a98bd41 | |||
90a7a8b48e | |||
9fb3e870bf |
2
.clang-format-ignore
Normal file
2
.clang-format-ignore
Normal file
@@ -0,0 +1,2 @@
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||||
src/
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include/
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5
.gitignore
vendored
5
.gitignore
vendored
@@ -1,3 +1,8 @@
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a.out
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*.exe
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*.o
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*.a
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core
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.vscode
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notchian
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bareiron
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1
compile_flags.txt
Normal file
1
compile_flags.txt
Normal file
@@ -0,0 +1 @@
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-Iinclude
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@@ -34,20 +34,12 @@
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// Max render distance, determines how many chunks to send
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#define VIEW_DISTANCE 2
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// Time between server ticks in microseconds (default = 1s)
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#define TIME_BETWEEN_TICKS 1000000
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// Time between server ticks in microseconds (default = 0.05s)
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#define TIME_BETWEEN_TICKS 50000
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// Calculated from TIME_BETWEEN_TICKS
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#define TICKS_PER_SECOND ((float)1000000 / TIME_BETWEEN_TICKS)
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// Initial world generation seed, will be hashed on startup
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// Used in generating terrain and biomes
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#define INITIAL_WORLD_SEED 0xA103DE6C
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// Initial general RNG seed, will be hashed on startup
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// Used in random game events like item drops and mob behavior
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#define INITIAL_RNG_SEED 0xE2B9419
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// Size of each bilinearly interpolated area ("minichunk")
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// For best performance, CHUNK_SIZE should be a power of 2
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#define CHUNK_SIZE 8
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@@ -74,6 +66,10 @@
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// Determines the fixed amount of memory allocated to blocks
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#define MAX_BLOCK_CHANGES 20000
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// How many "deferred" (happen at a later time than triggered) block updates to store.
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// Determines the fixed amount of memory allocated to that list
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#define MAX_DEFERRED_BLOCK_UPDATES 64
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// If defined, writes and reads world data to/from disk (or flash).
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// This is a synchronous operation, and can cause performance issues if
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// frequent random disk access is slow. Data is still stored in and
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@@ -170,7 +166,7 @@
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#define STATE_PLAY 5
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extern ssize_t recv_count;
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extern uint8_t recv_buffer[256];
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extern uint8_t recv_buffer[MAX_RECV_BUF_LEN];
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extern uint32_t world_seed;
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extern uint32_t rng_seed;
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@@ -195,6 +191,24 @@ typedef struct {
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uint8_t block;
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} BlockChange;
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#define UPDATE_BASIC (1 << 0)
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// the sand at this position will be moved down immediately when this is processed
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#define UPDATE_FALL_SAND (1 << 1)
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#define UPDATE_FLOW_WATER (1 << 2)
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// the sand below this block will fall soon
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#define UPDATE_CHECK_SAND_FALL (1 << 3)
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#define UPDATE_CHECK_WATER (1 << 4)
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#define UPDATE_NOW (UPDATE_BASIC | UPDATE_CHECK_SAND_FALL | UPDATE_CHECK_WATER)
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typedef struct {
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short update_kind;
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short x;
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short z;
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uint8_t y;
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uint8_t await_ticks;
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} DeferredBlockUpdate;
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#pragma pack(push, 1)
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typedef struct {
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@@ -267,6 +281,10 @@ typedef struct {
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extern BlockChange block_changes[MAX_BLOCK_CHANGES];
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extern int block_changes_count;
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extern DeferredBlockUpdate deferred_block_updates[MAX_DEFERRED_BLOCK_UPDATES];
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extern int deferred_block_updates_count;
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extern uint8_t is_processing_deferred_block_updates;
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extern PlayerData player_data[MAX_PLAYERS];
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extern int player_data_count;
