1
0
mirror of https://github.com/p2r3/bareiron.git synced 2025-10-01 23:25:09 +02:00

support multiple simultaneous connections

This commit is contained in:
p2r3
2025-08-18 03:01:41 +03:00
parent 1be62beca8
commit 20f9856b47
5 changed files with 179 additions and 66 deletions

View File

@@ -2,6 +2,8 @@
#include <stdlib.h>
#include <string.h>
#include <time.h>
#include <fcntl.h>
#include <errno.h>
#ifndef CLOCK_REALTIME
#define CLOCK_REALTIME 0
@@ -266,16 +268,30 @@ void handlePacket (int client_fd, int length, int packet_id) {
}
void disconnectClient (int *client_fd, int cause) {
setClientState(*client_fd, STATE_NONE);
clearPlayerFD(*client_fd);
close(*client_fd);
*client_fd = -1;
printf("Disconnected client %d, cause: %d, errno: %d\n\n", *client_fd, cause, errno);
}
int main () {
for (int i = 0; i < sizeof(block_changes) / sizeof(BlockChange); i ++) {
block_changes[i].block = 0xFF;
}
int server_fd, client_fd, opt = 1;
int server_fd, opt = 1;
struct sockaddr_in server_addr, client_addr;
socklen_t addr_len = sizeof(client_addr);
int clients[MAX_PLAYERS], client_index = 0;
for (int i = 0; i < MAX_PLAYERS; i ++) {
clients[i] = -1;
client_states[i * 2] = -1;
}
// Create socket
server_fd = socket(AF_INET, SOCK_STREAM, 0);
if (server_fd == -1) {
@@ -305,62 +321,99 @@ int main () {
close(server_fd);
exit(EXIT_FAILURE);
}
printf("Server listening on port %d...\n", PORT);
// Set non-blocking socket flag
int flags = fcntl(server_fd, F_GETFL, 0);
fcntl(server_fd, F_SETFL, flags | O_NONBLOCK);
// Track client keep-alives
struct timespec time_now;
struct timespec keepalive_last;
clock_gettime(CLOCK_REALTIME, &time_now);
clock_gettime(CLOCK_REALTIME, &keepalive_last);
/**
* Cycles through all connected clients, handling one packet at a time
* from each player. With every iteration, attempts to accept a new
* client connection.
*/
while (true) {
// Accept a connection
client_fd = accept(server_fd, (struct sockaddr *)&client_addr, &addr_len);
if (client_fd < 0) {
perror("accept failed");
close(server_fd);
exit(EXIT_FAILURE);
}
printf("Client connected.\n");
struct timespec time_now;
struct timespec keepalive_last;
clock_gettime(CLOCK_REALTIME, &time_now);
clock_gettime(CLOCK_REALTIME, &keepalive_last);
while (true) {
if (getClientState(client_fd) == STATE_PLAY) {
clock_gettime(CLOCK_REALTIME, &time_now);
if (time_now.tv_sec - keepalive_last.tv_sec > 10) {
sc_keepAlive(client_fd);
sc_updateTime(client_fd, world_time += 200);
clock_gettime(CLOCK_REALTIME, &keepalive_last);
/**
* If the RNG seed ever hits 0, it'll never generate anything
* else. This is because the fast_rand function uses a simple
* XORshift. This isn't a common concern, so we only check for
* this periodically. If it does become zero, we reset it to
* the world seed as a good-enough fallback.
*/
if (rng_seed == 0) rng_seed = world_seed;
}
}
int length = readVarInt(client_fd);
if (length == VARNUM_ERROR) break;
int packet_id = readVarInt(client_fd);
if (packet_id == VARNUM_ERROR) break;
handlePacket(client_fd, length - sizeVarInt(packet_id), packet_id);
if (recv_count == -1) break;
wdt_reset();
}
setClientState(client_fd, STATE_NONE);
clearPlayerFD(client_fd);
close(client_fd);
printf("Connection closed.\n");
wdt_reset();
// Attempt to accept a new connection
for (int i = 0; i < MAX_PLAYERS; i ++) {
if (clients[i] != -1) continue;
clients[i] = accept(server_fd, (struct sockaddr *)&client_addr, &addr_len);
// If the accept was successful, make the client non-blocking too
if (clients[i] != -1) {
printf("New client, fd: %d\n", clients[i]);
int flags = fcntl(clients[i], F_GETFL, 0);
fcntl(clients[i], F_SETFL, flags | O_NONBLOCK);
}
break;
}
// Look for valid connected clients
client_index ++;
if (client_index == MAX_PLAYERS) client_index = 0;
if (clients[client_index] == -1) continue;
// Handle infrequent periodic events every 10 seconds
clock_gettime(CLOCK_REALTIME, &time_now);
time_t seconds_since_update = time_now.tv_sec - keepalive_last.tv_sec;
if (seconds_since_update > 10) {
// Send Keep Alive and Update Time packets to all in-game clients
world_time += 20 * seconds_since_update;
for (int i = 0; i < MAX_PLAYERS; i ++) {
if (clients[i] == -1) continue;
if (getClientState(clients[i]) != STATE_PLAY) continue;
sc_keepAlive(clients[i]);
sc_updateTime(clients[i], world_time);
}
// Reset keep-alive timer
clock_gettime(CLOCK_REALTIME, &keepalive_last);
/**
* If the RNG seed ever hits 0, it'll never generate anything
* else. This is because the fast_rand function uses a simple
* XORshift. This isn't a common concern, so we only check for
* this periodically. If it does become zero, we reset it to
* the world seed as a good-enough fallback.
*/
if (rng_seed == 0) rng_seed = world_seed;
}
// Handle this individual client
int client_fd = clients[client_index];
// Check if at least 2 bytes are available for reading
ssize_t recv_count = recv(client_fd, &recv_buffer, 2, MSG_PEEK);
if (recv_count < 2) {
if (recv_count == 0 || (recv_count < 0 && errno != EAGAIN && errno != EWOULDBLOCK)) {
disconnectClient(&clients[client_index], 1);
}
continue;
}
// Read packet length
int length = readVarInt(client_fd);
if (length == VARNUM_ERROR) {
disconnectClient(&clients[client_index], 2);
continue;
}
// Read packet ID
int packet_id = readVarInt(client_fd);
if (packet_id == VARNUM_ERROR) {
disconnectClient(&clients[client_index], 3);
continue;
}
// Handle packet data
handlePacket(client_fd, length - sizeVarInt(packet_id), packet_id);
if (recv_count == 0 || (recv_count == -1 && errno != EAGAIN && errno != EWOULDBLOCK)) {
disconnectClient(&clients[client_index], 4);
continue;
}
}
close(server_fd);

