forked from EXTERNAL/bareiron
rewrite sand ticking
This commit is contained in:
@@ -199,11 +199,20 @@ typedef struct {
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uint8_t block;
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} BlockChange;
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#define UPDATE_BASIC (1 << 0)
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// the sand at this position will be moved down immediately when this is processed
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#define UPDATE_FALL_SAND (1 << 1)
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// the sand below this block will fall soon
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#define UPDATE_CHECK_SAND_FALL (1 << 2)
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#define UPDATE_NOW (UPDATE_BASIC | UPDATE_CHECK_SAND_FALL)
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typedef struct {
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short update_kind;
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short x;
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short z;
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uint8_t y;
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uint8_t awaitTicks;
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uint8_t await_ticks;
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} DeferredBlockUpdate;
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#pragma pack(push, 1)
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@@ -32,6 +32,7 @@ uint8_t makeBlockChange (short x, uint8_t y, short z, uint8_t block);
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uint8_t isInstantlyMined (PlayerData *player, uint8_t block);
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uint8_t isColumnBlock (uint8_t block);
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uint8_t isFallingBlock (uint8_t block);
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uint8_t isPassableBlock (uint8_t block);
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uint8_t isPassableSpawnBlock (uint8_t block);
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uint8_t isReplaceableBlock (uint8_t block);
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@@ -43,9 +44,10 @@ void bumpToolDurability (PlayerData *player);
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void handlePlayerAction (PlayerData *player, int action, short x, short y, short z);
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void handlePlayerUseItem (PlayerData *player, short x, short y, short z, uint8_t face);
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void checkFluidUpdate (short x, uint8_t y, short z, uint8_t block);
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void processBlockUpdate (short x, uint8_t y, short z, uint8_t block);
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void deferBlockUpdate (short x, uint8_t y, short z, uint8_t awaitTicks);
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void processBlockUpdate (short x, uint8_t y, short z, uint8_t block, short update_kind);
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void updateXZNeighbors (short x, uint8_t y, short z, short update_kind);
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void updateXYZNeighbors (short x, uint8_t y, short z, short update_kind);
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void deferBlockUpdate (short x, uint8_t y, short z, uint8_t await_ticks, short update_kind);
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void spawnMob (uint8_t type, short x, uint8_t y, short z, uint8_t health);
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void interactEntity (int entity_id, int interactor_id);
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136
src/procedures.c
136
src/procedures.c
@@ -1,3 +1,4 @@
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#include <stdint.h>
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#include <stdio.h>
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#include <stdlib.h>
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#include <string.h>
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@@ -761,6 +762,20 @@ uint8_t isInstantlyMined (PlayerData *player, uint8_t block) {
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}
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// Checks whether the given block can fall down (like sand, anvils, ...)
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uint8_t isFallingBlock (uint8_t block) {
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return (
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block == B_snow ||
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block == B_moss_carpet ||
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block == B_cactus ||
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block == B_short_grass ||
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block == B_dead_bush ||
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block == B_sand ||
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block == B_torch ||
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block == B_oak_sapling
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);
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}
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// Checks whether the given block has to have something beneath it
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uint8_t isColumnBlock (uint8_t block) {
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return (
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@@ -1030,6 +1045,7 @@ uint8_t handlePlayerEating (PlayerData *player, uint8_t just_check) {
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return true;
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}
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/*
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void handleFluidMovement (short x, uint8_t y, short z, uint8_t fluid, uint8_t block) {
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// Get fluid level (0-7)
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@@ -1108,19 +1124,16 @@ void handleFluidMovement (short x, uint8_t y, short z, uint8_t fluid, uint8_t bl
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makeBlockChange(x, y, z - 1, block + 1);
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deferBlockUpdate(x, y, z - 1, flow_speed);
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}
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}
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void checkFluidUpdate (short x, uint8_t y, short z, uint8_t block) {
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uint8_t fluid;
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if (block >= B_water && block < B_water + 8) fluid = B_water;
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else if (block >= B_lava && block < B_lava + 4) fluid = B_lava;
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else return;
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handleFluidMovement(x, y, z, fluid, block);
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uint8_t getFluid(uint8_t block) {
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if (block >= B_water && block < B_water + 8)
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return B_water;
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else if (block >= B_lava && block < B_lava + 4)
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return B_lava;
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return 0;
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}
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*/
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#ifdef ENABLE_PICKUP_ANIMATION
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// Plays the item pickup animation with the given item at the given coordinates
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@@ -1157,28 +1170,74 @@ void playPickupAnimation (PlayerData *player, uint16_t item, double x, double y,
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}
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#endif
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void processBlockUpdate (short x, uint8_t y, short z, uint8_t block) {
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#ifdef DO_FLUID_FLOW
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checkFluidUpdate(x, y, z, block);
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#endif
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// can not be zero!!
