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make apples edible
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@@ -631,6 +631,7 @@ uint8_t handlePlayerEating (PlayerData *player, uint8_t just_check) {
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case I_cooked_porkchop: food = 8; saturation = 6400; break;
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case I_cooked_mutton: food = 6; saturation = 4800; break;
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case I_rotten_flesh: food = 4; saturation = 0; break;
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case I_apple: food = 4; saturation = 1200; break;
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default: break;
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}
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