forked from EXTERNAL/bareiron
add option to sync block changes on an interval
This commit is contained in:
@@ -49,10 +49,15 @@
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#define SYNC_WORLD_TO_DISK
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#endif
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// The minimum interval (in microseconds) at which certain data is written
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// to disk/flash. Bounded on the low end by TIME_BETWEEN_TICKS. Currently
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// only applies to player data. Block changes are written as soon as they
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// are made, but in much smaller portions.
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// to disk/flash. Bounded on the low end by TIME_BETWEEN_TICKS. By default,
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// applies only to player data. Block changes are written as soon as they
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// are made, but in much smaller portions. Set DISK_SYNC_BLOCKS_ON_INTERVAL
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// to make this apply to block changes as well.
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#define DISK_SYNC_INTERVAL 15000000
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// Whether to sync block changes to disk on an interval, instead of syncing
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// on each change. On systems with fast random disk access, this shouldn't
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// be necessary.
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// #define DISK_SYNC_BLOCKS_ON_INTERVAL
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// Time in microseconds to spend waiting for data transmission before
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// timing out. Default is 15s, which leaves 5s to prevent starving other
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// clients from Keep Alive packets.
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@@ -412,7 +412,9 @@ uint8_t makeBlockChange (short x, uint8_t y, short z, uint8_t block) {
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#endif
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if (is_base_block) block_changes[i].block = 0xFF;
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else block_changes[i].block = block;
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#ifndef DISK_SYNC_BLOCKS_ON_INTERVAL
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writeBlockChangesToDisk(i, i);
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#endif
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return 0;
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}
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}
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@@ -450,7 +452,9 @@ uint8_t makeBlockChange (short x, uint8_t y, short z, uint8_t block) {
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block_changes_count = i + 1;
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}
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// Write changes to disk (if applicable)
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#ifndef DISK_SYNC_BLOCKS_ON_INTERVAL
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writeBlockChangesToDisk(last_real_entry + 1, last_real_entry + 15);
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#endif
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return 0;
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}
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// If we're here, no changes were made
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@@ -471,7 +475,9 @@ uint8_t makeBlockChange (short x, uint8_t y, short z, uint8_t block) {
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block_changes[first_gap].z = z;
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block_changes[first_gap].block = block;
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// Write change to disk (if applicable)
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#ifndef DISK_SYNC_BLOCKS_ON_INTERVAL
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writeBlockChangesToDisk(first_gap, first_gap);
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#endif
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// Extend future search range if we've appended to the end
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if (first_gap == block_changes_count) {
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block_changes_count ++;
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@@ -1441,8 +1447,11 @@ void handleServerTick (int64_t time_since_last_tick) {
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sc_setHealth(player->client_fd, player->health, player->hunger, player->saturation);
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}
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// Write player data to file (if applicable)
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// Write data to file (if applicable)
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writePlayerDataToDisk();
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#ifdef DISK_SYNC_BLOCKS_ON_INTERVAL
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writeBlockChangesToDisk(0, block_changes_count);
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#endif
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/**
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* If the RNG seed ever hits 0, it'll never generate anything
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@@ -1618,7 +1627,9 @@ void broadcastChestUpdate (int origin_fd, uint8_t *storage_ptr, uint16_t item, u
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sc_setContainerSlot(player_data[i].client_fd, 2, slot, count, item);
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}
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#ifndef DISK_SYNC_BLOCKS_ON_INTERVAL
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writeChestChangesToDisk(storage_ptr, slot);
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#endif
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}
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#endif
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@@ -115,6 +115,12 @@ int initSerializer () {
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// Writes a range of block change entries to disk
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void writeBlockChangesToDisk (int from, int to) {
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#ifdef DISK_SYNC_BLOCKS_ON_INTERVAL
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// Skip this write if enough time hasn't passed since the last one
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if (get_program_time() - last_disk_sync_time < DISK_SYNC_INTERVAL) return;
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last_disk_sync_time = get_program_time();
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#endif
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// Try to open the file in rw (without overwriting)
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FILE *file = fopen(FILE_PATH, "r+b");
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if (!file) {
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