View File

@@ -43,7 +43,7 @@ int cs_loginStart (int client_fd) {
readString(client_fd);
if (recv_count == -1) return 1;
printf(" Player name: %s\n", recv_buffer);
recv_count = recv(client_fd, recv_buffer + 17, 16, MSG_WAITALL);
recv_count = recv_all(client_fd, recv_buffer + 17, 16, false);
if (recv_count == -1) return 1;
printf(" Player UUID: ");
for (int i = 17; i < 33; i ++) printf("%x", recv_buffer[i]);
@@ -413,6 +413,14 @@ int sc_blockUpdate (int client_fd, int64_t x, int64_t y, int64_t z, uint8_t bloc
writeVarInt(client_fd, block_palette[block]);
}
// S->C Acknowledge Block Change
int sc_acknowledgeBlockChange (int client_fd, int sequence) {
writeVarInt(client_fd, 1 + sizeVarInt(sequence));
writeByte(client_fd, 0x04);
writeVarInt(client_fd, sequence);
return 0;
}
// C->S Player Action
int cs_playerAction (int client_fd) {
@@ -426,6 +434,7 @@ int cs_playerAction (int client_fd) {
readByte(client_fd); // ignore face
int sequence = readVarInt(client_fd);
sc_acknowledgeBlockChange(client_fd, sequence);
if ((action == 0 && GAMEMODE == 1)) {
// block was mined in creative
@@ -488,6 +497,7 @@ int cs_useItemOn (int client_fd) {
readByte(client_fd);
int sequence = readVarInt(client_fd);
sc_acknowledgeBlockChange(client_fd, sequence);
uint8_t target = getBlockAt(x, y, z);
if (target == B_crafting_table) {
@@ -572,9 +582,9 @@ int cs_clickContainer (int client_fd) {
// ignore components
tmp = readVarInt(client_fd);
recv(client_fd, recv_buffer, tmp, MSG_WAITALL);
recv_all(client_fd, recv_buffer, tmp, false);
tmp = readVarInt(client_fd);
recv(client_fd, recv_buffer, tmp, MSG_WAITALL);
recv_all(client_fd, recv_buffer, tmp, false);
if (count > 0) {
player->inventory_items[slot] = item;
@@ -599,9 +609,9 @@ int cs_clickContainer (int client_fd) {
readVarInt(client_fd);
readVarInt(client_fd);
tmp = readVarInt(client_fd);
recv(client_fd, recv_buffer, tmp, MSG_WAITALL);
recv_all(client_fd, recv_buffer, tmp, false);
tmp = readVarInt(client_fd);
recv(client_fd, recv_buffer, tmp, MSG_WAITALL);
recv_all(client_fd, recv_buffer, tmp, false);
}
return 0;

View File

@@ -29,6 +29,7 @@ int sc_setContainerSlot (int client_fd, int window_id, uint16_t slot, uint8_t co
int sc_setHeldItem (int client_fd, uint8_t slot);
int sc_blockUpdate (int client_fd, int64_t x, int64_t y, int64_t z, uint8_t block);
int sc_openScreen (int client_fd, uint8_t window, const char *title, uint16_t length);
int sc_acknowledgeBlockChange (int client_fd, int sequence);
int sc_registries(int client_fd);
#endif

