forked from EXTERNAL/bareiron
update ore generation
This commit is contained in:
@@ -11,6 +11,7 @@ const blockToItemOverrides = {
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"redstone_ore": "redstone",
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"iron_ore": "raw_iron",
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"coal_ore": "coal",
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"copper_ore": "raw_copper",
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"snow": "snowball",
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"dead_bush": "stick"
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};
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@@ -47,6 +48,9 @@ const blockWhitelist = [
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"water_6",
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"water_7",
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"lava",
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"lava_2",
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"lava_4",
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"lava_6",
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"snowy_grass_block",
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"mud",
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"moss_carpet",
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@@ -54,7 +58,9 @@ const blockWhitelist = [
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"stone_slab",
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"cobblestone_slab",
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"composter",
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"coal_block"
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"coal_block",
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"copper_ore",
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"copper_block"
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];
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// Currently, only 4 biome types are supported, excluding "beach"
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@@ -346,7 +352,8 @@ async function convert () {
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const tagBuffer = serializeTags({
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"fluid": {
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// Water and lava, both flowing and still states
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"water": [ 1, 2, 3, 4 ]
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"water": [ 1, 2 ],
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"lava": [ 3, 4 ]
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},
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"block": {
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"mineable/pickaxe": [
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@@ -362,12 +369,14 @@ async function convert () {
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itemsAndBlocks.blockRegistry["redstone_ore"],
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itemsAndBlocks.blockRegistry["iron_ore"],
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itemsAndBlocks.blockRegistry["coal_ore"],
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itemsAndBlocks.blockRegistry["copper_ore"],
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itemsAndBlocks.blockRegistry["furnace"],
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itemsAndBlocks.blockRegistry["iron_block"],
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itemsAndBlocks.blockRegistry["gold_block"],
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itemsAndBlocks.blockRegistry["diamond_block"],
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itemsAndBlocks.blockRegistry["redstone_block"],
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itemsAndBlocks.blockRegistry["coal_block"]
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itemsAndBlocks.blockRegistry["coal_block"],
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itemsAndBlocks.blockRegistry["copper_block"]
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],
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"mineable/axe": [
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itemsAndBlocks.blockRegistry["oak_log"],
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@@ -31,34 +31,14 @@ void getCraftingOutput (PlayerData *player, uint8_t *count, uint16_t *item) {
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case 1:
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switch (first_item) {
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case I_oak_log:
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*item = I_oak_planks;
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*count = 4;
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return;
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case I_oak_planks:
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*item = I_oak_button;
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*count = 1;
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return;
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case I_iron_block:
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*item = I_iron_ingot;
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*count = 9;
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return;
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case I_gold_block:
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*item = I_gold_ingot;
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*count = 9;
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return;
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case I_diamond_block:
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*item = I_diamond;
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*count = 9;
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return;
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case I_redstone_block:
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*item = I_redstone;
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*count = 9;
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return;
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case I_coal_block:
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*item = I_coal;
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*count = 9;
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return;
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case I_oak_log: *item = I_oak_planks; *count = 4; return;
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case I_oak_planks: *item = I_oak_button; *count = 1; return;
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case I_iron_block: *item = I_iron_ingot; *count = 9; return;
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case I_gold_block: *item = I_gold_ingot; *count = 9; return;
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case I_diamond_block: *item = I_diamond; *count = 9; return;
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case I_redstone_block: *item = I_redstone; *count = 9; return;
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case I_coal_block: *item = I_coal; *count = 9; return;
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case I_copper_block: *item = I_copper_ingot; *count = 9; return;
