forked from EXTERNAL/bareiron
support syncing to flash on esp-idf via littlefs
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@@ -38,11 +38,18 @@
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// How many player-made block changes to allow
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// Determines the fixed amount of memory allocated to blocks
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#define MAX_BLOCK_CHANGES 20000
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// If defined, writes and reads world data to/from disk (PC only).
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// If defined, writes and reads world data to/from disk (or flash).
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// This is a synchronous operation, and can cause performance issues if
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// frequent random disk access is slow. Data is still stored in and
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// accessed from memory - reading from disk is only done on startup.
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// When targeting ESP-IDF, LittleFS is used to manage flash reads and
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// writes. Consider increasing DISK_SYNC_INTERVAL if wear is a concern.
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#define SYNC_WORLD_TO_DISK
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// The minimum interval (in microseconds) at which certain data is written
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// to disk/flash. Bounded on the low end by TIME_BETWEEN_TICKS. Currently
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// only applies to player data. Block changes are written as soon as they
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// are made, but in much smaller portions.
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#define DISK_SYNC_INTERVAL 15000000
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// If defined, scales the frequency at which player movement updates are
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// broadcast based on the amount of players, reducing overhead for higher
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// player counts. For very many players, makes movement look jittery.
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@@ -3,7 +3,7 @@
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#include "globals.h"
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#if defined(SYNC_WORLD_TO_DISK) && !defined(ESP_PLATFORM)
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#ifdef SYNC_WORLD_TO_DISK
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int initSerializer ();
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void writeBlockChangesToDisk (int from, int to);
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void writeChestChangesToDisk (uint8_t *storage_ptr, uint8_t slot);
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