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@@ -32,9 +32,11 @@ uint8_t makeBlockChange (short x, uint8_t y, short z, uint8_t block);
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uint8_t isInstantlyMined (PlayerData *player, uint8_t block);
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uint8_t isColumnBlock (uint8_t block);
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uint8_t isFallingBlock (uint8_t block);
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uint8_t isPassableBlock (uint8_t block);
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uint8_t isPassableSpawnBlock (uint8_t block);
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uint8_t isReplaceableBlock (uint8_t block);
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uint8_t getFluid (uint8_t block);
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uint32_t isCompostItem (uint16_t item);
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uint8_t getItemStackSize (uint16_t item);
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@@ -43,7 +45,10 @@ void bumpToolDurability (PlayerData *player);
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void handlePlayerAction (PlayerData *player, int action, short x, short y, short z);
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void handlePlayerUseItem (PlayerData *player, short x, short y, short z, uint8_t face);
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void checkFluidUpdate (short x, uint8_t y, short z, uint8_t block);
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void processBlockUpdate (short x, uint8_t y, short z, uint8_t block, short update_kind);
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void updateXZNeighbors (short x, uint8_t y, short z, short update_kind);
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void updateXYZNeighbors (short x, uint8_t y, short z, short update_kind);
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void deferBlockUpdate (short x, uint8_t y, short z, uint8_t await_ticks, short update_kind);
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void spawnMob (uint8_t type, short x, uint8_t y, short z, uint8_t health);
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void interactEntity (int entity_id, int interactor_id);
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@@ -31,8 +31,8 @@
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ssize_t recv_count;
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uint8_t recv_buffer[MAX_RECV_BUF_LEN] = {0};
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uint32_t world_seed = INITIAL_WORLD_SEED;
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uint32_t rng_seed = INITIAL_RNG_SEED;
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uint32_t world_seed;
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uint32_t rng_seed;
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uint16_t world_time = 0;
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uint32_t server_ticks = 0;
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@@ -50,6 +50,10 @@ uint16_t client_count;
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BlockChange block_changes[MAX_BLOCK_CHANGES];
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int block_changes_count = 0;
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DeferredBlockUpdate deferred_block_updates[MAX_DEFERRED_BLOCK_UPDATES];
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int deferred_block_updates_count = 0;
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uint8_t is_processing_deferred_block_updates = 0;
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PlayerData player_data[MAX_PLAYERS];
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int player_data_count = 0;
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170
src/main.c
170
src/main.c
@@ -26,6 +26,8 @@
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#include <sys/socket.h>
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#include <netinet/in.h>
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#include <arpa/inet.h>
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#include <sys/select.h>
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#include <sys/random.h>
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#endif
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#include <unistd.h>
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#include <time.h>
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@@ -505,15 +507,16 @@ int main () {
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}
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#endif
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// Hash the seeds to ensure they're random enough
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if (0) { // TODO: manual seed
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world_seed = splitmix64(world_seed);
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printf("World seed (hashed): ");
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} else {
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getrandom(&world_seed, 4, GRND_RANDOM);
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}
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printf("World seed: ");
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for (int i = 3; i >= 0; i --) printf("%X", (unsigned int)((world_seed >> (8 * i)) & 255));
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printf("\n");
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rng_seed = splitmix64(rng_seed);
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printf("\nRNG seed (hashed): ");
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for (int i = 3; i >= 0; i --) printf("%X", (unsigned int)((rng_seed >> (8 * i)) & 255));
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printf("\n\n");
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getrandom(&rng_seed, 4, GRND_RANDOM);
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// Initialize block changes entries as unallocated
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for (int i = 0; i < MAX_BLOCK_CHANGES; i ++) {
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@@ -586,54 +589,101 @@ int main () {
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// Track time of last server tick (in microseconds)
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int64_t last_tick_time = get_program_time();
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/**
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* Cycles through all connected clients, handling one packet at a time
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* from each player. With every iteration, attempts to accept a new
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* client connection.
