#ifndef H_TOOLS #define H_TOOLS #include #include #include "globals.h" inline int mod_abs (int a, int b) { return ((a % b) + b) % b; } inline int div_floor (int a, int b) { return a < 0 ? (a - b) / b : a / b; } ssize_t recv_all (int client_fd, void *buf, size_t n, uint8_t require_first); ssize_t send_all (int fd, const void *buf, size_t len); ssize_t writeByte (int client_fd, uint8_t byte); ssize_t writeUint16 (int client_fd, uint16_t num); ssize_t writeUint32 (int client_fd, uint32_t num); ssize_t writeUint64 (int client_fd, uint64_t num); ssize_t writeFloat (int client_fd, float num); ssize_t writeDouble (int client_fd, double num); uint8_t readByte (int client_fd); uint16_t readUint16 (int client_fd); uint32_t readUint32 (int client_fd); uint64_t readUint64 (int client_fd); int64_t readInt64 (int client_fd); float readFloat (int client_fd); double readDouble (int client_fd); void readString (int client_fd); uint32_t fast_rand (); uint64_t splitmix64 (uint64_t state); extern int client_states[MAX_PLAYERS * 2]; void setClientState (int client_fd, int new_state); int getClientState (int client_fd); int getClientIndex (int client_fd); void resetPlayerData (PlayerData *player); int reservePlayerData (int client_fd, uint8_t *uuid, char* name); int getPlayerData (int client_fd, PlayerData **output); void clearPlayerFD (int client_fd); int givePlayerItem (PlayerData *player, uint16_t item, uint8_t count); void spawnPlayer (PlayerData *player); uint8_t serverSlotToClientSlot (int window_id, uint8_t slot); uint8_t clientSlotToServerSlot (int window_id, uint8_t slot); uint8_t getBlockChange (short x, uint8_t y, short z); void makeBlockChange (short x, uint8_t y, short z, uint8_t block); uint8_t isInstantlyMined (PlayerData *player, uint8_t block); uint8_t isColumnBlock (uint8_t block); uint16_t getMiningResult (uint16_t held_item, uint8_t block); void bumpToolDurability (PlayerData *player); void handlePlayerAction (PlayerData *player, int action, short x, short y, short z); #endif