mirror of
https://github.com/p2r3/bareiron.git
synced 2025-10-01 23:25:09 +02:00
support native windows binary compilation
* add winsock2 to globals.c * add winsocket2 compatibility to main function * add winsocket2 to packets.c * and winsocket2 to procedures.c * add winsocket 2 compatibility to tools.c * add winsocket2 to varnum.c * add mingw64 linker options to build.sh * fix build * style nitpicks * remove old_fd * update compilation instructions for windows --------- Co-authored-by: p2r3 <41925384+p2r3@users.noreply.github.com>
This commit is contained in:
@@ -15,10 +15,13 @@ For PC x86_64 platforms, grab the [latest build binary](https://github.com/p2r3/
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For microcontrollers, see the section on **compilation** below.
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## Compilation
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Before compiling, you'll need to dump registry data from a vanilla Minecraft server. On Linux, this can be done automatically using the `extract_registries.sh` script. Otherwise, the manual process is as follows: create a folder called `notchian` here, and put a Minecraft server JAR in it. Then, follow [this guide](https://minecraft.wiki/w/Minecraft_Wiki:Projects/wiki.vg_merge/Data_Generators) to dump all of the registries. Finally, run `build_registries.js` with `node`, `bun`, or `deno`.
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Before compiling, you'll need to dump registry data from a vanilla Minecraft server. On Linux, this can be done automatically using the `extract_registries.sh` script. Otherwise, the manual process is as follows: create a folder called `notchian` here, and put a Minecraft server JAR in it. Then, follow [this guide](https://minecraft.wiki/w/Minecraft_Wiki:Projects/wiki.vg_merge/Data_Generators) to dump all of the registries (use the _second_ command with the `--all` flag). Finally, run `build_registries.js` with either [bun](https://bun.sh/), [node](https://nodejs.org/en/download), or [deno](https://docs.deno.com/runtime/getting_started/installation/).
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- To target Linux, install `gcc` and run `./build.sh`
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- To target Windows, install [MSYS2](https://www.msys2.org/), and open the "MSYS2 MSYS" shell once installed. From there, install `gcc` (run `pacman -Sy gcc`), navigate to this project's directory and run `./build.sh`. Alternatively, install WSL and use `gcc`. Otherwise, there's no platform-native solution for Windows currently.
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- To compile on Linux, install `gcc` and run `./build.sh`.
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- For compiling on Windows, there are a few options:
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- To compile a native Windows binary: install [MSYS2](https://www.msys2.org/) and open the "MSYS2 MINGW64" shell. From there, run `pacman -Sy mingw-w64-x86_64-gcc`, navigate to this project's directory, and run `./build.sh`.
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- To compile a MSYS2-linked binary: install [MSYS2](https://www.msys2.org/), and open the "MSYS2 MSYS" shell. From there, install `gcc` (run `pacman -Sy gcc`), navigate to this project's directory and run `./build.sh`.
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- To compile and run a Linux binary from Windows: install WSL, and from there install `gcc` and run `./build.sh` in this project's directory.
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- To target an ESP variant, set up a PlatformIO project (select the ESP-IDF framework, **not Arduino**) and clone this repository on top of it. See **Configuration** below for further steps. For better performance, consider changing the clock speed and enabling compiler optimizations. If you don't know how to do this, there are plenty of resources online.