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*/
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// Main server loop: use select() to sleep until I/O or next tick
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while (true) {
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// Check if it's time to yield to the idle task
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task_yield();
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fd_set read_fds;
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FD_ZERO(&read_fds);
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FD_SET(server_fd, &read_fds);
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if (deferred_block_updates_count == MAX_DEFERRED_BLOCK_UPDATES) {
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printf("WARNING: Deferred block update queue maxed out\n");
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}
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// Attempt to accept a new connection
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int max_fd = server_fd;
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for (int i = 0; i < MAX_PLAYERS; i ++) {
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if (clients[i] != -1) continue;
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clients[i] = accept(server_fd, (struct sockaddr *)&client_addr, &addr_len);
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// If the accept was successful, make the client non-blocking too
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if (clients[i] != -1) {
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printf("New client, fd: %d\n", clients[i]);
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FD_SET(clients[i], &read_fds);
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if (clients[i] > max_fd) max_fd = clients[i];
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}
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}
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// Compute timeout until next server tick
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struct timeval timeout;
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int64_t now = get_program_time();
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int64_t elapsed = now - last_tick_time;
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int64_t to_next = TIME_BETWEEN_TICKS - elapsed;
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if (to_next < 0) to_next = 0;
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timeout.tv_sec = (time_t)(to_next / 1000000);
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timeout.tv_usec = (suseconds_t)(to_next % 1000000);
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int activity;
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#ifdef _WIN32
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u_long mode = 1;
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ioctlsocket(clients[i], FIONBIO, &mode);
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activity = select(0, &read_fds, NULL, NULL, &timeout);
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if (activity == SOCKET_ERROR) {
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int err = WSAGetLastError();
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if (err == WSAEINTR) continue;
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if (err == WSAETIMEDOUT) activity = 0;
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}
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#else
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int flags = fcntl(clients[i], F_GETFL, 0);
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fcntl(clients[i], F_SETFL, flags | O_NONBLOCK);
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activity = select(max_fd + 1, &read_fds, NULL, NULL, &timeout);
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if (activity < 0) {
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if (errno == EINTR) continue; // interrupted, retry
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}
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#endif
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client_count ++;
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}
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break;
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}
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// Look for valid connected clients
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client_index ++;
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if (client_index == MAX_PLAYERS) client_index = 0;
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if (clients[client_index] == -1) continue;
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// Handle periodic events (server ticks)
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int64_t time_since_last_tick = get_program_time() - last_tick_time;
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if (time_since_last_tick > TIME_BETWEEN_TICKS) {
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handleServerTick(time_since_last_tick);
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now = get_program_time();
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elapsed = now - last_tick_time;
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if (elapsed >= TIME_BETWEEN_TICKS) {
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handleServerTick(elapsed);
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last_tick_time = get_program_time();
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}
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// Handle this individual client
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int client_fd = clients[client_index];
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if (activity <= 0) {
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// timeout or error already handled; continue loop
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continue;
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}
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if (FD_ISSET(server_fd, &read_fds)) {
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while (true) {
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int slot = -1;
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for (int i = 0; i < MAX_PLAYERS; i ++) {
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if (clients[i] == -1) { slot = i; break; }
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}
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if (slot == -1) {
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int tmp = accept(server_fd, (struct sockaddr *)&client_addr, &addr_len);
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if (tmp == -1) break;
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#ifdef _WIN32
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closesocket(tmp);
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#else
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close(tmp);
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#endif
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break;
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}
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clients[slot] = accept(server_fd, (struct sockaddr *)&client_addr, &addr_len);
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if (clients[slot] == -1) break; // no more pending
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printf("New client, fd: %d\n", clients[slot]);
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#ifdef _WIN32
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u_long mode = 1;
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ioctlsocket(clients[slot], FIONBIO, &mode);
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#else
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int flags = fcntl(clients[slot], F_GETFL, 0);