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default: break;
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}
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@@ -345,6 +325,7 @@ void getCraftingOutput (PlayerData *player, uint8_t *count, uint16_t *item) {
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case I_diamond: *item = I_diamond_block; *count = 1; return;
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case I_redstone: *item = I_redstone_block; *count = 1; return;
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case I_coal: *item = I_coal_block; *count = 1; return;
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case I_copper_ingot: *item = I_copper_block; *count = 1; return;
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default: break;
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}
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break;
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@@ -622,7 +622,8 @@ uint8_t isColumnBlock (uint8_t block) {
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uint8_t isPassableBlock (uint8_t block) {
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return (
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block == B_air ||
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block == B_water ||
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(block >= B_water && block < B_water + 8) ||
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(block >= B_lava && block < B_lava + 4) ||
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block == B_snow ||
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block == B_moss_carpet ||
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block == B_short_grass ||
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@@ -636,6 +637,7 @@ uint8_t isReplaceableBlock (uint8_t block) {
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return (
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block == B_air ||
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(block >= B_water && block < B_water + 8) ||
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(block >= B_lava && block < B_lava + 4) ||
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block == B_short_grass ||
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block == B_snow
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);
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@@ -869,7 +871,7 @@ void handleFluidMovement (short x, uint8_t y, short z, uint8_t fluid, uint8_t bl
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// a higher fluid "level" means the fluid has traveled farther
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uint8_t level = block - fluid;
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// Query blocks adjacent to this water stream
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// Query blocks adjacent to this fluid stream
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uint8_t adjacent[4] = {
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getBlockAt(x + 1, y, z),
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getBlockAt(x - 1, y, z),
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@@ -877,7 +879,7 @@ void handleFluidMovement (short x, uint8_t y, short z, uint8_t fluid, uint8_t bl
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getBlockAt(x, y, z - 1)
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};
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// Handle maintaining connections to a water source
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// Handle maintaining connections to a fluid source
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if (level != 0) {
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// Check if this fluid is connected to a block exactly one level lower
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uint8_t connected = false;
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@@ -906,6 +908,7 @@ void handleFluidMovement (short x, uint8_t y, short z, uint8_t fluid, uint8_t bl
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}
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// Stop flowing laterally at the maximum level
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if (level == 3 && fluid == B_lava) return;
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if (level == 7) return;
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// Handle lateral water flow, increasing level by 1
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@@ -932,7 +935,7 @@ void checkFluidUpdate (short x, uint8_t y, short z, uint8_t block) {
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uint8_t fluid;
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if (block >= B_water && block < B_water + 8) fluid = B_water;
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// else if (block >= B_lava && block < B_lava + 8) fluid = B_lava;
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else if (block >= B_lava && block < B_lava + 4) fluid = B_lava;
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else return;
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handleFluidMovement(x, y, z, fluid, block);
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@@ -1303,6 +1306,10 @@ void hurtEntity (int entity_id, int attacker_id, uint8_t damage_type, uint8_t da
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// Killed by a less than 5 block fall
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strcpy((char *)recv_buffer + player_name_len, " hit the ground too hard");
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recv_buffer[player_name_len + 24] = '\0';
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} else if (damage_type == D_lava) {
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// Killed by being in lava
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strcpy((char *)recv_buffer + player_name_len, " tried to swim in lava");
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recv_buffer[player_name_len + 22] = '\0';
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} else if (attacker_id < -1) {
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// Killed by a mob
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strcpy((char *)recv_buffer + player_name_len, " was slain by a mob");
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@@ -1314,6 +1321,10 @@ void hurtEntity (int entity_id, int attacker_id, uint8_t damage_type, uint8_t da
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strcpy((char *)recv_buffer + player_name_len, " was slain by ");
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strcpy((char *)recv_buffer + player_name_len + 14, attacker->name);
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recv_buffer[player_name_len + 14 + strlen(attacker->name)] = '\0';
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} else {
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// Unknown death reason
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strcpy((char *)recv_buffer + player_name_len, " died");
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recv_buffer[player_name_len + 4] = '\0';
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}
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} else player->health -= effective_damage;