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## Configuration
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11
build.sh
11
build.sh
@@ -13,6 +13,15 @@ case "$OSTYPE" in
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*) exe="" ;;
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esac
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# mingw64-specific linker options
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windows_linker=""
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unameOut="$(uname -s)"
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case "$unameOut" in
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MINGW64_NT*)
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windows_linker="-static -lws2_32 -pthread"
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;;
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esac
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rm -f "bareiron$exe"
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gcc src/*.c -O3 -Iinclude -o "bareiron$exe"
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gcc src/*.c -O3 -Iinclude -o "bareiron$exe" $windows_linker
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"./bareiron$exe"
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@@ -1,6 +1,11 @@
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#include <stdio.h>
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#include <stdint.h>
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#include <arpa/inet.h>
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#ifdef _WIN32
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#include <winsock2.h>
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#include <ws2tcpip.h>
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#else
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#include <arpa/inet.h>
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#endif
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#include <unistd.h>
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#include "globals.h"
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60
src/main.c
60
src/main.c
@@ -19,9 +19,14 @@
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#include "lwip/netdb.h"
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#else
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#include <sys/types.h>
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#include <sys/socket.h>
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#include <netinet/in.h>
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#include <arpa/inet.h>
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#ifdef _WIN32
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#include <winsock2.h>
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#include <ws2tcpip.h>
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#else
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#include <sys/socket.h>
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#include <netinet/in.h>
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#include <arpa/inet.h>
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#endif
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#include <unistd.h>
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#include <time.h>
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#endif
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@@ -491,6 +496,13 @@ void handlePacket (int client_fd, int length, int packet_id, int state) {
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}
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int main () {
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#ifdef _WIN32 //initialize windows socket
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WSADATA wsa;
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if (WSAStartup(MAKEWORD(2, 2), &wsa) != 0) {
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fprintf(stderr, "WSAStartup failed\n");
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exit(EXIT_FAILURE);
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}
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#endif
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// Hash the seeds to ensure they're random enough
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world_seed = splitmix64(world_seed);
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@@ -528,8 +540,12 @@ int main () {
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perror("socket failed");
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exit(EXIT_FAILURE);
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}
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#ifdef _WIN32
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if (setsockopt(server_fd, SOL_SOCKET, SO_REUSEADDR,
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(const char*)&opt, sizeof(opt)) < 0) {
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#else
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if (setsockopt(server_fd, SOL_SOCKET, SO_REUSEADDR, &opt, sizeof(opt)) < 0) {
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#endif
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perror("socket options failed");
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exit(EXIT_FAILURE);
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}
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@@ -555,8 +571,16 @@ int main () {
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// Make the socket non-blocking
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// This is necessary to not starve the idle task during slow connections
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#ifdef _WIN32
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u_long mode = 1; // 1 = non-blocking
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if (ioctlsocket(server_fd, FIONBIO, &mode) != 0) {
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fprintf(stderr, "Failed to set non-blocking mode\n");
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exit(EXIT_FAILURE);
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}
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#else
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int flags = fcntl(server_fd, F_GETFL, 0);
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fcntl(server_fd, F_SETFL, flags | O_NONBLOCK);
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#endif
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// Track time of last server tick (in microseconds)
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int64_t last_tick_time = get_program_time();
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@@ -577,8 +601,13 @@ int main () {
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// If the accept was successful, make the client non-blocking too
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if (clients[i] != -1) {
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printf("New client, fd: %d\n", clients[i]);
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#ifdef _WIN32
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u_long mode = 1;
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ioctlsocket(clients[i], FIONBIO, &mode);
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#else
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int flags = fcntl(clients[i], F_GETFL, 0);
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fcntl(clients[i], F_SETFL, flags | O_NONBLOCK);
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#endif
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client_count ++;
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}
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break;
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@@ -600,6 +629,22 @@ int main () {
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int client_fd = clients[client_index];
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// Check if at least 2 bytes are available for reading
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#ifdef _WIN32
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recv_count = recv(client_fd, recv_buffer, 2, MSG_PEEK);
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if (recv_count == 0) {
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disconnectClient(&clients[client_index], 1);
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continue;
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}
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if (recv_count == SOCKET_ERROR) {
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int err = WSAGetLastError();
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if (err == WSAEWOULDBLOCK) {
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continue; // no data yet, keep client alive
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} else {