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fcntl(clients[slot], F_SETFL, flags | O_NONBLOCK);
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#endif
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client_count ++;
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}
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}
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for (int i = 0; i < MAX_PLAYERS; i ++) {
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int client_fd = clients[i];
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if (client_fd == -1) continue;
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if (!FD_ISSET(client_fd, &read_fds)) continue;
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// Check if at least 2 bytes are available for reading
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#ifdef _WIN32
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recv_count = recv(client_fd, recv_buffer, 2, MSG_PEEK);
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if (recv_count == 0) {
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disconnectClient(&clients[client_index], 1);
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disconnectClient(&clients[i], 1);
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continue;
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}
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if (recv_count == SOCKET_ERROR) {
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@@ -641,7 +691,7 @@ int main () {
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if (err == WSAEWOULDBLOCK) {
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continue; // no data yet, keep client alive
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} else {
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disconnectClient(&clients[client_index], 1);
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disconnectClient(&clients[i], 1);
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continue;
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}
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}
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@@ -649,74 +699,58 @@ int main () {
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recv_count = recv(client_fd, &recv_buffer, 2, MSG_PEEK);
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if (recv_count < 2) {
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if (recv_count == 0 || (recv_count < 0 && errno != EAGAIN && errno != EWOULDBLOCK)) {
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disconnectClient(&clients[client_index], 1);
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disconnectClient(&clients[i], 1);
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}
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continue;
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}
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#endif
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// Handle 0xBEEF and 0xFEED packets for dumping/uploading world data
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|
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#ifdef DEV_ENABLE_BEEF_DUMPS
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// Received BEEF packet, dump world data and disconnect
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if (recv_buffer[0] == 0xBE && recv_buffer[1] == 0xEF && getClientState(client_fd) == STATE_NONE) {
|
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// Send block changes and player data back to back
|
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// The client is expected to know (or calculate) the size of these buffers
|
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send_all(client_fd, block_changes, sizeof(block_changes));
|
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send_all(client_fd, player_data, sizeof(player_data));
|
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// Flush the socket and receive everything left on the wire
|
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shutdown(client_fd, SHUT_WR);
|
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recv_all(client_fd, recv_buffer, sizeof(recv_buffer), false);
|
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// Kick the client
|
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disconnectClient(&clients[client_index], 6);
|
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disconnectClient(&clients[i], 6);
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continue;
|
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}
|
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// Received FEED packet, load world data from socket and disconnect
|
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if (recv_buffer[0] == 0xFE && recv_buffer[1] == 0xED && getClientState(client_fd) == STATE_NONE) {
|
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// Consume 0xFEED bytes (previous read was just a peek)
|
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recv_all(client_fd, recv_buffer, 2, false);
|
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// Write full buffers straight into memory
|
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recv_all(client_fd, block_changes, sizeof(block_changes), false);
|
||||
recv_all(client_fd, player_data, sizeof(player_data), false);
|
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// Recover block_changes_count
|
||||
for (int i = 0; i < MAX_BLOCK_CHANGES; i ++) {
|
||||
if (block_changes[i].block == 0xFF) continue;
|
||||
if (block_changes[i].block == B_chest) i += 14;
|
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if (i >= block_changes_count) block_changes_count = i + 1;
|
||||
for (int j = 0; j < MAX_BLOCK_CHANGES; j ++) {
|
||||
if (block_changes[j].block == 0xFF) continue;
|
||||
if (block_changes[j].block == B_chest) j += 14;
|
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if (j >= block_changes_count) block_changes_count = j + 1;
|
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}
|
||||
// Update data on disk
|
||||
writeBlockChangesToDisk(0, block_changes_count);
|
||||
writePlayerDataToDisk();
|
||||
// Kick the client
|
||||
disconnectClient(&clients[client_index], 7);
|
||||
disconnectClient(&clients[i], 7);
|
||||
continue;
|
||||
}
|
||||
#endif
|
||||
|
||||
// Read packet length
|
||||
int length = readVarInt(client_fd);
|
||||
if (length == VARNUM_ERROR) {
|
||||
disconnectClient(&clients[client_index], 2);
|
||||
disconnectClient(&clients[i], 2);
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||||
continue;
|
||||
}
|
||||
// Read packet ID
|
||||
int packet_id = readVarInt(client_fd);
|
||||
if (packet_id == VARNUM_ERROR) {
|
||||
disconnectClient(&clients[client_index], 3);
|
||||
disconnectClient(&clients[i], 3);
|
||||
continue;
|
||||
}
|
||||
// Get client connection state
|
||||
int state = getClientState(client_fd);
|
||||
// Disconnect on legacy server list ping
|
||||
if (state == STATE_NONE && length == 254 && packet_id == 122) {
|
||||
disconnectClient(&clients[client_index], 5);
|
||||
disconnectClient(&clients[i], 5);
|
||||
continue;
|
||||
}
|
||||
// Handle packet data
|
||||
handlePacket(client_fd, length - sizeVarInt(packet_id), packet_id, state);
|
||||
if (recv_count == 0 || (recv_count == -1 && errno != EAGAIN && errno != EWOULDBLOCK)) {
|
||||
disconnectClient(&clients[client_index], 4);
|
||||
disconnectClient(&clients[i], 4);
|
||||
continue;
|
||||
}
|
||||
|
||||
}
|
||||
}
|
||||
|
||||
close(server_fd);
|
||||
|
229
src/procedures.c
229
src/procedures.c
@@ -1,3 +1,4 @@
|
||||
#include <stdint.h>
|
||||
#include <stdio.h>
|
||||
#include <stdlib.h>
|
||||
#include <string.h>
|
||||
@@ -761,6 +762,13 @@ uint8_t isInstantlyMined (PlayerData *player, uint8_t block) {
|
||||
|
||||
}
|
||||
|
||||
// Checks whether the given block can fall down (like sand, anvils, ...)