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#define SAND_FALL_T 15
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#define SAND_FALL_PROPAGATE_T 2
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if (isColumnBlock(block) && y) {
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uint8_t below = getBlockAt(x, y - 1, z);
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// TODO: if below block breaks sand
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if (isReplaceableBlock(below)) {
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// TODO: drop item of below block
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makeBlockChange(x, y, z, B_air);
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makeBlockChange(x, y - 1, z, B_air);
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makeBlockChange(x, y - 1, z, block);
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// update this now moved block at the sand fall speed
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deferBlockUpdate(x, y - 1, z, 15);
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// update the block above next tick
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deferBlockUpdate(x, y + 1, z, 0);
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void processBlockUpdate (short x, uint8_t y, short z, uint8_t block, short update_kind) {
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if (update_kind & UPDATE_BASIC) {
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// TODO: water
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}
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if (update_kind & UPDATE_CHECK_SAND_FALL) {
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// we have a separate UPDATE_CHECK_SAND_FALL,
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// to make chains of falling sand fall as one,
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// with less delay between each
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if (isFallingBlock(block) && y) {
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uint8_t below = getBlockAt(x, y - 1, z);
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if (isReplaceableBlock(below)) {
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// move the sand down in 15 ticks
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deferBlockUpdate(x, y, z, SAND_FALL_T - 1, UPDATE_FALL_SAND);
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if (y != 255 && isFallingBlock(getBlockAt(x, y + 1, z))) {
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// also tell the block above that the sand will be gone soon
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deferBlockUpdate(x, y + 1, z, SAND_FALL_PROPAGATE_T, UPDATE_CHECK_SAND_FALL);
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}
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}
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}
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}
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if (update_kind & UPDATE_FALL_SAND) {
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// make sure that is a fallable:tm: block, and we are not in the floor
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if (isFallingBlock(block) && y) {
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uint8_t below = getBlockAt(x, y - 1, z);
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// TODO: what to do if below block breaks sand
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if (isReplaceableBlock(below)) {
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// TODO: drop item of below block
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makeBlockChange(x, y, z, B_air);
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makeBlockChange(x, y - 1, z, B_air);
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makeBlockChange(x, y - 1, z, block);
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// update this block after moved
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processBlockUpdate (x, y - 1, z, block, UPDATE_NOW);
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// also update the neighbors
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updateXZNeighbors(x, y, z, UPDATE_NOW);
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updateXZNeighbors(x, y - 1, z, UPDATE_NOW);
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if (y != 255) {
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processBlockUpdate(x, y + 1, z, getBlockAt(x, y + 1, z), UPDATE_NOW);
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}
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}
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}
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}
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}
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void deferBlockUpdate (short x, uint8_t y, short z, uint8_t awaitTicks) {
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void updateXZNeighbors (short x, uint8_t y, short z, short update_kind) {
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processBlockUpdate(x - 1, y, z, getBlockAt(x - 1, y, z), update_kind);
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processBlockUpdate(x + 1, y, z, getBlockAt(x + 1, y, z), update_kind);
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processBlockUpdate(x, y, z - 1, getBlockAt(x, y, z - 1), update_kind);
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processBlockUpdate(x, y, z + 1, getBlockAt(x, y, z + 1), update_kind);
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}
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void updateXYZNeighbors (short x, uint8_t y, short z, short update_kind) {
