reset client loading fallback timer on player init

This commit is contained in:
p2r3
2025-08-30 00:37:33 +03:00
parent 5e4462a3bc
commit ee63b7c7f4

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@@ -70,6 +70,7 @@ int reservePlayerData (int client_fd, uint8_t *uuid, char *name) {
if (memcmp(player_data[i].uuid, uuid, 16) == 0) {
player_data[i].client_fd = client_fd;
player_data[i].flags |= 0x20;
player_data[i].flagval_16 = 0;
memcpy(player_data[i].name, name, 16);
return 0;
}
@@ -84,6 +85,7 @@ int reservePlayerData (int client_fd, uint8_t *uuid, char *name) {
if (player_data_count >= MAX_PLAYERS) return 1;
player_data[i].client_fd = client_fd;
player_data[i].flags |= 0x20;
player_data[i].flagval_16 = 0;
memcpy(player_data[i].uuid, uuid, 16);
memcpy(player_data[i].name, name, 16);
resetPlayerData(&player_data[i]);