|
||||
uint8_t isFallingBlock (uint8_t block) {
|
||||
return (
|
||||
block == B_sand
|
||||
);
|
||||
}
|
||||
|
||||
// Checks whether the given block has to have something beneath it
|
||||
uint8_t isColumnBlock (uint8_t block) {
|
||||
return (
|
||||
@@ -790,8 +798,7 @@ uint8_t isPassableBlock (uint8_t block) {
|
||||
}
|
||||
// Checks whether the given block is non-solid and spawnable
|
||||
uint8_t isPassableSpawnBlock (uint8_t block) {
|
||||
if ((block >= B_water && block < B_water + 8) ||
|
||||
(block >= B_lava && block < B_lava + 4))
|
||||
if (getFluid(block))
|
||||
{
|
||||
return 0;
|
||||
}
|
||||
@@ -1037,6 +1044,17 @@ void handleFluidMovement (short x, uint8_t y, short z, uint8_t fluid, uint8_t bl
|
||||
// a higher fluid "level" means the fluid has traveled farther
|
||||
uint8_t level = block - fluid;
|
||||
|
||||
uint8_t max_level;
|
||||
switch (fluid) {
|
||||
case B_lava:
|
||||
max_level = 3;
|
||||
break;
|
||||
|
||||
case B_water:
|
||||
max_level = 7;
|
||||
break;
|
||||
}
|
||||
|
||||
// Query blocks adjacent to this fluid stream
|
||||
uint8_t adjacent[4] = {
|
||||
getBlockAt(x + 1, y, z),
|
||||
@@ -1058,10 +1076,7 @@ void handleFluidMovement (short x, uint8_t y, short z, uint8_t fluid, uint8_t bl
|
||||
// If not connected, clear this block and recalculate surrounding flow
|
||||
if (!connected) {
|
||||
makeBlockChange(x, y, z, B_air);
|
||||
checkFluidUpdate(x + 1, y, z, adjacent[0]);
|
||||
checkFluidUpdate(x - 1, y, z, adjacent[1]);
|
||||
checkFluidUpdate(x, y, z + 1, adjacent[2]);
|
||||
checkFluidUpdate(x, y, z - 1, adjacent[3]);
|
||||
updateXYZNeighbors(x, y, z, UPDATE_NOW);
|
||||
return;
|
||||
}
|
||||
}
|
||||
@@ -1070,42 +1085,38 @@ void handleFluidMovement (short x, uint8_t y, short z, uint8_t fluid, uint8_t bl
|
||||
uint8_t block_below = getBlockAt(x, y - 1, z);
|
||||
if (isReplaceableBlock(block_below)) {
|
||||
makeBlockChange(x, y - 1, z, fluid);
|
||||
return handleFluidMovement(x, y - 1, z, fluid, fluid);
|
||||
updateXYZNeighbors(x, y, z, UPDATE_NOW);
|
||||
return;
|
||||
}
|
||||
|
||||
// Stop flowing laterally at the maximum level
|
||||
if (level == 3 && fluid == B_lava) return;
|
||||
if (level == 7) return;
|
||||
if (level == max_level) return;
|
||||
|
||||
// Handle lateral water flow, increasing level by 1
|
||||
if (isReplaceableFluid(adjacent[0], level, fluid)) {
|
||||
makeBlockChange(x + 1, y, z, block + 1);
|
||||
handleFluidMovement(x + 1, y, z, fluid, block + 1);
|
||||
updateXYZNeighbors(x, y, z, UPDATE_NOW);
|
||||
}
|
||||
if (isReplaceableFluid(adjacent[1], level, fluid)) {
|
||||
makeBlockChange(x - 1, y, z, block + 1);
|
||||
handleFluidMovement(x - 1, y, z, fluid, block + 1);
|
||||
updateXYZNeighbors(x, y, z, UPDATE_NOW);
|
||||
}
|
||||
if (isReplaceableFluid(adjacent[2], level, fluid)) {
|
||||
makeBlockChange(x, y, z + 1, block + 1);
|
||||
handleFluidMovement(x, y, z + 1, fluid, block + 1);
|
||||
updateXYZNeighbors(x, y, z, UPDATE_NOW);
|
||||
}
|
||||
if (isReplaceableFluid(adjacent[3], level, fluid)) {
|
||||
makeBlockChange(x, y, z - 1, block + 1);
|
||||
handleFluidMovement(x, y, z - 1, fluid, block + 1);
|
||||
updateXYZNeighbors(x, y, z, UPDATE_NOW);
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
void checkFluidUpdate (short x, uint8_t y, short z, uint8_t block) {
|
||||
|
||||
uint8_t fluid;
|
||||
if (block >= B_water && block < B_water + 8) fluid = B_water;
|
||||
else if (block >= B_lava && block < B_lava + 4) fluid = B_lava;
|
||||
else return;
|
||||
|
||||
handleFluidMovement(x, y, z, fluid, block);
|
||||
|
||||
uint8_t getFluid(uint8_t block) {
|
||||
if (block >= B_water && block < B_water + 8)
|
||||
return B_water;
|
||||
else if (block >= B_lava && block < B_lava + 4)
|
||||
return B_lava;
|
||||
return 0;
|
||||
}
|
||||
|
||||
#ifdef ENABLE_PICKUP_ANIMATION
|
||||
@@ -1143,6 +1154,111 @@ void playPickupAnimation (PlayerData *player, uint16_t item, double x, double y,
|
||||
}
|
||||
#endif
|
||||
|
||||
// can not be zero!!
