add saplings to instantly breakable blocks

This commit is contained in:
p2r3
2025-08-23 14:48:30 +03:00
parent ede62b264a
commit c0b903a936

View File

@@ -430,7 +430,8 @@ uint8_t isInstantlyMined (PlayerData *player, uint8_t block) {
block == B_dead_bush ||
block == B_short_grass ||
block == B_torch ||
block == B_lily_pad
block == B_lily_pad ||
block == B_oak_sapling
);
}