forked from EXTERNAL/bareiron
manually assign y position on first spawn
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@@ -213,6 +213,7 @@ void spawnPlayer (PlayerData *player) {
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if (player->flags & 0x02) { // Is this a new player?
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// Determine spawning Y coordinate based on terrain height
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spawn_y = getHeightAt(8, 8) + 1;
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player->y = spawn_y;
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player->flags &= ~0x02;
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} else { // Not a new player
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// Calculate spawn position from player data
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