forked from EXTERNAL/bareiron
implement mob combat
This commit is contained in:
@@ -93,6 +93,9 @@ typedef struct {
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short x;
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uint8_t y;
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short z;
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// Lower 5 bits: health
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// Upper 3 bits: reserved (?)
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uint8_t data;
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} MobData;
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#pragma pack(pop)
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@@ -1,6 +1,7 @@
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#ifndef H_PACKETS
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#define H_PACKETS
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// Serverbound packets
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int cs_handshake (int client_fd);
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int cs_loginStart (int client_fd, uint8_t *uuid, char *name);
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int cs_clientInformation (int client_fd);
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@@ -17,6 +18,7 @@ int cs_closeContainer (int client_fd);
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int cs_clientStatus (int client_fd);
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int cs_chat(int client_fd);
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// Clientbound packets
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int sc_loginSuccess (int client_fd, uint8_t *uuid, char *name);
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int sc_knownPacks (int client_fd);
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int sc_finishConfiguration (int client_fd);
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@@ -44,6 +46,9 @@ int sc_damageEvent (int client_fd, int id, int type);
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int sc_setHealth (int client_fd, uint8_t health, uint8_t food);
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int sc_respawn (int client_fd);
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int sc_systemChat (int client_fd, char* message, uint16_t len);
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int cs_interact (int client_fd);
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int sc_entityEvent (int client_fd, int entity_id, uint8_t status);
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int sc_removeEntity (int client_fd, int entity_id);
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int sc_registries (int client_fd);
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#endif
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@@ -31,7 +31,8 @@ uint16_t getMiningResult (uint16_t held_item, uint8_t block);
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void bumpToolDurability (PlayerData *player);
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void handlePlayerAction (PlayerData *player, int action, short x, short y, short z);
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void spawnMob (uint8_t type, short x, uint8_t y, short z);
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void spawnMob (uint8_t type, short x, uint8_t y, short z, uint8_t health);
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void hurtEntity (int entity_id, int attacker_id, uint8_t damage_type, uint8_t damage);
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void handleServerTick (int64_t time_since_last_tick);
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#endif
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27
src/main.c
27
src/main.c
@@ -158,14 +158,20 @@ void handlePacket (int client_fd, int length, int packet_id) {
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}
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break;
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case 0x1B: {
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case 0x1B:
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if (state == STATE_PLAY) {
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// Serverbound keep-alive (ignored)
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recv_all(client_fd, recv_buffer, 8, false);
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return;
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}
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break;
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}
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case 0x19:
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if (state == STATE_PLAY) {
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if (cs_interact(client_fd)) break;
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return;
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}
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break;
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case 0x1D:
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case 0x1E:
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@@ -190,10 +196,7 @@ void handlePacket (int client_fd, int length, int packet_id) {
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if (on_ground) {
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int8_t damage = player->grounded_y - player->y - 3;
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if (damage > 0 && getBlockAt(player->x, player->y, player->z) != B_water) {
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if (damage >= player->health) player->health = 0;
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else player->health -= damage;
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sc_damageEvent(client_fd, client_fd, D_fall);
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sc_setHealth(client_fd, player->health, player->hunger);
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hurtEntity(client_fd, -1, D_fall, damage);
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}
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player->grounded_y = player->y;
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}
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@@ -295,14 +298,14 @@ void handlePacket (int client_fd, int length, int packet_id) {
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getBlockAt(mob_x, mob_y + 1, mob_z) == B_air
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) {
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// Spawn passive mobs during the day, hostiles during the night
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if (world_time < 12000) {
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if (world_time < 13000) {
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uint32_t mob_choice = (r >> 12) & 3;
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if (mob_choice == 0) spawnMob(25, mob_x, mob_y, mob_z); // Chicken
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else if (mob_choice == 1) spawnMob(28, mob_x, mob_y, mob_z); // Cow
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else if (mob_choice == 2) spawnMob(95, mob_x, mob_y, mob_z); // Pig
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else if (mob_choice == 3) spawnMob(106, mob_x, mob_y, mob_z); // Sheep
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if (mob_choice == 0) spawnMob(25, mob_x, mob_y, mob_z, 20); // Chicken
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else if (mob_choice == 1) spawnMob(28, mob_x, mob_y, mob_z, 20); // Cow
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else if (mob_choice == 2) spawnMob(95, mob_x, mob_y, mob_z, 20); // Pig
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else if (mob_choice == 3) spawnMob(106, mob_x, mob_y, mob_z, 20); // Sheep
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} else {
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spawnMob(145, mob_x, mob_y, mob_z); // Zombie
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spawnMob(145, mob_x, mob_y, mob_z, 20); // Zombie
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}
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}
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}
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@@ -973,6 +973,52 @@ int cs_chat (int client_fd) {
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return 0;
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}
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// C->S Interact
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int cs_interact (int client_fd) {
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int entity_id = readVarInt(client_fd);
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uint8_t type = readByte(client_fd);
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if (type == 2) {
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// Ignore target coordinates
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recv_all(client_fd, recv_buffer, 12, false);
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}
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if (type != 1) {
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// Ignore hand
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recv_all(client_fd, recv_buffer, 1, false);
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}
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// Ignore sneaking flag
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recv_all(client_fd, recv_buffer, 1, false);
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hurtEntity(entity_id, client_fd, D_generic, 1);
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return 0;
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}
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// S->C Entity Event
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int sc_entityEvent (int client_fd, int entity_id, uint8_t status) {
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writeVarInt(client_fd, 6);
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writeByte(client_fd, 0x1E);
