forked from EXTERNAL/bareiron
implement syncing world to file on disk
This commit is contained in:
1
.gitignore
vendored
1
.gitignore
vendored
@@ -3,3 +3,4 @@ notchian
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bareiron
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src/registries.c
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include/registries.h
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*.bin
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@@ -35,6 +35,14 @@
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// How many visited chunk coordinates to "remember"
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// The server will not re-send chunks that the player has recently been in
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#define VISITED_HISTORY 4
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// How many player-made block changes to allow
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// Determines the fixed amount of memory allocated to blocks
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#define MAX_BLOCK_CHANGES 20000
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// If defined, writes and reads world data to/from disk (PC only).
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// This is a synchronous operation, and can cause performance issues if
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// frequent random disk access is slow. Data is still stored in and
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// accessed from memory - reading from disk is only done on startup.
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#define SYNC_WORLD_TO_DISK
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// If defined, scales the frequency at which player movement updates are
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// broadcast based on the amount of players, reducing overhead for higher
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// player counts. For very many players, makes movement look jittery.
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@@ -137,7 +145,7 @@ typedef struct {
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#pragma pack(pop)
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extern BlockChange block_changes[20000];
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extern BlockChange block_changes[MAX_BLOCK_CHANGES];
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extern int block_changes_count;
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extern PlayerData player_data[MAX_PLAYERS];
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21
include/serialize.h
Normal file
21
include/serialize.h
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@@ -0,0 +1,21 @@
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#ifndef SERIALIZE_H
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#define SERIALIZE_H
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#include <stdlib.h>
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#include "globals.h"
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#if defined(SYNC_WORLD_TO_DISK) && !defined(ESP_PLATFORM)
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int initSerializer ();
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void writeBlockChangesToDisk (int from, int to);
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void writeChestChangesToDisk (uint8_t *storage_ptr, uint8_t slot);
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void writePlayerDataToDisk ();
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#else
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// Define no-op placeholders for when disk syncing isn't enabled
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#define writeBlockChangesToDisk(a, b)
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#define writeChestChangesToDisk(a, b)
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#define writePlayerDataToDisk()
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#define initSerializer() 0
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#endif
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#endif
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@@ -31,6 +31,7 @@
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#include "worldgen.h"
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#include "registries.h"
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#include "procedures.h"
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#include "serialize.h"
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void handlePacket (int client_fd, int length, int packet_id, int state) {
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@@ -456,10 +457,12 @@ int main () {
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for (int i = 3; i >= 0; i --) printf("%X", (unsigned int)((rng_seed >> (8 * i)) & 255));
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printf("\n\n");
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for (int i = 0; i < sizeof(block_changes) / sizeof(BlockChange); i ++) {
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for (int i = 0; i < MAX_BLOCK_CHANGES; i ++) {
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block_changes[i].block = 0xFF;
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}
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if (initSerializer()) exit(EXIT_FAILURE);
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int server_fd, opt = 1;
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struct sockaddr_in server_addr, client_addr;
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socklen_t addr_len = sizeof(client_addr);
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@@ -8,6 +8,7 @@
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#include "registries.h"
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#include "worldgen.h"
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#include "structures.h"
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#include "serialize.h"
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#include "procedures.h"
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int client_states[MAX_PLAYERS * 2];
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@@ -365,7 +366,7 @@ void makeBlockChange (short x, uint8_t y, short z, uint8_t block) {
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#endif
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if (is_base_block) block_changes[i].block = 0xFF;
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else block_changes[i].block = block;
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return;
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return writeBlockChangesToDisk(i, i);
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}
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}
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@@ -401,6 +402,8 @@ void makeBlockChange (short x, uint8_t y, short z, uint8_t block) {
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if (i >= block_changes_count) {
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block_changes_count = i + 1;
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}
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// Write changes to disk (if applicable)
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writeBlockChangesToDisk(last_real_entry + 1, last_real_entry + 15);
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break;
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}
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return;
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@@ -412,6 +415,8 @@ void makeBlockChange (short x, uint8_t y, short z, uint8_t block) {
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block_changes[first_gap].y = y;
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block_changes[first_gap].z = z;
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block_changes[first_gap].block = block;
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// Write change to disk (if applicable)
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writeBlockChangesToDisk(first_gap, first_gap);
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// Extend future search range if we've appended to the end
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if (first_gap == block_changes_count) {
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block_changes_count ++;
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@@ -1145,6 +1150,9 @@ void handleServerTick (int64_t time_since_last_tick) {
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sc_setHealth(player_data[i].client_fd, player_data[i].health, player_data[i].hunger, player_data[i].saturation);
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}
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// Write player data to file (if applicable)
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writePlayerDataToDisk();
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/**
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* If the RNG seed ever hits 0, it'll never generate anything
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* else. This is because the fast_rand function uses a simple
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@@ -1316,5 +1324,7 @@ void broadcastChestUpdate (int origin_fd, uint8_t *storage_ptr, uint16_t item, u
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sc_setContainerSlot(player_data[i].client_fd, 2, slot, count, item);
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}
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writeChestChangesToDisk(storage_ptr, slot);
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}
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#endif
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169
src/serialize.c
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169
src/serialize.c
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@@ -0,0 +1,169 @@
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#include "globals.h"
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#if defined(SYNC_WORLD_TO_DISK) && !defined(ESP_PLATFORM)
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#include <stdio.h>
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#include <stdlib.h>
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#include "registries.h"
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#include "serialize.h"
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// Restores world data from disk, or writes world file if it doesn't exist
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int initSerializer () {
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// Attempt to open existing world file
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FILE *file = fopen("world.bin", "rb");
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if (file) {
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// Read block changes from the start of the file directly into memory
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size_t read = fread(block_changes, 1, sizeof(block_changes), file);
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if (read != sizeof(block_changes)) {
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printf("Read %u bytes from \"world.bin\", expected %u (block changes). Aborting.\n", read, sizeof(block_changes));
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return 1;
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}
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// Find the index of the last occupied entry to recover block_changes_count
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for (int i = 0; i < MAX_BLOCK_CHANGES; i ++) {
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if (block_changes[i].block == 0xFF) continue;
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if (block_changes[i].block == B_chest) i += 14;
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if (i >= block_changes_count) block_changes_count = i + 1;
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}
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// Seek past block changes to start reading player data
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if (fseek(file, sizeof(block_changes), SEEK_SET) != 0) {
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perror("Failed to seek to player data in \"world.bin\". Aborting.");
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return 1;
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}
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// Read player data directly into memory
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read = fread(player_data, 1, sizeof(player_data), file);
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fclose(file);
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if (read != sizeof(player_data)) {
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printf("Read %u bytes from \"world.bin\", expected %u (player data). Aborting.\n", read, sizeof(player_data));
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return 1;
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}
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} else { // World file doesn't exist or failed to open
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printf("No \"world.bin\" file found, creating one...\n\n");
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// Try to create the file in binary write mode
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file = fopen("world.bin", "wb");
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if (!file) {
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perror(
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"Failed to open \"world.bin\" for writing.\n"
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"Consider checking permissions or disabling SYNC_WORLD_TO_DISK in \"globals.h\"."
