spawn players at terrain height level

This commit is contained in:
p2r3
2025-08-12 13:07:42 +03:00
parent d2409ec0f5
commit 3b9ca68a57
4 changed files with 21 additions and 7 deletions

15
main.c
View File

@@ -14,6 +14,7 @@
#include "src/tools.h"
#include "src/varnum.h"
#include "src/packets.h"
#include "src/worldgen.h"
void handlePacket (int client_fd, int length, int packet_id) {
@@ -59,7 +60,19 @@ void handlePacket (int client_fd, int length, int packet_id) {
PlayerData *player;
if (getPlayerData(client_fd, &player)) break;
sc_synchronizePlayerPosition(client_fd, player->x, player->y, player->z, player->yaw * 180 / 127, player->pitch * 90 / 127);
if (player->y == -32767) { // is this a new player?
int _x = 8 / chunk_size;
int _z = 8 / chunk_size;
int rx = 8 % chunk_size;
int rz = 8 % chunk_size;
uint32_t chunk_hash = getChunkHash(_x, _z);
sc_synchronizePlayerPosition(client_fd, 8.5, getHeightAt(rx, rz, _x, _z, chunk_hash) + 1, 8.5, 0, 0);
} else {
sc_synchronizePlayerPosition(client_fd, player->x, player->y, player->z, player->yaw * 180 / 127, player->pitch * 90 / 127);
}
for (uint8_t i = 0; i < 41; i ++) {
sc_setContainerSlot(client_fd, 0, serverSlotToClientSlot(i), player->inventory_count[i], player->inventory_items[i]);