forked from EXTERNAL/bareiron
spawn players at terrain height level
This commit is contained in:
15
main.c
15
main.c
@@ -14,6 +14,7 @@
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#include "src/tools.h"
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#include "src/varnum.h"
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#include "src/packets.h"
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#include "src/worldgen.h"
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void handlePacket (int client_fd, int length, int packet_id) {
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@@ -59,7 +60,19 @@ void handlePacket (int client_fd, int length, int packet_id) {
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PlayerData *player;
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if (getPlayerData(client_fd, &player)) break;
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sc_synchronizePlayerPosition(client_fd, player->x, player->y, player->z, player->yaw * 180 / 127, player->pitch * 90 / 127);
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if (player->y == -32767) { // is this a new player?
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int _x = 8 / chunk_size;
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int _z = 8 / chunk_size;
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int rx = 8 % chunk_size;
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int rz = 8 % chunk_size;
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uint32_t chunk_hash = getChunkHash(_x, _z);
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sc_synchronizePlayerPosition(client_fd, 8.5, getHeightAt(rx, rz, _x, _z, chunk_hash) + 1, 8.5, 0, 0);
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} else {
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sc_synchronizePlayerPosition(client_fd, player->x, player->y, player->z, player->yaw * 180 / 127, player->pitch * 90 / 127);
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}
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for (uint8_t i = 0; i < 41; i ++) {
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sc_setContainerSlot(client_fd, 0, serverSlotToClientSlot(i), player->inventory_count[i], player->inventory_items[i]);
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@@ -7,6 +7,7 @@
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#include "globals.h"
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#include "varnum.h"
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#include "packets.h"
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#include "tools.h"
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static uint64_t htonll (uint64_t value) {
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#if __BYTE_ORDER__ == __ORDER_LITTLE_ENDIAN__
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@@ -144,9 +145,7 @@ int reservePlayerData (int client_fd, char *uuid) {
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if (empty) {
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player_data[i].client_fd = client_fd;
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memcpy(player_data[i].uuid, uuid, 16);
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player_data[i].x = 8;
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player_data[i].y = 80;
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player_data[i].z = 8;
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player_data[i].y = -32767;
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return 0;
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}
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}
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@@ -7,6 +7,7 @@
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#include "globals.h"
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#include "tools.h"
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#include "registries.h"
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#include "worldgen.h"
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uint32_t getHash (const void *data, size_t len) {
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const uint8_t *bytes = data;
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@@ -50,8 +51,6 @@ int getCornerHeight (uint32_t hash) {
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}
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#define chunk_size 8
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int interpolate (int a, int b, int c, int d, int x, int z) {
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int top = a * (chunk_size - x) + b * x;
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int bottom = c * (chunk_size - x) + d * x;
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@@ -3,7 +3,10 @@
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#include <stdint.h>
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#define chunk_size 8
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uint32_t getChunkHash (short x, short z);
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int getHeightAt (int rx, int rz, int _x, int _z, uint32_t chunk_hash);
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uint8_t getBlockAt (int x, int y, int z);
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void writeChunkSection (int client_fd, int _x, int _z, int i);
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#endif
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