forked from EXTERNAL/bareiron
implement composter
This commit is contained in:
@@ -45,7 +45,8 @@ const blockWhitelist = [
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"moss_carpet",
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"oak_slab",
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"stone_slab",
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"cobblestone_slab"
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"cobblestone_slab",
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"composter"
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];
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// Currently, only 4 biome types are supported, excluding "beach"
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@@ -29,6 +29,7 @@ uint8_t isInstantlyMined (PlayerData *player, uint8_t block);
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uint8_t isColumnBlock (uint8_t block);
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uint8_t isPassableBlock (uint8_t block);
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uint8_t isReplaceableBlock (uint8_t block);
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uint32_t isCompostItem (uint16_t item);
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uint16_t getMiningResult (uint16_t held_item, uint8_t block);
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void bumpToolDurability (PlayerData *player);
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@@ -207,6 +207,24 @@ void getCraftingOutput (PlayerData *player, uint8_t *count, uint16_t *item) {
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}
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break;
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case 7:
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switch (first_item) {
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case I_oak_slab:
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if (
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identical &&
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player->craft_items[1] == 0 &&
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player->craft_items[4] == 0
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) {
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*item = I_composter;
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*count = 1;
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return;
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}
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break;
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default: break;
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}
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break;
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case 8:
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switch (first_item) {
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case I_cobblestone:
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@@ -502,6 +502,23 @@ int cs_useItemOn (int client_fd) {
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} else if (target == B_furnace) {
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sc_openScreen(client_fd, 14, "Furnace", 7);
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return 0;
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} else if (target == B_composter) {
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// Check if the player is holding anything
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uint8_t *count = &player->inventory_count[player->hotbar];
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if (*count == 0) return 0;
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// Check if the item is a valid compost item
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uint16_t item = player->inventory_items[player->hotbar];
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uint32_t compost_chance = isCompostItem(item);
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if (compost_chance != 0) {
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// Take away composted item
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if ((*count -= 1) == 0) item = 0;
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sc_setContainerSlot(client_fd, 0, serverSlotToClientSlot(0, player->hotbar), *count, item);
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// Test compost chance and give bone meal on success
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if (fast_rand() < compost_chance) {
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givePlayerItem(player, I_bone_meal, 1);
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}
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return 0;
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}
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}
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}
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@@ -472,6 +472,34 @@ uint8_t isReplaceableBlock (uint8_t block) {
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);
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}
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// Checks whether the given item can be used in a composter
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// Returns the probability (out of 2^32) to return bone meal
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uint32_t isCompostItem (uint16_t item) {
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// Output values calculated using the following formula:
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// P = 2^32 / (7 / compost_chance)
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if ( // Compost chance: 30%
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item == I_oak_leaves ||
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item == I_short_grass ||
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item == I_wheat_seeds ||
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item == I_oak_sapling ||
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item == I_moss_carpet
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) return 184070026;
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if ( // Compost chance: 50%
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item == I_cactus ||
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item == I_sugar_cane
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) return 306783378;
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if ( // Compost chance: 65%
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item == I_apple ||
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item == I_lily_pad
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) return 398818392;
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return 0;
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}
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void handlePlayerAction (PlayerData *player, int action, short x, short y, short z) {
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// In creative, only the "start mining" action is sent
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