optimize chunk transmission

This commit is contained in:
p2r3
2025-08-17 17:28:42 +03:00
parent c2f04f2b0c
commit d66175d91f
3 changed files with 61 additions and 35 deletions

View File

@@ -20,6 +20,10 @@
#define PORT 25565
#define MAX_PLAYERS 16
#define GAMEMODE 0
#define VIEW_DISTANCE 2
// How many visited chunks to "remember"
// The server will not re-send chunks that the player has recently been in
#define VISITED_HISTORY 4
#define STATE_NONE 0
#define STATE_STATUS 1
@@ -49,6 +53,8 @@ typedef struct {
short x;
short y;
short z;
short visited_x[VISITED_HISTORY];
short visited_z[VISITED_HISTORY];
int8_t yaw;
int8_t pitch;
uint8_t hotbar;

View File

@@ -153,49 +153,22 @@ void handlePacket (int client_fd, int length, int packet_id) {
double x, y, z;
float yaw, pitch;
// Read player position (and rotation)
if (packet_id == 0x1D) cs_setPlayerPosition(client_fd, &x, &y, &z);
else cs_setPlayerPositionAndRotation(client_fd, &x, &y, &z, &yaw, &pitch);
// Cast the values to short to get integer position
short cx = x, cy = y, cz = z;
PlayerData *player;
if (getPlayerData(client_fd, &player)) break;
// Determine the player's chunk coordinates
short _x = (cx < 0 ? cx - 16 : cx) / 16, _z = (cz < 0 ? cz - 16 : cz) / 16;
short dx = _x - (player->x < 0 ? player->x - 16 : player->x) / 16, dz = _z - (player->z < 0 ? player->z - 16 : player->z) / 16;
if (dx != 0 || dz != 0) {
printf("sending new chunks (%d, %d)\n", _x, _z);
sc_setCenterChunk(client_fd, _x, _z);
clock_t start, end;
int count = 0;
start = clock();
if (dx != 0 && dz != 0) {
sc_chunkDataAndUpdateLight(client_fd, _x + dx * 2, _z - dx);
sc_chunkDataAndUpdateLight(client_fd, _x + dx * 2, _z);
sc_chunkDataAndUpdateLight(client_fd, _x + dx * 2, _z + dz);
sc_chunkDataAndUpdateLight(client_fd, _x + dx * 2, _z + dz * 2);
sc_chunkDataAndUpdateLight(client_fd, _x + dx, _z + dz * 2);
sc_chunkDataAndUpdateLight(client_fd, _x, _z + dz * 2);
sc_chunkDataAndUpdateLight(client_fd, _x - dz, _z + dz * 2);
count += 5;
} else {
for (int i = -2; i <= 2; i ++) {
count ++;
sc_chunkDataAndUpdateLight(client_fd, _x + dx * 2 + i * dz, _z + dz * 2 + i * dx);
printf("(%d, %d) ", _x + dx * 2 + i * dz, _z + dz * 2 + i * dx);
}
printf("\n");
}
end = clock();
double total_ms = (double)(end - start) / CLOCKS_PER_SEC * 1000;
printf("generated %d chunks in %.0f ms (%.2f ms per chunk)\n", count, total_ms, total_ms / count);
}
// Calculate distance between previous and current chunk coordinates
short dx = _x - (player->x < 0 ? player->x - 16 : player->x) / 16;
short dz = _z - (player->z < 0 ? player->z - 16 : player->z) / 16;
// Update position (and rotation) in player data
player->x = cx;
player->y = cy;
player->z = cz;
@@ -204,6 +177,53 @@ void handlePacket (int client_fd, int length, int packet_id) {
player->pitch = pitch / 90.0f * 127.0f;
}
// Exit early if no chunk borders were crossed
if (dx == 0 && dz == 0) return;
// Check if the player has recently been in this chunk
int found = false;
for (int i = 0; i < VISITED_HISTORY; i ++) {
if (player->visited_x[i] == _x && player->visited_z[i] == _z) {
found = true;
break;
}
}
if (found) return;
// Update player's recently visited chunks
for (int i = 0; i < VISITED_HISTORY; i ++) {
player->visited_x[i] = player->visited_x[i + 1];
player->visited_z[i] = player->visited_z[i + 1];
}
player->visited_x[VISITED_HISTORY - 1] = _x;
player->visited_z[VISITED_HISTORY - 1] = _z;
printf("sending new chunks (%d, %d)\n", _x, _z);
sc_setCenterChunk(client_fd, _x, _z);
clock_t start, end;
start = clock();
if (dx != 0 && dz != 0) {
sc_chunkDataAndUpdateLight(client_fd, _x + dx * 2, _z - dx);
sc_chunkDataAndUpdateLight(client_fd, _x + dx * 2, _z);
sc_chunkDataAndUpdateLight(client_fd, _x + dx * 2, _z + dz);
sc_chunkDataAndUpdateLight(client_fd, _x + dx * 2, _z + dz * 2);
sc_chunkDataAndUpdateLight(client_fd, _x + dx, _z + dz * 2);
sc_chunkDataAndUpdateLight(client_fd, _x, _z + dz * 2);
sc_chunkDataAndUpdateLight(client_fd, _x - dz, _z + dz * 2);
} else {
sc_chunkDataAndUpdateLight(client_fd, _x + dx * 2, _z + dz * 2);
sc_chunkDataAndUpdateLight(client_fd, _x + dx * 2 + dz, _z + dz * 2 + dx);
sc_chunkDataAndUpdateLight(client_fd, _x + dx * 2 - dz, _z + dz * 2 - dx);
sc_chunkDataAndUpdateLight(client_fd, _x + dx * 2 + dz * 2, _z + dz * 2 + dx * 2);
sc_chunkDataAndUpdateLight(client_fd, _x + dx * 2 - dz * 2, _z + dz * 2 - dx * 2);
}
end = clock();
double total_ms = (double)(end - start) / CLOCKS_PER_SEC * 1000;
printf("generated 5 chunks in %.0f ms (%.2f ms per chunk)\n", total_ms, total_ms / 5.0f);
return;
}
break;

View File

@@ -158,7 +158,7 @@ int sc_loginPlay (int client_fd) {
// maxplayers
writeVarInt(client_fd, MAX_PLAYERS);
// view distance
writeVarInt(client_fd, 2);
writeVarInt(client_fd, VIEW_DISTANCE);
// sim distance
writeVarInt(client_fd, 2);
// reduced debug info