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disconnectClient(&clients[client_index], 1);
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continue;
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}
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}
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#else
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recv_count = recv(client_fd, &recv_buffer, 2, MSG_PEEK);
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if (recv_count < 2) {
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if (recv_count == 0 || (recv_count < 0 && errno != EAGAIN && errno != EWOULDBLOCK)) {
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@@ -607,7 +652,7 @@ int main () {
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}
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continue;
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}
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#endif
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// Handle 0xBEEF and 0xFEED packets for dumping/uploading world data
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#ifdef DEV_ENABLE_BEEF_DUMPS
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// Received BEEF packet, dump world data and disconnect
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@@ -674,6 +719,11 @@ int main () {
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}
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close(server_fd);
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#ifdef _WIN32 //cleanup windows socket
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WSACleanup();
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#endif
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printf("Server closed.\n");
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}
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@@ -6,7 +6,12 @@
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#include "lwip/netdb.h"
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#include "esp_task_wdt.h"
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#else
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#include <arpa/inet.h>
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#ifdef _WIN32
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#include <winsock2.h>
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#include <ws2tcpip.h>
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#else
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#include <arpa/inet.h>
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#endif
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#include <unistd.h>
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#endif
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@@ -2,6 +2,9 @@
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#include <stdlib.h>
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#include <string.h>
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#include <errno.h>
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#ifdef _WIN32
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#include <winsock2.h>
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#endif
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#include "globals.h"
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#include "tools.h"
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@@ -181,9 +184,14 @@ void disconnectClient (int *client_fd, int cause) {
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client_count --;
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setClientState(*client_fd, STATE_NONE);
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handlePlayerDisconnect(*client_fd);
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#ifdef _WIN32
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closesocket(*client_fd);
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printf("Disconnected client %d, cause: %d, errno: %d\n", *client_fd, cause, WSAGetLastError());
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#else
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close(*client_fd);
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*client_fd = -1;
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printf("Disconnected client %d, cause: %d, errno: %d\n\n", *client_fd, cause, errno);
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#endif
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*client_fd = -1;
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}
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uint8_t serverSlotToClientSlot (int window_id, uint8_t slot) {
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20
src/tools.c
20
src/tools.c
@@ -7,8 +7,13 @@
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#include "lwip/netdb.h"
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#include "esp_timer.h"
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#else
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#include <sys/socket.h>
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#include <arpa/inet.h>
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#ifdef _WIN32
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#include <winsock2.h>
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#include <ws2tcpip.h>
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#else
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#include <sys/socket.h>
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#include <arpa/inet.h>
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#endif
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#include <unistd.h>
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#include <time.h>
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#ifndef CLOCK_MONOTONIC
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@@ -95,7 +100,11 @@ ssize_t send_all (int client_fd, const void *buf, ssize_t len) {
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// Busy-wait (with task yielding) until all data has been sent
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while (sent < len) {
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ssize_t n = send(client_fd, p + sent, len - sent, MSG_NOSIGNAL);
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#ifdef _WIN32
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ssize_t n = send(client_fd, p + sent, len - sent, 0);
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#else
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ssize_t n = send(client_fd, p + sent, len - sent, MSG_NOSIGNAL);
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#endif
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if (n > 0) { // some data was sent, log it
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sent += n;
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last_update_time = get_program_time();
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@@ -106,7 +115,12 @@ ssize_t send_all (int client_fd, const void *buf, ssize_t len) {
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return -1;
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}
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// not yet ready to transmit, try again
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#ifdef _WIN32 //handles windows socket timeout
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int err = WSAGetLastError();
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if (err == WSAEWOULDBLOCK || err == WSAEINTR) {
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#else
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if (errno == EINTR || errno == EAGAIN || errno == EWOULDBLOCK) {
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#endif
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// handle network timeout
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if (get_program_time() - last_update_time > NETWORK_TIMEOUT_TIME) {
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disconnectClient(&client_fd, -2);
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@@ -1,5 +1,10 @@
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#include <stdint.h>
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#include <arpa/inet.h>
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#ifdef _WIN32
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#include <winsock2.h>
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#include <ws2tcpip.h>
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#else
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#include <arpa/inet.h>
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#endif
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#include <unistd.h>
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#include "varnum.h"
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