forked from EXTERNAL/bareiron
spawn players at terrain height level
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@@ -3,7 +3,10 @@
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#include <stdint.h>
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#define chunk_size 8
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uint32_t getChunkHash (short x, short z);
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int getHeightAt (int rx, int rz, int _x, int _z, uint32_t chunk_hash);
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uint8_t getBlockAt (int x, int y, int z);
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void writeChunkSection (int client_fd, int _x, int _z, int i);
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#endif
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