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@@ -1386,31 +1397,37 @@ void handleServerTick (int64_t time_since_last_tick) {
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if (player->flags & 0x20) { // Check "client loading" flag
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// If 3 seconds (60 vanilla ticks) have passed, assume player has loaded
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player->flagval_16 ++;
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if (player->flagval_16 > (unsigned int)(3 * TICKS_PER_SECOND)) {
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if (player->flagval_16 > (uint16_t)(3 * TICKS_PER_SECOND)) {
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player->flags &= ~0x20;
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player->flagval_16 = 0;
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} else continue;
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}
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// Send Keep Alive and Update Time packets
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sc_keepAlive(player->client_fd);
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sc_updateTime(player->client_fd, world_time);
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// Reset player attack cooldown
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if (player->flags & 0x01) {
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if (player->flagval_8 >= (unsigned int)(0.6f * TICKS_PER_SECOND)) {
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if (player->flagval_8 >= (uint8_t)(0.6f * TICKS_PER_SECOND)) {
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player->flags &= ~0x01;
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player->flagval_8 = 0;
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} else player->flagval_8 ++;
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}
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// Handle eating animation
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if (player->flags & 0x10) {
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if (player->flagval_16 >= (unsigned int)(1.6f * TICKS_PER_SECOND)) {
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if (player->flagval_16 >= (uint16_t)(1.6f * TICKS_PER_SECOND)) {
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handlePlayerEating(&player_data[i], false);
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player->flags &= ~0x10;
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player->flagval_16 = 0;
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} else player->flagval_16 ++;
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}
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// Heal from saturation if player is able and has enough food
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// Below this, process events that happen once per second
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if (server_ticks % (uint32_t)TICKS_PER_SECOND != 0) continue;
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// Send Keep Alive and Update Time packets
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sc_keepAlive(player->client_fd);
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sc_updateTime(player->client_fd, world_time);
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// Tick damage from lava
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uint8_t block = getBlockAt(player->x, player->y, player->z);
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if (block >= B_lava && block < B_lava + 4) {
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hurtEntity(player->client_fd, -1, D_lava, 8);
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}
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// Heal from saturation if player is able and has enough food
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if (player->health >= 20 || player->health == 0) continue;
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if (player->hunger < 18) continue;
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if (player->saturation >= 600) {
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@@ -1438,6 +1455,7 @@ void handleServerTick (int64_t time_since_last_tick) {
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// Tick mob behavior
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for (int i = 0; i < MAX_MOBS; i ++) {
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if (mob_data[i].type == 0) continue;
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int entity_id = -2 - i;
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// Handle deallocation on mob death
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if ((mob_data[i].data & 31) == 0) {
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@@ -1449,9 +1467,9 @@ void handleServerTick (int64_t time_since_last_tick) {
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for (int j = 0; j < MAX_PLAYERS; j ++) {
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if (player_data[j].client_fd == -1) continue;
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// Spawn death smoke particles
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sc_entityEvent(player_data[j].client_fd, -2 - i, 60);
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sc_entityEvent(player_data[j].client_fd, entity_id, 60);
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// Remove the entity from the client
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sc_removeEntity(player_data[j].client_fd, -2 - i);
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sc_removeEntity(player_data[j].client_fd, entity_id);
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}
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continue;
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}
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@@ -1465,7 +1483,7 @@ void handleServerTick (int64_t time_since_last_tick) {
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// Burn hostile mobs if above ground during sunlight
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if (!passive && (world_time < 13000 || world_time > 23460) && mob_data[i].y > 48) {
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hurtEntity(-2 - i, -1, D_on_fire, 2);
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hurtEntity(entity_id, -1, D_on_fire, 2);
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}
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uint32_t r = fast_rand();
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@@ -1518,7 +1536,7 @@ void handleServerTick (int64_t time_since_last_tick) {
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// If we're already next to the player, hurt them and skip movement
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if (closest_dist < 3 && abs(mob_data[i].y - closest_player->y) < 2) {
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hurtEntity(closest_player->client_fd, -2 - i, D_generic, 6);
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hurtEntity(closest_player->client_fd, entity_id, D_generic, 6);
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continue;
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}
