implement recv_buffer size limit and input validation

* Implement recv_buffer size limit and input validation

* Add readLengthPrefixedData helper and refactor some read flows

* Change error to be more accurate

* Add newline to error message

* fix long chat messages kicking clients

* style nitpicks

---------

Co-authored-by: p2r3 <p2r3@p2r3.com>
Co-authored-by: p2r3 <41925384+p2r3@users.noreply.github.com>
This commit is contained in:
Tyler Zars
2025-09-18 19:00:02 -04:00
committed by GitHub
parent b23e19ecd4
commit 3bde692976
5 changed files with 47 additions and 18 deletions

View File

@@ -102,6 +102,9 @@
// clients from Keep Alive packets. // clients from Keep Alive packets.
#define NETWORK_TIMEOUT_TIME 15000000 #define NETWORK_TIMEOUT_TIME 15000000
// Size of the receive buffer for incoming string data
#define MAX_RECV_BUF_LEN 256
// If defined, sends the server brand to clients. Doesn't do much, but will // If defined, sends the server brand to clients. Doesn't do much, but will
// show up in the top-left of the F3/debug menu, in the Minecraft client. // show up in the top-left of the F3/debug menu, in the Minecraft client.
// You can change the brand string in the "brand" variable in src/globals.c // You can change the brand string in the "brand" variable in src/globals.c

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@@ -32,7 +32,9 @@ int64_t readInt64 (int client_fd);
float readFloat (int client_fd); float readFloat (int client_fd);
double readDouble (int client_fd); double readDouble (int client_fd);
ssize_t readLengthPrefixedData (int client_fd);
void readString (int client_fd); void readString (int client_fd);
void readStringN (int client_fd, uint32_t max_length);
uint32_t fast_rand (); uint32_t fast_rand ();
uint64_t splitmix64 (uint64_t state); uint64_t splitmix64 (uint64_t state);

View File

@@ -29,7 +29,7 @@
#endif #endif
ssize_t recv_count; ssize_t recv_count;
uint8_t recv_buffer[256] = {0}; uint8_t recv_buffer[MAX_RECV_BUF_LEN] = {0};
uint32_t world_seed = INITIAL_WORLD_SEED; uint32_t world_seed = INITIAL_WORLD_SEED;
uint32_t rng_seed = INITIAL_RNG_SEED; uint32_t rng_seed = INITIAL_RNG_SEED;

View File

@@ -658,10 +658,8 @@ int cs_clickContainer (int client_fd) {
count = (uint8_t)readVarInt(client_fd); count = (uint8_t)readVarInt(client_fd);
// ignore components // ignore components
tmp = readVarInt(client_fd); readLengthPrefixedData(client_fd);
recv_all(client_fd, recv_buffer, tmp, false); readLengthPrefixedData(client_fd);
tmp = readVarInt(client_fd);
recv_all(client_fd, recv_buffer, tmp, false);
if (count > 0 && apply_changes) { if (count > 0 && apply_changes) {
*p_item = item; *p_item = item;
@@ -691,10 +689,8 @@ int cs_clickContainer (int client_fd) {
player->flagval_16 = readVarInt(client_fd); player->flagval_16 = readVarInt(client_fd);
player->flagval_8 = readVarInt(client_fd); player->flagval_8 = readVarInt(client_fd);
// ignore components // ignore components
tmp = readVarInt(client_fd); readLengthPrefixedData(client_fd);
recv_all(client_fd, recv_buffer, tmp, false); readLengthPrefixedData(client_fd);
tmp = readVarInt(client_fd);
recv_all(client_fd, recv_buffer, tmp, false);
} else { } else {
player->flagval_16 = 0; player->flagval_16 = 0;
player->flagval_8 = 0; player->flagval_8 = 0;
@@ -1117,7 +1113,8 @@ int sc_systemChat (int client_fd, char* message, uint16_t len) {
// C->S Chat Message // C->S Chat Message
int cs_chat (int client_fd) { int cs_chat (int client_fd) {
readString(client_fd); // To be safe, cap messages to 32 bytes before the buffer length
readStringN(client_fd, 224);
PlayerData *player; PlayerData *player;
if (getPlayerData(client_fd, &player)) return 1; if (getPlayerData(client_fd, &player)) return 1;
@@ -1125,12 +1122,6 @@ int cs_chat (int client_fd) {
size_t message_len = strlen((char *)recv_buffer); size_t message_len = strlen((char *)recv_buffer);
uint8_t name_len = strlen(player->name); uint8_t name_len = strlen(player->name);
// To be safe, cap messages to 32 bytes before the buffer length
if (message_len > 224) {
recv_buffer[224] = '\0';
message_len = 224;
}
if (recv_buffer[0] != '!') { // Standard chat message if (recv_buffer[0] != '!') { // Standard chat message
// Shift message contents forward to make space for player name tag // Shift message contents forward to make space for player name tag

View File

@@ -217,12 +217,45 @@ double readDouble (int client_fd) {
return output; return output;
} }
// Receive length prefixed data with bounds checking
ssize_t readLengthPrefixedData (int client_fd) {
uint32_t length = readVarInt(client_fd);
if (length >= MAX_RECV_BUF_LEN) {
printf("ERROR: Received length (%u) exceeds maximum (%u)\n", length, MAX_RECV_BUF_LEN);
disconnectClient(&client_fd, -1);
recv_count = 0;
return 0;
}
return recv_all(client_fd, recv_buffer, length, false);
}
// Reads a networked string into recv_buffer // Reads a networked string into recv_buffer
void readString (int client_fd) { void readString (int client_fd) {
uint32_t length = readVarInt(client_fd); recv_count = readLengthPrefixedData(client_fd);
recv_count = recv_all(client_fd, recv_buffer, length, false);
recv_buffer[recv_count] = '\0'; recv_buffer[recv_count] = '\0';
} }
// Reads a networked string of up to N bytes into recv_buffer
void readStringN (int client_fd, uint32_t max_length) {
// Forward to readString if max length is invalid
if (max_length >= MAX_RECV_BUF_LEN) {
readString(client_fd);
return;
}
// Attempt to read full string within maximum
uint32_t length = readVarInt(client_fd);
if (max_length > length) {
recv_count = recv_all(client_fd, recv_buffer, length, false);
recv_buffer[recv_count] = '\0';
return;
}
// Read string up to maximum, dump the rest
recv_count = recv_all(client_fd, recv_buffer, max_length, false);
recv_buffer[recv_count] = '\0';
uint8_t dummy;
for (uint32_t i = max_length; i < length; i ++) {
recv_all(client_fd, &dummy, 1, false);
}
}
uint32_t fast_rand () { uint32_t fast_rand () {
rng_seed ^= rng_seed << 13; rng_seed ^= rng_seed << 13;