|
||||
#define SAND_FALL_T 15
|
||||
#define SAND_FALL_PROPAGATE_T 2
|
||||
|
||||
void processBlockUpdate (short x, uint8_t y, short z, uint8_t block, short update_kind) {
|
||||
if (update_kind & UPDATE_BASIC) {
|
||||
// "normal" block update
|
||||
}
|
||||
|
||||
if (update_kind & UPDATE_CHECK_WATER) {
|
||||
uint8_t fluid = getFluid(block);
|
||||
if (fluid) {
|
||||
uint8_t flow_speed;
|
||||
switch (fluid) {
|
||||
case B_lava:
|
||||
flow_speed = 30;
|
||||
break;
|
||||
|
||||
case B_water:
|
||||
flow_speed = 5;
|
||||
break;
|
||||
}
|
||||
|
||||
deferBlockUpdate(x, y, z, flow_speed, UPDATE_FLOW_WATER);
|
||||
}
|
||||
}
|
||||
|
||||
if (update_kind & UPDATE_FLOW_WATER) {
|
||||
uint8_t fluid = getFluid(block);
|
||||
if (fluid) {
|
||||
handleFluidMovement(x, y, z, fluid, block);
|
||||
}
|
||||
}
|
||||
|
||||
if (update_kind & UPDATE_CHECK_SAND_FALL) {
|
||||
// we have a separate UPDATE_CHECK_SAND_FALL,
|
||||
// to make chains of falling sand fall as one,
|
||||
// with less delay between each
|
||||
|
||||
if (isFallingBlock(block) && y) {
|
||||
uint8_t below = getBlockAt(x, y - 1, z);
|
||||
if (isReplaceableBlock(below)) {
|
||||
// move the sand down in 15 ticks
|
||||
deferBlockUpdate(x, y, z, SAND_FALL_T - 1, UPDATE_FALL_SAND);
|
||||
|
||||
if (y != 255 && isFallingBlock(getBlockAt(x, y + 1, z))) {
|
||||
// also tell the block above that the sand will be gone soon
|
||||
deferBlockUpdate(x, y + 1, z, SAND_FALL_PROPAGATE_T, UPDATE_CHECK_SAND_FALL);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
if (update_kind & UPDATE_FALL_SAND) {
|
||||
// make sure that is a fallable:tm: block, and we are not in the floor
|
||||
if (isFallingBlock(block) && y) {
|
||||
uint8_t below = getBlockAt(x, y - 1, z);
|
||||
// TODO: what to do if below block breaks sand
|
||||
if (isReplaceableBlock(below)) {
|
||||
// TODO: drop item of below block
|
||||
makeBlockChange(x, y, z, B_air);
|
||||
makeBlockChange(x, y - 1, z, B_air);
|
||||
makeBlockChange(x, y - 1, z, block);
|
||||
// update this block after moved
|
||||
processBlockUpdate (x, y - 1, z, block, UPDATE_NOW);
|
||||
// also update the neighbors
|
||||
updateXZNeighbors(x, y, z, UPDATE_NOW);
|
||||
updateXZNeighbors(x, y - 1, z, UPDATE_NOW);
|
||||
if (y != 255) {
|
||||
processBlockUpdate(x, y + 1, z, getBlockAt(x, y + 1, z), UPDATE_NOW);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void updateXZNeighbors (short x, uint8_t y, short z, short update_kind) {
|
||||
processBlockUpdate(x - 1, y, z, getBlockAt(x - 1, y, z), update_kind);
|
||||
processBlockUpdate(x + 1, y, z, getBlockAt(x + 1, y, z), update_kind);
|
||||
processBlockUpdate(x, y, z - 1, getBlockAt(x, y, z - 1), update_kind);
|
||||
processBlockUpdate(x, y, z + 1, getBlockAt(x, y, z + 1), update_kind);
|
||||
}
|
||||
|
||||
void updateXYZNeighbors (short x, uint8_t y, short z, short update_kind) {
|
||||
processBlockUpdate(x - 1, y, z, getBlockAt(x - 1, y, z), update_kind);
|
||||
