add option to sync block changes on an interval

This commit is contained in:
p2r3
2025-09-02 00:29:21 +03:00
parent 7a81625cd4
commit 64846381f4
3 changed files with 26 additions and 4 deletions

View File

@@ -49,10 +49,15 @@
#define SYNC_WORLD_TO_DISK
#endif
// The minimum interval (in microseconds) at which certain data is written
// to disk/flash. Bounded on the low end by TIME_BETWEEN_TICKS. Currently
// only applies to player data. Block changes are written as soon as they
// are made, but in much smaller portions.
// to disk/flash. Bounded on the low end by TIME_BETWEEN_TICKS. By default,
// applies only to player data. Block changes are written as soon as they
// are made, but in much smaller portions. Set DISK_SYNC_BLOCKS_ON_INTERVAL
// to make this apply to block changes as well.
#define DISK_SYNC_INTERVAL 15000000
// Whether to sync block changes to disk on an interval, instead of syncing
// on each change. On systems with fast random disk access, this shouldn't
// be necessary.
// #define DISK_SYNC_BLOCKS_ON_INTERVAL
// Time in microseconds to spend waiting for data transmission before
// timing out. Default is 15s, which leaves 5s to prevent starving other
// clients from Keep Alive packets.

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@@ -412,7 +412,9 @@ uint8_t makeBlockChange (short x, uint8_t y, short z, uint8_t block) {
#endif
if (is_base_block) block_changes[i].block = 0xFF;
else block_changes[i].block = block;
#ifndef DISK_SYNC_BLOCKS_ON_INTERVAL
writeBlockChangesToDisk(i, i);
#endif
return 0;
}
}
@@ -450,7 +452,9 @@ uint8_t makeBlockChange (short x, uint8_t y, short z, uint8_t block) {
block_changes_count = i + 1;
}
// Write changes to disk (if applicable)
#ifndef DISK_SYNC_BLOCKS_ON_INTERVAL
writeBlockChangesToDisk(last_real_entry + 1, last_real_entry + 15);
#endif
return 0;
}
// If we're here, no changes were made
@@ -471,7 +475,9 @@ uint8_t makeBlockChange (short x, uint8_t y, short z, uint8_t block) {
block_changes[first_gap].z = z;
block_changes[first_gap].block = block;
// Write change to disk (if applicable)
#ifndef DISK_SYNC_BLOCKS_ON_INTERVAL
writeBlockChangesToDisk(first_gap, first_gap);
#endif
// Extend future search range if we've appended to the end
if (first_gap == block_changes_count) {
block_changes_count ++;
@@ -1441,8 +1447,11 @@ void handleServerTick (int64_t time_since_last_tick) {
sc_setHealth(player->client_fd, player->health, player->hunger, player->saturation);
}
// Write player data to file (if applicable)
// Write data to file (if applicable)
writePlayerDataToDisk();
#ifdef DISK_SYNC_BLOCKS_ON_INTERVAL
writeBlockChangesToDisk(0, block_changes_count);
#endif
/**
* If the RNG seed ever hits 0, it'll never generate anything
@@ -1618,7 +1627,9 @@ void broadcastChestUpdate (int origin_fd, uint8_t *storage_ptr, uint16_t item, u
sc_setContainerSlot(player_data[i].client_fd, 2, slot, count, item);
}
#ifndef DISK_SYNC_BLOCKS_ON_INTERVAL
writeChestChangesToDisk(storage_ptr, slot);
#endif
}
#endif

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@@ -115,6 +115,12 @@ int initSerializer () {
// Writes a range of block change entries to disk
void writeBlockChangesToDisk (int from, int to) {
#ifdef DISK_SYNC_BLOCKS_ON_INTERVAL
// Skip this write if enough time hasn't passed since the last one
if (get_program_time() - last_disk_sync_time < DISK_SYNC_INTERVAL) return;
last_disk_sync_time = get_program_time();
#endif
// Try to open the file in rw (without overwriting)
FILE *file = fopen(FILE_PATH, "r+b");
if (!file) {