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writeUint32(client_fd, entity_id);
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writeByte(client_fd, status);
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return 0;
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}
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// S->C Remove Entities, but for only one entity per packet
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int sc_removeEntity (int client_fd, int entity_id) {
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writeVarInt(client_fd, 2 + sizeVarInt(entity_id));
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writeByte(client_fd, 0x46);
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writeByte(client_fd, 1);
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writeVarInt(client_fd, entity_id);
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}
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// S->C Registry Data (multiple packets) and Update Tags (configuration, multiple packets)
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int sc_registries (int client_fd) {
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@@ -485,7 +485,7 @@ void handlePlayerAction (PlayerData *player, int action, short x, short y, short
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}
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void spawnMob (uint8_t type, short x, uint8_t y, short z) {
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void spawnMob (uint8_t type, short x, uint8_t y, short z, uint8_t health) {
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for (int i = 0; i < MAX_MOBS; i ++) {
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// Look for type 0 (unallocated)
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@@ -496,6 +496,7 @@ void spawnMob (uint8_t type, short x, uint8_t y, short z) {
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mob_data[i].x = x;
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mob_data[i].y = y;
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mob_data[i].z = z;
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mob_data[i].data = health & 31;
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// Broadcast entity creation to all players
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for (int j = 0; j < MAX_PLAYERS; j ++) {
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@@ -515,6 +516,56 @@ void spawnMob (uint8_t type, short x, uint8_t y, short z) {
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}
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void hurtEntity (int entity_id, int attacker_id, uint8_t damage_type, uint8_t damage) {
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// Retrieve player data if applicable
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PlayerData *player;
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if (attacker_id < 65536 && attacker_id != -1) {
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if (getPlayerData(attacker_id, &player)) return;
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} else if (entity_id < 65536) {
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if (getPlayerData(entity_id, &player)) return;
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}
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if (attacker_id < 65536 && attacker_id != -1) { // Attacker is a player
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// Scale damage based on held item
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uint16_t held_item = player->inventory_items[player->hotbar];
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if (held_item == I_wooden_sword) damage *= 4;
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else if (held_item == I_golden_sword) damage *= 4;
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else if (held_item == I_stone_sword) damage *= 5;
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else if (held_item == I_iron_sword) damage *= 6;
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else if (held_item == I_diamond_sword) damage *= 7;
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else if (held_item == I_netherite_sword) damage *= 8;
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}
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// Whether this attack caused the target entity to die
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uint8_t entity_died = false;
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if (entity_id < 65536) { // The attacked entity is a player
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if (player->health <= damage) {
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player->health = 0;
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entity_died = true;
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} else player->health -= damage;
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// Update health on the client
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sc_setHealth(player->client_fd, player->health, player->hunger);
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} else { // The attacked entity is a mob
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MobData *mob = &mob_data[entity_id - 65536];
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uint8_t mob_health = mob->data & 31;
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if (mob_health <= damage) {
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mob->data -= mob_health;
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entity_died = true;
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} else mob->data -= damage;
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}
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// Broadcast damage event to all players
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for (int i = 0; i < MAX_PLAYERS; i ++) {
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int client_fd = player_data[i].client_fd;
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if (client_fd == -1) continue;
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sc_damageEvent(client_fd, entity_id, damage_type);
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if (entity_died) sc_entityEvent(client_fd, entity_id, 3);
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}
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}
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// Simulates events scheduled for regular intervals
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// Takes the time since the last tick in microseconds as the only arguemnt
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void handleServerTick (int64_t time_since_last_tick) {
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@@ -540,6 +591,19 @@ void handleServerTick (int64_t time_since_last_tick) {
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for (int i = 0; i < MAX_MOBS; i ++) {
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if (mob_data[i].type == 0) continue;
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// Mob has died, deallocate it
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if ((mob_data[i].data & 31) == 0) {
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mob_data[i].type = 0;
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for (int j = 0; j < MAX_PLAYERS; j ++) {
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if (player_data[j].client_fd == -1) continue;
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// Spawn death smoke particles
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sc_entityEvent(player_data[j].client_fd, 65536 + i, 60);
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// Remove the entity from the client
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sc_removeEntity(player_data[j].client_fd, 65536 + i);
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}
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continue;
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}
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uint8_t passive = (
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mob_data[i].type == 25 || // Chicken
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mob_data[i].type == 28 || // Cow
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@@ -554,7 +618,7 @@ void handleServerTick (int64_t time_since_last_tick) {
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// Find the player closest to this mob
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PlayerData* closest_player;
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uint32_t closest_dist = 65535;
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uint32_t closest_dist = 65536;
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for (int j = 0; j < MAX_PLAYERS; j ++) {
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if (player_data[j].client_fd == -1) continue;
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uint16_t curr_dist = (
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@@ -594,10 +658,7 @@ void handleServerTick (int64_t time_since_last_tick) {
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// If we're already next to the player, hurt them and skip movement
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if (closest_dist < 3) {
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if (closest_player->health < 6) closest_player->health = 0;
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else closest_player->health -= 6;
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sc_damageEvent(closest_player->client_fd, closest_player->client_fd, D_generic);
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sc_setHealth(closest_player->client_fd, closest_player->health, closest_player->hunger);
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hurtEntity(closest_player->client_fd, 65536 + i, D_generic, 6);
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continue;
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}
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