forked from EXTERNAL/bareiron
52 lines
1.5 KiB
C
52 lines
1.5 KiB
C
#ifndef H_TOOLS
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#define H_TOOLS
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#include <stdlib.h>
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#include <unistd.h>
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#include "globals.h"
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ssize_t recv_all (int client_fd, void *buf, size_t n, uint8_t require_first);
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ssize_t send_all (int fd, const void *buf, size_t len);
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ssize_t writeByte (int client_fd, uint8_t byte);
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ssize_t writeUint16 (int client_fd, uint16_t num);
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ssize_t writeUint32 (int client_fd, uint32_t num);
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ssize_t writeUint64 (int client_fd, uint64_t num);
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ssize_t writeFloat (int client_fd, float num);
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ssize_t writeDouble (int client_fd, double num);
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uint8_t readByte (int client_fd);
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uint16_t readUint16 (int client_fd);
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uint32_t readUint32 (int client_fd);
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uint64_t readUint64 (int client_fd);
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int64_t readInt64 (int client_fd);
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float readFloat (int client_fd);
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double readDouble (int client_fd);
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void readString (int client_fd);
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uint32_t fast_rand ();
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uint64_t splitmix64 (uint64_t state);
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extern int client_states[MAX_PLAYERS * 2];
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void setClientState (int client_fd, int new_state);
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int getClientState (int client_fd);
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int getClientIndex (int client_fd);
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int reservePlayerData (int client_fd, uint8_t *uuid, char* name);
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int getPlayerData (int client_fd, PlayerData **output);
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void clearPlayerFD (int client_fd);
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int givePlayerItem (PlayerData *player, uint16_t item, uint8_t count);
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uint8_t serverSlotToClientSlot (int window_id, uint8_t slot);
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uint8_t clientSlotToServerSlot (int window_id, uint8_t slot);
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uint8_t getBlockChange (short x, uint8_t y, short z);
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void makeBlockChange (short x, uint8_t y, short z, uint8_t block);
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uint16_t getMiningResult (int client_fd, uint8_t block);
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#endif
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