improve player spawning and esp-idf compatibility

This commit is contained in:
p2r3
2025-08-17 02:58:25 +03:00
parent e24d07585f
commit ecad0d7a50
3 changed files with 79 additions and 8 deletions

8
src/CMakeLists.txt Normal file
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@@ -0,0 +1,8 @@
# This file is meant for use with ESP-IDF or PlatformIO.
# Compilation for other platforms must be done manually.
FILE(GLOB_RECURSE app_sources ${CMAKE_SOURCE_DIR}/src/*.*)
idf_component_register(SRCS ${app_sources}
PRIV_REQUIRES esp_wifi nvs_flash
INCLUDE_DIRS ".")

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@@ -5,6 +5,8 @@
#include <unistd.h>
#ifdef ESP_PLATFORM
#define WIFI_SSID "your-ssid"
#define WIFI_PASS "your-password"
#define wdt_reset(); \
esp_task_wdt_reset(); \
vTaskDelay(1);

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@@ -8,9 +8,13 @@
#endif
#ifdef ESP_PLATFORM
#include "freertos/FreeRTOS.h"
#include "freertos/task.h"
#include "esp_wifi.h"
#include "esp_event.h"
#include "esp_task_wdt.h"
#include "lwip/sockets.h"
#include "lwip/netdb.h"
#include "esp_task_wdt.h"
#else
#include <arpa/inet.h>
#include <unistd.h>
@@ -21,6 +25,7 @@
#include "src/varnum.h"
#include "src/packets.h"
#include "src/worldgen.h"
#include "src/registries.h"
uint64_t world_time = 0;
@@ -68,20 +73,25 @@ void handlePacket (int client_fd, int length, int packet_id) {
PlayerData *player;
if (getPlayerData(client_fd, &player)) break;
if (player->y == -32767) { // is this a new player?
float spawn_x = 8.5f, spawn_y = 80.0f, spawn_z = 8.5f;
float spawn_yaw = 0.0f, spawn_pitch = 0.0f;
if (player->y == -32767) { // is this a new player?
int _x = 8 / chunk_size;
int _z = 8 / chunk_size;
int rx = 8 % chunk_size;
int rz = 8 % chunk_size;
uint32_t chunk_hash = getChunkHash(_x, _z);
sc_synchronizePlayerPosition(client_fd, 8.5, getHeightAt(rx, rz, _x, _z, chunk_hash) + 1, 8.5, 0, 0);
spawn_y = getHeightAt(rx, rz, _x, _z, getChunkHash(_x, _z)) + 1;
} else {
sc_synchronizePlayerPosition(client_fd, player->x, player->y, player->z, player->yaw * 180 / 127, player->pitch * 90 / 127);
spawn_x = player->x > 0 ? (float)player->x + 0.5 : (float)player->x - 0.5;
spawn_y = player->y;
spawn_z = player->z > 0 ? (float)player->z + 0.5 : (float)player->z - 0.5;
spawn_yaw = player->yaw * 180 / 127;
spawn_pitch = player->pitch * 90 / 127;
}
sc_synchronizePlayerPosition(client_fd, spawn_x, spawn_y, spawn_z, spawn_yaw, spawn_pitch);
for (uint8_t i = 0; i < 41; i ++) {
sc_setContainerSlot(client_fd, 0, serverSlotToClientSlot(i), player->inventory_count[i], player->inventory_items[i]);
}
@@ -91,15 +101,23 @@ void handlePacket (int client_fd, int length, int packet_id) {
sc_updateTime(client_fd, world_time);
short _x = player->x / 16, _z = player->z / 16;
if (player->x % 16 < 0) _x -= 1;
if (player->z % 16 < 0) _z -= 1;
sc_setDefaultSpawnPosition(client_fd, 8, 80, 8);
sc_startWaitingForChunks(client_fd);
sc_setCenterChunk(client_fd, _x, _z);
// Send spawn chunk first
sc_chunkDataAndUpdateLight(client_fd, _x, _z);
for (int i = -2; i <= 2; i ++) {
for (int j = -2; j <= 2; j ++) {
if (i == 0 && j == 0) continue;
sc_chunkDataAndUpdateLight(client_fd, _x + i, _z + j);
}
}
// Re-synchronize player position after all chunks have been sent
sc_synchronizePlayerPosition(client_fd, spawn_x, spawn_y, spawn_z, spawn_yaw, spawn_pitch);
return;
}
@@ -136,7 +154,7 @@ void handlePacket (int client_fd, int length, int packet_id) {
if (packet_id == 0x1D) cs_setPlayerPosition(client_fd, &x, &y, &z);
else cs_setPlayerPositionAndRotation(client_fd, &x, &y, &z, &yaw, &pitch);
short cx = x + 0.5, cy = y, cz = z + 0.5;
short cx = x, cy = y, cz = z;
PlayerData *player;
if (getPlayerData(client_fd, &player)) break;
@@ -332,3 +350,46 @@ int main () {
#endif
}
#ifdef ESP_PLATFORM
static void wifi_event_handler (void *arg, esp_event_base_t event_base, int32_t event_id, void *event_data) {
if (event_base == WIFI_EVENT && event_id == WIFI_EVENT_STA_START) {
esp_wifi_connect();
} else if (event_base == WIFI_EVENT && event_id == WIFI_EVENT_STA_DISCONNECTED) {
esp_wifi_connect();
} else if (event_base == IP_EVENT && event_id == IP_EVENT_STA_GOT_IP) {
printf("Got IP, starting server...\n\n");
xTaskCreate(main, "bareiron", 4096, NULL, 5, NULL);
}
}
void wifi_init () {
esp_netif_init();
esp_event_loop_create_default();
esp_netif_create_default_wifi_sta();
wifi_init_config_t cfg = WIFI_INIT_CONFIG_DEFAULT();
esp_wifi_init(&cfg);
esp_event_handler_instance_register(WIFI_EVENT, ESP_EVENT_ANY_ID, &wifi_event_handler, NULL, NULL);
esp_event_handler_instance_register(IP_EVENT, IP_EVENT_STA_GOT_IP, &wifi_event_handler, NULL, NULL);
wifi_config_t wifi_config = {
.sta = {
.ssid = WIFI_SSID,
.password = WIFI_PASS,
.threshold.authmode = WIFI_AUTH_WPA2_PSK
}
};
esp_wifi_set_mode(WIFI_MODE_STA);
esp_wifi_set_config(WIFI_IF_STA, &wifi_config);
esp_wifi_start();
}
void app_main () {
wifi_init();
}
#endif