forked from EXTERNAL/bareiron
extend total network timeout to 15 seconds (leaving 5s for keepalive)
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@@ -54,8 +54,9 @@
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// are made, but in much smaller portions.
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#define DISK_SYNC_INTERVAL 15000000
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// Time in microseconds to spend waiting for data transmission before
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// timing out. (default = 5s)
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#define NETWORK_TIMEOUT_TIME 5000000
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// timing out. Default is 15s, which leaves 5s to prevent starving other
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// clients from Keep Alive packets.
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#define NETWORK_TIMEOUT_TIME 15000000
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// If defined, scales the frequency at which player movement updates are
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// broadcast based on the amount of players, reducing overhead for higher
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// player counts. For very many players, makes movement look jittery.
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