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processBlockUpdate(x - 1, y, z, getBlockAt(x - 1, y, z), update_kind);
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processBlockUpdate(x + 1, y, z, getBlockAt(x + 1, y, z), update_kind);
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processBlockUpdate(x, y, z - 1, getBlockAt(x, y, z - 1), update_kind);
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processBlockUpdate(x, y, z + 1, getBlockAt(x, y, z + 1), update_kind);
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processBlockUpdate(x, y - 1, z, getBlockAt(x, y - 1, z), update_kind);
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processBlockUpdate(x, y + 1, z, getBlockAt(x, y + 1, z), update_kind);
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}
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void deferBlockUpdate (short x, uint8_t y, short z, uint8_t await_ticks, short update_kind) {
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if (deferred_block_updates_count == MAX_DEFERRED_BLOCK_UPDATES) {
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return;
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}
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@@ -1187,7 +1246,8 @@ void deferBlockUpdate (short x, uint8_t y, short z, uint8_t awaitTicks) {
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u->x = x;
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u->y = y;
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u->z = z;
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u->awaitTicks = awaitTicks + is_processing_deferred_block_updates;
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u->await_ticks = await_ticks + is_processing_deferred_block_updates;
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u->update_kind = update_kind;
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}
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void handlePlayerAction (PlayerData *player, int action, short x, short y, short z) {
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@@ -1240,11 +1300,7 @@ void handlePlayerAction (PlayerData *player, int action, short x, short y, short
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}
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// Update nearby blocks
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deferBlockUpdate(x, y + 1, z, 0);
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deferBlockUpdate(x - 1, y, z, 0);
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deferBlockUpdate(x + 1, y, z, 0);
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deferBlockUpdate(x, y, z - 1, 0);
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deferBlockUpdate(x, y, z + 1, 0);
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updateXYZNeighbors(x, y, z, UPDATE_NOW);
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}
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void handlePlayerUseItem (PlayerData *player, short x, short y, short z, uint8_t face) {
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@@ -1389,12 +1445,8 @@ void handlePlayerUseItem (PlayerData *player, short x, short y, short z, uint8_t
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// Clear item id in slot if amount is zero
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if (*count == 0) *item = 0;
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// Send updates
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processBlockUpdate(x, y, z, block);
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deferBlockUpdate(x, y + 1, z, 0);
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deferBlockUpdate(x - 1, y, z, 0);
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deferBlockUpdate(x + 1, y, z, 0);
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deferBlockUpdate(x, y, z - 1, 0);
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deferBlockUpdate(x, y, z + 1, 0);
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processBlockUpdate(x, y, z, block, UPDATE_NOW);
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updateXYZNeighbors(x, y, z, UPDATE_NOW);
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}
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// Sync hotbar contents to player
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@@ -1719,11 +1771,11 @@ void handleServerTick (int64_t time_since_last_tick) {
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int next_update_idx = 0;
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for (int i = 0; i < deferred_block_updates_count; i ++) {
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DeferredBlockUpdate *u = &deferred_block_updates[i];
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if (u->awaitTicks) {
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u->awaitTicks --;
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if (u->await_ticks) {
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u->await_ticks --;
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deferred_block_updates[next_update_idx ++] = *u;
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} else {
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processBlockUpdate(u->x, u->y, u->z, getBlockAt(u->x, u->y, u->z));
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processBlockUpdate(u->x, u->y, u->z, getBlockAt(u->x, u->y, u->z), u->update_kind);
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}
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}
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deferred_block_updates_count = next_update_idx;
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