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@@ -10,6 +10,14 @@
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#title[Approaches to pattern matching in compilers]
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#sized-p(small-font-size)[
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#if git_rev != "" {[
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Git revision #flink("https://github.com/alex-s168/website/tree/" + git_rev)[\##git_rev]
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]}
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#if git_commit_date != "" {[
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Modified at #git_commit_date
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]}
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Written by alex_s168
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]
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]
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@@ -20,7 +28,7 @@
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#section[
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= Introduction
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Compilers often have to deal with find-and-replace (pattern matching and rewriting) inside the compiler IR (intermediate representation).
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Compilers often have to deal with pattern matching and rewriting (find-and-replace) inside the compiler IR (intermediate representation).
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Common use cases for pattern matching in compilers:
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- "peephole optimizations": the most common kind of optimization in compilers.
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@@ -38,22 +46,24 @@
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#section[
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= Simplest Approach
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Currently, most compilers mostly do this inside the compiler's source code.
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For example, in MLIR, *most* pattern matches are performed in C++ code.
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Currently, most compilers mostly do this inside their source code.
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For example, in MLIR, most (but not all) pattern matches are performed in C++ code.
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The only advantage to this approach is that it doesn't require a complex pattern matching system.
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I only recommend doing this for small compiler toy projects.
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]
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#section[
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== Disadvantages
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Doing pattern matching that way has many disadvantages.
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Doing pattern matching this way has many disadvantages.
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\
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Some (but not all) disadvantages:
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- debugging pattern matches can be hard
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- debugging pattern match rules can be hard
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- IR rewrites need to be tracked manually (for debugging)
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- source locations and debug information needs to be tracked manually, which often isn't implemented very well.
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- verbose and hardly readable pattern matching code
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- source locations and debug information also need to be tracked manually, which often isn't implemented very well.
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- verbose and barely readable pattern matching code
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- overall error-prone
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I myself did pattern matching this way in my old compiler backend,
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@@ -62,19 +72,18 @@
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#section[
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= Pattern Matching DSLs
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A custom language for describing IR patterns and IR rewrites.
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A custom language for describing IR patterns and IR transformations (aka rewrites).
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I will put this into the category of "structured pattern matching".
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]
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#section[
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An example is Cranelift's ISLE:
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An example is Cranelift's ISLE DSL:
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#context html-frame[```lisp
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;; x ^ x == 0.
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(rule (simplify (bxor (ty_int ty) x x))
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(subsume (iconst_u ty 0)))
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```]
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Don't ask me what that does exactly. I have no idea...
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]
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#section[
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@@ -87,12 +96,10 @@
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UPat.var("b")))),
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lambda x,b: UOp(Ops.BIT_TEST, src=(x, b)))
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```]
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Fun fact: tinygrad actually decompiles the python code inside the second element of the pair to optimize complex matches.
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Fun fact: tinygrad actually decompiles the python code inside the second element of the pair, and runs multiple optimization passes on that.
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]
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#section[
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Pattern matching and IR rewrite DSLs are a far better way of doing pattern matching.
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This approach is used by many popular compilers such as
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LLVM, GCC, and Cranelift for peephole optimizations and code generation.
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]
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@@ -101,7 +108,7 @@
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== Advantages
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- *debugging and tracking of rewrites, source locations, and debug information can be done properly*
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- patterns themselves can be inspected and modified programmatically.
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- they are easier and nicer to use and read than manual pattern matching in the compiler's source code.
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- they are easier to use and read than manual pattern matching in the source code.
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\
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There is however an even better alternative:
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@@ -109,16 +116,12 @@
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#section[
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= Pattern Matching Dialects
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This section also applies to compilers that don't use dialects, but do pattern matching this way.
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For example, GHC has the `RULES` pragma, which does something like this. I however don't know what that is actually used for...
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\
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I will also put this method into the category of "structured pattern matching".
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\
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The main example of this is MLIR, with the `pdl` and the `transform` dialects.
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Sadly few projects/people use these dialects, and instead use C++ pattern matching code.
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I think that is because the dialects aren't documented very well.
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Sadly few projects/people use these dialects, and instead do pattern matching in C++ code.
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Probably because the dialects aren't documented very well.
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]
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#section[
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@@ -126,17 +129,16 @@
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Modern compilers, especially multi-level compilers, such as MLIR,
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have their operations grouped in "dialects".
