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fix 3x3 ore block recipes
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@@ -347,7 +347,12 @@ async function convert () {
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itemsAndBlocks.blockRegistry["redstone_ore"],
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itemsAndBlocks.blockRegistry["iron_ore"],
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itemsAndBlocks.blockRegistry["coal_ore"],
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itemsAndBlocks.blockRegistry["furnace"]
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itemsAndBlocks.blockRegistry["furnace"],
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itemsAndBlocks.blockRegistry["iron_block"],
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itemsAndBlocks.blockRegistry["gold_block"],
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itemsAndBlocks.blockRegistry["diamond_block"],
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itemsAndBlocks.blockRegistry["redstone_block"],
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itemsAndBlocks.blockRegistry["coal_block"]
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],
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"mineable/axe": [
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itemsAndBlocks.blockRegistry["oak_log"],
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@@ -242,11 +242,11 @@ void getCraftingOutput (PlayerData *player, uint8_t *count, uint16_t *item) {
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case 9:
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// Uniform 3x3 shaped recipes
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if (identical) switch (first_item) {
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case I_iron_ingot: *item = I_iron_block; *count = 1; break;
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case I_gold_ingot: *item = I_gold_block; *count = 1; break;
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case I_diamond: *item = I_diamond_block; *count = 1; break;
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case I_redstone: *item = I_redstone_block; *count = 1; break;
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case I_coal: *item = I_coal_block; *count = 1; break;
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case I_iron_ingot: *item = I_iron_block; *count = 1; return;
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case I_gold_ingot: *item = I_gold_block; *count = 1; return;
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case I_diamond: *item = I_diamond_block; *count = 1; return;
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case I_redstone: *item = I_redstone_block; *count = 1; return;
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case I_coal: *item = I_coal_block; *count = 1; return;
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default: break;
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}
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break;
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