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);
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return 1;
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}
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// Write initial block changes array
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// This should be done after all entries have had `block` set to 0xFF
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size_t written = fwrite(block_changes, 1, sizeof(block_changes), file);
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if (written != sizeof(block_changes)) {
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perror(
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"Failed to write initial block data to \"world.bin\".\n"
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"Consider checking permissions or disabling SYNC_WORLD_TO_DISK in \"globals.h\"."
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);
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return 1;
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}
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// Seek past written block changes to start writing player data
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if (fseek(file, sizeof(block_changes), SEEK_SET) != 0) {
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perror(
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"Failed to seek past block changes in \"world.bin\"."
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"Consider checking permissions or disabling SYNC_WORLD_TO_DISK in \"globals.h\"."
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);
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return 1;
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}
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// Write initial player data to disk (should be just nulls?)
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written = fwrite(player_data, 1, sizeof(player_data), file);
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fclose(file);
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if (written != sizeof(player_data)) {
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perror(
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"Failed to write initial player data to \"world.bin\".\n"
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"Consider checking permissions or disabling SYNC_WORLD_TO_DISK in \"globals.h\"."
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);
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return 1;
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}
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}
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}
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// Writes a range of block change entries to disk
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void writeBlockChangesToDisk (int from, int to) {
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// Try to open the file in rw (without overwriting)
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FILE *file = fopen("world.bin", "r+b");
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if (!file) {
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perror("Failed to open \"world.bin\". Block updates have been dropped.");
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return;
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}
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for (int i = from; i <= to; i ++) {
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// Seek to relevant offset in file
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if (fseek(file, i * sizeof(BlockChange), SEEK_SET) != 0) {
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fclose(file);
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perror("Failed to seek in \"world.bin\". Block updates have been dropped.");
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return;
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}
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// Write block change entry to file
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if (fwrite(&block_changes[i], 1, sizeof(BlockChange), file) != sizeof(BlockChange)) {
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fclose(file);
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perror("Failed to write to \"world.bin\". Block updates have been dropped.");
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return;
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}
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}
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fclose(file);
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}
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// Writes all player data to disk
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void writePlayerDataToDisk () {
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// Try to open the file in rw (without overwriting)
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FILE *file = fopen("world.bin", "r+b");
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if (!file) {
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perror("Failed to open \"world.bin\". Player updates have been dropped.");
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return;
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}
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// Seek past block changes in file
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if (fseek(file, sizeof(block_changes), SEEK_SET) != 0) {
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fclose(file);
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perror("Failed to seek in \"world.bin\". Player updates have been dropped.");
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return;
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}
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// Write full player data array to file
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// Since this is a bigger write, it should ideally be done infrequently
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if (fwrite(&player_data, 1, sizeof(player_data), file) != sizeof(player_data)) {
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fclose(file);
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perror("Failed to write to \"world.bin\". Player updates have been dropped.");
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return;
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}
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fclose(file);
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}
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#ifdef ALLOW_CHESTS
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// Writes a chest slot change to disk
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void writeChestChangesToDisk (uint8_t *storage_ptr, uint8_t slot) {
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/**
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* More chest-related memory hacks!!
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*
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* Since chests are implemented in the block_changes array, any
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* changes to the contents of a chest have to be synced to the block
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* changes part of the world file. The index of the "blocks" is
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* determined as such:
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*
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* The storage pointer points to the block entry directly following
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* the chest itself. To get the index of this entry, we can subtract
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* the pointer to the block changes array (cast to uint8_t*) from the
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* storage pointer. This gets us the amount of bytes between the start
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* of the block changes array and the chest's item data, as a pointer.
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* To get the actual block index, we cast this weird pointer to an
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* integer, and divide it by the byte size of the BlockChange struct.
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* Finally, the chest slot divided by 2 is added to this index to get
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* the block entry pertaining to the relevant chest slot, as each
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* entry encodes exactly 2 slots.
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*/
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int index = (int)(storage_ptr - (uint8_t *)block_changes) / sizeof(BlockChange) + slot / 2;
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writeBlockChangesToDisk(index, index);
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}
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#endif
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#endif
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