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Each dialect represents either specific kind of operations, like arithmetic operations,
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or a specific compilation target/backend's operations, such as the `llvm` dialect in MLIR.
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Each dialect either represents specific kinds of operations, like arithmetic operations,
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or a specific backend's/frontend's operations, such as the `llvm`, `emitc`, and the `spirv` dialects in MLIR.
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Dialects commonly contain operations, data types, as well as optimization and dialect conversion passes.
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]
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#section[
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== Core Concept
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Instead of, or in addition to having a separate language for pattern matching and rewrites,
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the IR patterns and rewrites are represented in the compiler IR itself.
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This is mostly done in a separate dialect, with dedicated operations for operating on compiler IR.
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The IR patterns and transformations are represented using the compiler's IR.
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This is mostly done in a separate dialect, with dedicated operations for operating on IR.
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]
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#section[
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@@ -169,10 +171,10 @@
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#section[
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== Combining with a DSL
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The best way to do pattern matching is to have a pattern matching / rewrite DSL,
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I recommend having a pattern matching / rewrite DSL,
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that transpiles to pattern matching / rewrite dialect operations.
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The advantage of this over just having a rewrite dialect is that it (should) make patterns even more readable.
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The advantage of this over just having a rewrite dialect is that it makes patterns even more readable (and maintainable!)
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]
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#section[
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@@ -196,7 +198,7 @@
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#section[
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Optimizing compilers typically deal with code (mostly written by people)
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that is on a lower level than the compiler theoretically supports.
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For example, humans tend to write code like this for testing for a bit: ```c x & (1 << b)```,
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For example, humans tend to write code like this for extracting a bit: ```c x & (1 << b)```,
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but compilers tend to have a high-level bit test operation (with exceptions).
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A reason for having higher-level primitives is that it allows the compiler to do more high-level optimizations,
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but also some target architectures have a bit test operation, that is more optimal.
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@@ -205,25 +207,29 @@
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#section[
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This is not just the case for "low-level" things like bit tests, but also high level concepts,
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like a reduction over an array, or even the implementation of a whole algorithm.
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For example LLVM, since recently, can detect implementations of CRC.
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For example LLVM, since recently, can detect implementations of #flink("https://en.wikipedia.org/wiki/Cyclic_redundancy_check")[CRC].
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]
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#section[
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LLVM actually doesn't have many dedicated operations like a bit-test operation,
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and instead canonicalizes all bit-test patterns to ```c x & (1 << b) != 0```,
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and matches for that in passes that expect bit test operations.
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and matches for that in compiler passes that expect bit test operations.
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]
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#section[
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Now let's go back to the ```c x & (1 << b)``` (bit test) example.
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Optimizing compilers should be able to detect that pattern, and also other bit test patterns (like ```c x & (1 << b) > 0```),
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and then replace those with a bit test operation.
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But they also have to be able to convert bit test operations back to their implementation for targets that don't have a bit test operation.
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(Another reason to convert a pattern to a operation and then back to a different implementation is to optimize the implementation)
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Currently, compiler backends to this by having separate patterns for converting to the bit test operation, and back.
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Optimizing compilers should be able to detect that, and other bit test patterns (like ```c x & (1 << b) > 0```),
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and then replace those with a bit-test operation.
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But they also have to be able to convert bit-test operations back to their implementation for compilation targets that don't have a bit-test instruction.
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Currently, compiler backends do this by having separate patterns for converting bit-test to it's dedicated operation, and back.
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]
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#section[
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A better solution is to associate a set of implementations with the bit test operation,
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and make the compiler *automatically reverse* those to generate the best implementation (in the instruction selector for example).
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Implementing pattern/transformation reversion can be challenging however,
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but it provides many benefits, and all "big" compilers should definitely do this, in my opinion.
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]
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#section[
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@@ -231,9 +237,9 @@
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Compilers typically come with a runtime library that implement more complex operations
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that aren't supported by most processors or architectures.
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The implementation of those functions should also use that pattern matching / rewriting "dialect".
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The reason for this is that this allows your backend to detect code written by users with a similar implementation as in the runtime library,
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giving you some more free optimizations.
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The implementation of those functions should also use that pattern matching dialect.
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This allows your backend to detect code written by users with a similar implementation as in the runtime library,
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giving you some additional optimizations for free.
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I don't think any compiler currently does this either.
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]
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