forked from EXTERNAL/bareiron
return items to inventory when closing crafting window
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@@ -94,7 +94,7 @@ void handlePacket (int client_fd, int length, int packet_id) {
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sc_synchronizePlayerPosition(client_fd, spawn_x, spawn_y, spawn_z, spawn_yaw, spawn_pitch);
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for (uint8_t i = 0; i < 41; i ++) {
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sc_setContainerSlot(client_fd, 0, serverSlotToClientSlot(i), player->inventory_count[i], player->inventory_items[i]);
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sc_setContainerSlot(client_fd, 0, serverSlotToClientSlot(0, i), player->inventory_count[i], player->inventory_items[i]);
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}
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sc_setHeldItem(client_fd, player->hotbar);
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@@ -146,6 +146,13 @@ void handlePacket (int client_fd, int length, int packet_id) {
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}
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break;
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case 0x12:
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if (state == STATE_PLAY) {
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cs_closeContainer(client_fd);
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return;
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}
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break;
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case 0x1D:
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case 0x1E:
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if (state == STATE_PLAY) {
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