processBlockUpdate(x + 1, y, z, getBlockAt(x + 1, y, z), update_kind);
|
||||
processBlockUpdate(x, y, z - 1, getBlockAt(x, y, z - 1), update_kind);
|
||||
processBlockUpdate(x, y, z + 1, getBlockAt(x, y, z + 1), update_kind);
|
||||
processBlockUpdate(x, y - 1, z, getBlockAt(x, y - 1, z), update_kind);
|
||||
processBlockUpdate(x, y + 1, z, getBlockAt(x, y + 1, z), update_kind);
|
||||
}
|
||||
|
||||
void deferBlockUpdate (short x, uint8_t y, short z, uint8_t await_ticks, short update_kind) {
|
||||
if (deferred_block_updates_count == MAX_DEFERRED_BLOCK_UPDATES) {
|
||||
return;
|
||||
}
|
||||
|
||||
DeferredBlockUpdate *u = &deferred_block_updates[deferred_block_updates_count ++];
|
||||
u->x = x;
|
||||
u->y = y;
|
||||
u->z = z;
|
||||
u->await_ticks = await_ticks + is_processing_deferred_block_updates;
|
||||
u->update_kind = update_kind;
|
||||
}
|
||||
|
||||
void handlePlayerAction (PlayerData *player, int action, short x, short y, short z) {
|
||||
|
||||
// Re-sync slot when player drops an item
|
||||
@@ -1166,20 +1282,19 @@ void handlePlayerAction (PlayerData *player, int action, short x, short y, short
|
||||
// Ignore further actions not pertaining to mining blocks
|
||||
if (action != 0 && action != 2) return;
|
||||
|
||||
uint8_t block = getBlockAt(x, y, z);
|
||||
|
||||
// In creative, only the "start mining" action is sent
|
||||
// No additional verification is performed, the block is simply removed
|
||||
if (action == 0 && GAMEMODE == 1) {
|
||||
makeBlockChange(x, y, z, 0);
|
||||
return;
|
||||
makeBlockChange(x, y, z, B_air);
|
||||
}
|
||||
|
||||
uint8_t block = getBlockAt(x, y, z);
|
||||
|
||||
else {
|
||||
// If this is a "start mining" packet, the block must be instamine
|
||||
if (action == 0 && !isInstantlyMined(player, block)) return;
|
||||
|
||||
// Don't continue if the block change failed
|
||||
if (makeBlockChange(x, y, z, 0)) return;
|
||||
if (makeBlockChange(x, y, z, B_air)) return;
|
||||
|
||||
uint16_t held_item = player->inventory_items[player->hotbar];
|
||||
uint16_t item = getMiningResult(held_item, block);
|
||||
@@ -1191,30 +1306,10 @@ void handlePlayerAction (PlayerData *player, int action, short x, short y, short
|
||||
#endif
|
||||
givePlayerItem(player, item, 1);
|
||||
}
|
||||
|
||||
// Update nearby fluids
|
||||
uint8_t block_above = getBlockAt(x, y + 1, z);
|
||||
#ifdef DO_FLUID_FLOW
|
||||
checkFluidUpdate(x, y + 1, z, block_above);
|
||||
checkFluidUpdate(x - 1, y, z, getBlockAt(x - 1, y, z));
|
||||
checkFluidUpdate(x + 1, y, z, getBlockAt(x + 1, y, z));
|
||||
checkFluidUpdate(x, y, z - 1, getBlockAt(x, y, z - 1));
|
||||
checkFluidUpdate(x, y, z + 1, getBlockAt(x, y, z + 1));
|
||||
#endif
|
||||
|
||||
// Check if any blocks above this should break, and if so,
|
||||
// iterate upward over all blocks in the column and break them
|
||||
uint8_t y_offset = 1;
|
||||
while (isColumnBlock(block_above)) {
|
||||
// Destroy the next block
|
||||
makeBlockChange(x, y + y_offset, z, 0);
|
||||