View File

@@ -1,6 +1,7 @@
#include <stdio.h>
#include <stdlib.h>
#include <string.h>
#include <errno.h>
#ifdef ESP_PLATFORM
#include "lwip/sockets.h"
@@ -26,6 +27,42 @@ static uint64_t htonll (uint64_t value) {
#endif
}
ssize_t recv_all (int client_fd, void *buf, size_t n, uint8_t require_first) {
char *p = buf;
size_t total = 0;
// First-byte check if requested
if (require_first) {
ssize_t r = recv(client_fd, p, 1, MSG_PEEK);
if (r <= 0) {
if (r < 0 && (errno == EAGAIN || errno == EWOULDBLOCK)) {
return 0; // no first byte available yet
}
return -1; // error or connection closed
}
}
// Busy-wait until we get exactly n bytes
while (total < n) {
ssize_t r = recv(client_fd, p + total, n - total, 0);
if (r < 0) {
if (errno == EAGAIN || errno == EWOULDBLOCK) {
// spin until data arrives
wdt_reset();
continue;
} else {
return -1; // real error
}
} else if (r == 0) {
// connection closed before full read
return total;
}
total += r;
}
return total; // got exactly n bytes
}
ssize_t writeByte (int client_fd, uint8_t byte) {
return send(client_fd, &byte, 1, 0);
}
@@ -55,22 +92,22 @@ ssize_t writeDouble (int client_fd, double num) {
}
uint8_t readByte (int client_fd) {
recv_count = recv(client_fd, recv_buffer, 1, MSG_WAITALL);
recv_count = recv_all(client_fd, recv_buffer, 1, false);
return recv_buffer[0];
}
uint16_t readUint16 (int client_fd) {
recv_count = recv(client_fd, recv_buffer, 2, MSG_WAITALL);
recv_count = recv_all(client_fd, recv_buffer, 2, false);
return ((uint16_t)recv_buffer[0] << 8) | recv_buffer[1];
}
uint32_t readUint32 (int client_fd) {
recv_count = recv(client_fd, recv_buffer, 4, MSG_WAITALL);
recv_count = recv_all(client_fd, recv_buffer, 4, false);
return ((uint32_t)recv_buffer[0] << 24) |
((uint32_t)recv_buffer[1] << 16) |
((uint32_t)recv_buffer[2] << 8) |
((uint32_t)recv_buffer[3]);
}
uint64_t readUint64 (int client_fd) {
recv_count = recv(client_fd, recv_buffer, 8, MSG_WAITALL);
recv_count = recv_all(client_fd, recv_buffer, 8, false);
return ((uint64_t)recv_buffer[0] << 56) |
((uint64_t)recv_buffer[1] << 48) |
((uint64_t)recv_buffer[2] << 40) |
@@ -81,7 +118,7 @@ uint64_t readUint64 (int client_fd) {
((uint64_t)recv_buffer[7]);
}
int64_t readInt64 (int client_fd) {
recv_count = recv(client_fd, recv_buffer, 8, MSG_WAITALL);
recv_count = recv_all(client_fd, recv_buffer, 8, false);
return ((int64_t)recv_buffer[0] << 56) |
((int64_t)recv_buffer[1] << 48) |
((int64_t)recv_buffer[2] << 40) |
@@ -106,7 +143,7 @@ double readDouble (int client_fd) {
void readString (int client_fd) {
uint32_t length = readVarInt(client_fd);
recv_count = recv(client_fd, recv_buffer, length, MSG_WAITALL);
recv_count = recv_all(client_fd, recv_buffer, length, false);
recv_buffer[recv_count] = '\0';
}
@@ -127,10 +164,18 @@ uint64_t splitmix64 (uint64_t state) {
int client_states[MAX_PLAYERS * 2];
void setClientState (int client_fd, int new_state) {
// Look for a client state with a matching file descriptor
for (int i = 0; i < MAX_PLAYERS * 2; i += 2) {
if (client_states[i] != client_fd && client_states[i] != 0) continue;
if (client_states[i] != client_fd) continue;
client_states[i + 1] = new_state;
return;
}
// If the above failed, look for an unused client state slot
for (int i = 0; i < MAX_PLAYERS * 2; i += 2) {
if (client_states[i] != -1) continue;
client_states[i] = client_fd;
client_states[i + 1] = new_state;
return;
}
}
@@ -299,8 +344,10 @@ uint8_t getBlockChange (short x, short y, short z) {
void makeBlockChange (short x, short y, short z, uint8_t block) {
// Transmit block update to all managed clients
// Transmit block update to all in-game clients
for (int i = 0; i < MAX_PLAYERS; i ++) {
if (player_data[i].client_fd == -1) continue;
if (getClientState(player_data[i].client_fd) != STATE_PLAY) continue;
sc_blockUpdate(player_data[i].client_fd, x, y, z, block);
}

View File

@@ -6,6 +6,8 @@
#include "globals.h"
ssize_t recv_all (int client_fd, void *buf, size_t n, uint8_t require_first);
ssize_t writeByte (int client_fd, uint8_t byte);
ssize_t writeUint16 (int client_fd, uint16_t num);
ssize_t writeUint32 (int client_fd, uint32_t num);