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@@ -1557,9 +1575,14 @@ void handleServerTick (int64_t time_since_last_tick) {
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else continue;
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} else {
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uint8_t block_below = getBlockAt(new_x, new_y - 1, new_z);
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if (isPassableBlock(block_below)) new_y -= 1;
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if (isPassableBlock(block_below) && block != B_water) new_y -= 1;
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}
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if ( // Hurt mobs that stumble into lava
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(block >= B_lava && block < B_lava + 4) ||
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(block_above >= B_lava && block_above < B_lava + 4)
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) hurtEntity(entity_id, -1, D_lava, 8);
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// Store new mob position
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mob_data[i].x = new_x;
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mob_data[i].y = new_y;
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@@ -1568,7 +1591,6 @@ void handleServerTick (int64_t time_since_last_tick) {
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// Broadcast relevant entity movement packets
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for (int j = 0; j < MAX_PLAYERS; j ++) {
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if (player_data[j].client_fd == -1) continue;
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int entity_id = -2 - i;
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sc_teleportEntity (
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player_data[j].client_fd, entity_id,
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(double)new_x + 0.5, new_y, (double)new_z + 0.5,
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@@ -270,25 +270,38 @@ skip_feature:
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int8_t gap = height - TERRAIN_BASE_HEIGHT;
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if (y < CAVE_BASE_DEPTH + gap && y > CAVE_BASE_DEPTH - gap) return B_air;
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// The chunk-relative X and Z coordinates are used in a bit shift on the hash
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// The sum of these is then used to get the Y coordinate of the ore in this column
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// This way, each column is guaranteed to have exactly one ore candidate
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uint8_t ore_x_component = (anchor.hash >> rx) & 31;
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uint8_t ore_z_component = (anchor.hash >> (rz + 16)) & 31;
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uint8_t ore_y = ore_x_component + ore_z_component;
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// The chunk-relative X and Z coordinates are used as the seed for an
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// xorshift RNG/hash function to generate the Y coordinate of the ore
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// in this column. This way, each column is guaranteed to have exactly
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// one ore candidate, as there will always be a Y value to reference.
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uint8_t ore_y = ((rx & 15) << 4) + (rz & 15);
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ore_y ^= ore_y << 4;
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ore_y ^= ore_y >> 5;
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ore_y ^= ore_y << 1;
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ore_y &= 63;
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if (y == ore_y) {
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// Since the ore Y coordinate is effectely a random number in range [0;64],
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// we use it in another bit shift to get a pseudo-random number for the column
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uint8_t ore_probability = (anchor.hash >> ore_y) & 255;
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// Since the ore Y coordinate is effectely a random number in range [0;64),
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// we use it in a bit shift with the chunk's anchor hash to get another
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// pseudo-random number for the ore's rarity.
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uint8_t ore_probability = (anchor.hash >> (ore_y % 24)) & 255;
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// Ore placement is determined by Y level and "probability"
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if (y < 15 && ore_probability < 15) return B_diamond_ore;
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if (y < 30) {
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if (ore_probability < 5) return B_gold_ore;
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if (ore_probability < 20) return B_redstone_ore;
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if (y < 15) {
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if (ore_probability < 10) return B_diamond_ore;
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if (ore_probability < 12) return B_gold_ore;
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if (ore_probability < 15) return B_redstone_ore;
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}
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if (y < 30) {
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if (ore_probability < 3) return B_gold_ore;
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if (ore_probability < 8) return B_redstone_ore;
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}
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if (y < 54) {
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if (ore_probability < 30) return B_iron_ore;
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if (ore_probability < 40) return B_copper_ore;
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}
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if (y < 54 && ore_probability < 50) return B_iron_ore;
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if (ore_probability < 60) return B_coal_ore;
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if (y < 5) return B_lava;
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return B_cobblestone;
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}
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// For everything else, fall back to stone
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@@ -363,6 +376,8 @@ uint8_t getTerrainAt (int x, int y, int z, ChunkAnchor anchor) {
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uint8_t getBlockAt (int x, int y, int z) {
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if (y < 0) return B_bedrock;
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uint8_t block_change = getBlockChange(x, y, z);
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if (block_change != 0xFF) return block_change;
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