// Check for item drops *without a tool*
|
||||
uint16_t item = getMiningResult(0, block_above);
|
||||
if (item) givePlayerItem(player, item, 1);
|
||||
// Select the next block in the column
|
||||
y_offset ++;
|
||||
block_above = getBlockAt(x, y + y_offset, z);
|
||||
}
|
||||
|
||||
// Update nearby blocks
|
||||
updateXYZNeighbors(x, y, z, UPDATE_NOW);
|
||||
}
|
||||
|
||||
void handlePlayerUseItem (PlayerData *player, short x, short y, short z, uint8_t face) {
|
||||
@@ -1350,8 +1445,7 @@ void handlePlayerUseItem (PlayerData *player, short x, short y, short z, uint8_t
|
||||
(y == player->y || y == player->y + 1) &&
|
||||
z == player->z
|
||||
) &&
|
||||
isReplaceableBlock(getBlockAt(x, y, z)) &&
|
||||
(!isColumnBlock(block) || getBlockAt(x, y - 1, z) != B_air)
|
||||
isReplaceableBlock(getBlockAt(x, y, z))
|
||||
) {
|
||||
// Apply server-side block change
|
||||
if (makeBlockChange(x, y, z, block)) return;
|
||||
@@ -1359,14 +1453,9 @@ void handlePlayerUseItem (PlayerData *player, short x, short y, short z, uint8_t
|
||||
*count -= 1;
|
||||
// Clear item id in slot if amount is zero
|
||||
if (*count == 0) *item = 0;
|
||||
// Calculate fluid flow
|
||||
#ifdef DO_FLUID_FLOW
|
||||
checkFluidUpdate(x, y + 1, z, getBlockAt(x, y + 1, z));
|
||||
checkFluidUpdate(x - 1, y, z, getBlockAt(x - 1, y, z));
|
||||
checkFluidUpdate(x + 1, y, z, getBlockAt(x + 1, y, z));
|
||||
checkFluidUpdate(x, y, z - 1, getBlockAt(x, y, z - 1));
|
||||
checkFluidUpdate(x, y, z + 1, getBlockAt(x, y, z + 1));
|
||||
#endif
|
||||
// Send updates
|
||||
processBlockUpdate(x, y, z, block, UPDATE_NOW);
|
||||
updateXYZNeighbors(x, y, z, UPDATE_NOW);
|
||||
}
|
||||
|
||||
// Sync hotbar contents to player
|
||||
@@ -1685,6 +1774,22 @@ void handleServerTick (int64_t time_since_last_tick) {
|
||||
*/
|
||||
if (rng_seed == 0) rng_seed = world_seed;
|
||||
|
||||
// block updates might add more deferred block updates,
|
||||
// so we temporarily make all new block updates add one more tick to the defer tick counter
|
||||
is_processing_deferred_block_updates = 1;
|
||||
int next_update_idx = 0;
|
||||
for (int i = 0; i < deferred_block_updates_count; i ++) {
|
||||
DeferredBlockUpdate *u = &deferred_block_updates[i];
|
||||
if (u->await_ticks) {
|
||||
u->await_ticks --;
|
||||
deferred_block_updates[next_update_idx ++] = *u;
|
||||
} else {
|
||||
processBlockUpdate(u->x, u->y, u->z, getBlockAt(u->x, u->y, u->z), u->update_kind);
|
||||
}
|
||||
}
|
||||
deferred_block_updates_count = next_update_idx;
|
||||
is_processing_deferred_block_updates = 0;
|
||||
|
||||
// Tick mob behavior
|
||||
for (int i = 0; i < MAX_MOBS; i ++) {
|
||||
if (mob_data[i].type == 0) continue;
|
||||
|
@@ -16,6 +16,8 @@
|
||||
|
||||
int64_t last_disk_sync_time = 0;
|
||||
|
||||
// TODO: store deferred block updates
|
||||
|
||||
// Restores world data from disk, or writes world file if it doesn't exist
|
||||
int initSerializer () {
|
||||
|
||||
|
Reference in New Issue
Block a user